Difference between revisions of "Conflux/Levels"

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(New page: === Use === By clicking on 'view', you will get the whole level map. Everything in red triggers a '''popup''' note. You can edit or add new notes on the [[Conflux/Levels notes|Levels notes...)
 
 
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=== Use ===
+
= Introduction =
By clicking on 'view', you will get the whole level map. Everything in red triggers a '''popup''' note. You can edit or add new notes on the [[Conflux/Levels notes|Levels notes]] page.
+
There are 64 physical levels in the dungeon.  The levels are certainly not independent of one another and you will pass back and forth between levels as you seek your goals, but many levels do have their own identity.
  
Click on a stairway to get to the linked level.
+
Each physical level has 32 x 32 map squares. Especially the upper levels are densely packed, almost no floor space is "wasted".
  
=== Levels ===
+
= List of locations, areas and places =
* [http://dmwiki.atomas.com/maps/view/conflux/0 Level 0 - The Guilds] - This is the entrance level, and the only one to be lit. In addition to the Guilds, where you can recruit party members and advance your maximum class level, it contains the food stores, a maze area that reportedly smells like vinegar, and part of one wisdom path for the monks of the Iron Temple, including the mysterious Cloning Experiment ring.
+
There is a [[Conflux/Places|list of detailed level and area descriptions]] which does not (yet) contain every intersting place.
  
* [http://dmwiki.atomas.com/maps/view/conflux/1 Level 1 - The Wine Cellar] - The Wine Cellar and storage area communicate, although the passages need to be opened. Food and fairly easy fights abound in this neighbourhood, and novice adventurers should spend some time here training... and exploring.  
+
= Maps =
 +
Conflux is really huge, and without using maps it's easy to lose your way or miss interesting things.
  
* [http://dmwiki.atomas.com/maps/view/conflux/2 Level 2 - The Iron Temple] - A dangerous place with a treacherous location. Only seasoned veterans should attempt to fight the monks of the Iron Temple, for the dangers are great and the rewards well hidden. Can you learn the secrets of the Plasma? Can you survive the paths and gain the monks' secret Wisdom? Not if your party cannot survive a direct fireball hit!
+
== The map password scrolls ==
 +
In the game you can find password scrolls. Use the passwords to access the [http://www.dungeon-master.com/conflux3maps/ hand painted secret online maps] being officially part of the game. Those contain quite a few areas of the dungeon. Especially if you consider using the online maps described below to spoil too much of the game, these maps provide a great help.
  
* [http://dmwiki.atomas.com/maps/view/conflux/3 Level 3 - The Sewers] - Refuse, trash and clumsy adventurers all end up in the sewers. While you are fending thieves and looking for a way back up remember: One person's trash is another's treasure.
+
== Mapping yourself ==
 +
*Parallax provided the following (from the forums):
 +
*Now (2012) overworked with some additional information for the current Conflux version:
 +
For people trying to locate places absolutely, here's a list of my tricks.
 +
#If you can connect it back to a known place without going through any teleporter (stairs are OK, but watch your compass), do it.
 +
#If you can't, try using the "see through wall" spell <runes>YA EW DAIN</runes> to locate an already mapped place.
 +
#If you think you can see an already mapped area, but are not sure, go to the square you think you see and drop a few plasma or other items on the square you think you see, on the subtiles that are away from the wall. If the next square over is empty, drop a few items there too. Return to the previous place and check.
 +
#If you look at a door sideways through a wall, the frame will not be displayed. Keep it in mind. Same goes for stairs that have the wrong orientation.
 +
#If you cannot even figure out what level you are on, try removing all light sources. If you can still see, you are on the Guild level or the Altar of the Assault.
 +
#Cast the light spells <runes>FUL</runes> or <runes>DES IR RA</runes>. If you are on the Mines level, you will know.
 +
#Cast the treasure hunting spell <runes>OH IR ROS</runes>. If you are on an upper level (0, Guild to 16, Apprentice), and already have found the level's treasure, you will know your exact level. If you haven't yet found the level's main treasure, you are told the direction where the current level's treasure is hidden. If the spell fails, you are on level 17 or below; those levels haven't got a detectable treasure.
 +
#Cast the improved hearing spell <runes>OH KATH</runes>. You may pick up clues as to what other areas are nearby. Even without the spell, there are specific noises to be heard on many levels.
 +
#Get the unique compass "Learning Advisor" (see Compass entry in [[Conflux/Unique_Items#Misc|Misc]]) and examine it. It will display a unique text message on many of the upper levels; the message "MEETING DESTINY" is shown on the levels 9 to 12 (the guild master endings); the message "DIMENSION OF LINEARITY" is shared between many levels below the Moria; other levels down there haven't got a message.
 +
#If all else fails, look at what monsters and decorations are around, and what the "cycling" colour is. If you have a Cerberus, put it down and look at its eyes (thanks Beo!), otherwise you have to rely on monsters, and running an inventory of monsters/decorations allowed and disallowed on each level is too much of a pain for me to bother with it. With some work put into it, it might be a powerful method, though.
  
* [http://dmwiki.atomas.com/maps/view/conflux/4 Level 4 - The Dwarven Mines] - Masters of mining, drinking, and engineering, the Dwarves once dug these now long-abandoned tunnels. Dangerous monsters have taken over the place, feeding on those foolish enough to come looking for the legendary Dwarven Treasure.
+
== The online maps on this wiki ==
 +
There's an interactive map on this site containing detailed information including the in-game Hint Oracle of the most recent Conflux version.
  
* [http://dmwiki.atomas.com/maps/view/conflux/5 Level 5 - The Crypt] - The Halls of the dead. Welcome, enjoy your stay.
+
*Paul wrote: Antman has been mapping ConfluxIII using CSBuild. He very kindly shared his savegame with me. He has mapped many levels at least in part.  I have put the maps into the database.
  
* [http://dmwiki.atomas.com/maps/view/conflux/6 Level 6 - The Spider Level] - Another long-abandoned area. Cobwebs block your way, red eyes follow you in the dark, and scratching noises rattle your nerves. You are not alone here, as you shall soon find out.
+
The following sections describe how to use and even update those maps.
 +
=== The map viewer and a list of the levels ===
 +
By clicking on a level, you will get the whole level map. Everything in red triggers a '''popup''' note. Click on a stairway or a pit to get to the linked level.
  
* [http://dmwiki.atomas.com/maps/view/conflux/7 Level 7 - The Council] - The very secret Council of the Undercity meets far, far under the surface. Although remote, the place offers many amenities, such as a canteen and an entertainment room. If you are worthy, you may be granted an audience from the Council, the Chambellan, or even the Oracle. If you are wise, you will not seek to meet Solune, the Dark Councilor, however.
+
*The [[Conflux/Levels notes|level notes page]] contains the descriptions for the map pages; all information there is displayed to the right of the appropriate level's map, highlights map squares there, or shows additional popup texts. Beware: you can read all the hints for all levels at once there, this file is one huge spoiler!
  
* [http://dmwiki.atomas.com/maps/view/conflux/8 Level 8 - The Emerald Level] - This area is designated as the Dark Councilor's private level, where he conducts alchemical experiments on the creation of golems. Get caught here and you might end up being his next test subject.
+
The map descriptions in brackets below don't mention every area to be found on the levels, but only the most important or largest ones. Many areas spread across several levels and are connected through stairs or teleporters. Many levels contain rooms belonging to areas where the main part or entrance is located on another level. There are few levels containing exactly one dungeon area.
 +
*All the levels in physical order (0 is the uppermost level where you start)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/0/ Map of level 0] (Guilds) – The unique compass (Learning Advisor) says: "STASIS FIELD"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/1/ Map of level 1] (Cellar) – The unique compass (Learning Advisor) says: "LOW POTENTIAL PLANE"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/2/ Map of level 2] (Temple) – The unique compass (Learning Advisor) says: "FIRST LESSONS BEGIN"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/3/ Map of level 3] (Sewers) – The unique compass (Learning Advisor) says: "BUDDING CHAOS"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/4/ Map of level 4] (Mines) – The unique compass (Learning Advisor) says: "LITTLE SPIN WHEEL OF FORTUNE"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/5/ Map of level 5] (Crypt) – The unique compass (Learning Advisor) says: "GROUND OF PROPHECIES"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/6/ Map of level 6] (Spiders) – The unique compass (Learning Advisor) says: "FATE UNFURLING"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/7/ Map of level 7] (Council) – The unique compass (Learning Advisor) says: "SHAPING OPPORTUNITIES"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/8/ Map of level 8] (Emerald Level) – The unique compass (Learning Advisor) says: "FULFILLING FUTURE"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/9/ Map of level 9] (ROS) – The unique compass (Learning Advisor) says: "MEETING DESTINY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/10/ Map of level 10] (DAIN) – The unique compass (Learning Advisor) says: "MEETING DESTINY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/11/ Map of level 11] (NETA) – The unique compass (Learning Advisor) says: "MEETING DESTINY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/12/ Map of level 12] (KU; Moria) – The unique compass (Learning Advisor) says: "MEETING DESTINY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/13/ Map of level 13] (Moria; Dragons' Lair) – The unique compass (Learning Advisor) says: "FLOURISHING EVENTS"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/14/ Map of level 14] (Moria; Clockwork Maze) – The unique compass (Learning Advisor) says: "MEET YOURSELF"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/15/ Map of level 15] (Moria; Emerald Forest) – The unique compass (Learning Advisor) says: "DREAMS BECOME TRUE"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/16/ Map of level 16] (Apprentice) – The unique compass (Learning Advisor) says: "OMEGA POINT"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/17/ Map of level 17] (Aquantana; Chamber of Darkness below the Apprentice level) – The unique compass (Learning Advisor) says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/18/ Map of level 18] (Curiosities, puzzles below the Apprentice level) – The unique compass (Learning Advisor) says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/19/ Map of level 19] (Dragons, puzzles below the Apprentice level; Upper Deathtrap Dungeon) – The unique compass (Learning Advisor) says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/20/ Map of level 20] (Deathtrap Dungeon I) – The unique compass (Learning Advisor) says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/21/ Map of level 21] (Ye Old King Under The Mountain; Deathtrap Dungeon II) – The unique compass (Learning Advisor) says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/22/ Map of level 22] (Deathtrap Dungeon III) – The unique compass (Learning Advisor) says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/23/ Map of level 23] (Deathtrap Dungeon IV) – The unique compass (Learning Advisor) says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/24/ Map of level 24] (Deathtrap Dungeon V) – The unique compass (Learning Advisor) says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/25/ Map of level 25] (Forgotten Level; Lower Deathtrap Dungeon) – The unique compass (Learning Advisor) says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/26/ Map of level 26] (Inferno) – The unique compass (Learning Advisor) says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/27/ Map of level 27] (Fire; Altar of Love) – The unique compass (Learning Advisor) says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/28/ Map of level 28] (Air) – The unique compass (Learning Advisor) says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/29/ Map of level 29] (Earth) – The unique compass (Learning Advisor) says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/30/ Map of level 30] (Water) – The unique compass (Learning Advisor) says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/31/ Map of level 31] (Dragon) – The unique compass (Learning Advisor) says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/32/ Map of level 32] (Techno) – The unique compass (Learning Advisor) says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/33/ Map of level 33] (Altar of Ancient Doors; Altar of Rose; Nightmare entry level) – The unique compass (Learning Advisor) says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/34/ Map of level 34] (Fur Trader, Merchant Maze; The Repository) – The unique compass (Learning Advisor) says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/35/ Map of level 35] (?) – The unique compass (Learning Advisor) says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/36/ Map of level 36] (Altar of Nightmare) – The unique compass (Learning Advisor) says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/37/ Map of level 37] (?) – The unique compass (Learning Advisor) says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/38/ Map of level 38] (Chamber of Oblivion) – The unique compass (Learning Advisor) says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/39/ Map of level 39] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/40/ Map of level 40] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/41/ Map of level 41] (Altar of the Assault) – The unique compass (Learning Advisor) says: "STASIS FIELD"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/42/ Map of level 42] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/43/ Map of level 43] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/44/ Map of level 44] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/45/ Map of level 45] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/46/ Map of level 46] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/47/ Map of level 47] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/48/ Map of level 48] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/49/ Map of level 49] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/50/ Map of level 50] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/51/ Map of level 51] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/52/ Map of level 52] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/53/ Map of level 53] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/54/ Map of level 54] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/55/ Map of level 55] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/56/ Map of level 55] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/57/ Map of level 57] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/58/ Map of level 58] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/59/ Map of level 59] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/60/ Map of level 60] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/61/ Map of level 61] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/62/ Map of level 62] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/63/ Map of level 63] (Room of Fate) – The unique compass (Learning Advisor) says: "DIMENSION OF LINEARITY"
  
Note: The next few levels overlap with the Moria and the Tower of Mampang, although unless you are mapping you should not realize it. Also, according to the 'text' at the bottom of each map, the next four levels are named (likely) 'ROS', 'DAIN', 'NETA' and (probably) 'KU', in that order. Since the second and third levels are the Priest (NETA) and wizard (DAIN) endings, respectively, the levels have been renamed to something less confusing. Conflux names the ROS ending 'THE RELICUARY' in-game, the Commander is the name of the upgraded quest item for the Wizard ending, and the first hallway in the Fighter ending displays the word 'BEZERKER'(sic). If anyone has something better for the Priest ending than 'Elemental Halls', feel free to change it.
+
=== Map editor usage ===
 +
You can contribute your own mapping efforts and edit the wiki's online maps.
  
* Level 09 - The Relicuary - [http://dmwiki.atomas.com/maps/view/conflux/9 view]
+
You can edit or add new notes on the [[Conflux/Levels notes|level notes]] page. The level comments can also be edited there. This file generates '''all''' help texts on the map pages except the Oracle Hint poems, those are imported from the game files.
* Level 10 - The Elemental Halls - [http://dmwiki.atomas.com/maps/view/conflux/10 view]
 
* Level 11 - The Commander - [http://dmwiki.atomas.com/maps/view/conflux/11 view]
 
* Level 12 - The Berserker - [http://dmwiki.atomas.com/maps/view/conflux/12 view]
 
  
Note: The next three levels contain bits and pieces of many different areas. In particular, the Moria occupies a significant fraction of the floor space here.
+
You can edit the maps, go to '''Edit mode''' and login with your dmwiki account. '''Beware''': there is no ''undo'' function, if you make a mistake, don't save! If you made a mistake '''and''' save, it's possible to delete a changeset now, but beware nonetheless: you might delete a whole map forever!
  
* Level 13 - The Junction - [http://dmwiki.atomas.com/maps/view/conflux/13 view]
+
== Other online maps ==
* Level 14 - The Clockwork Maze - [http://dmwiki.atomas.com/maps/view/conflux/14 view]
+
*At [http://greatstone.free.fr/dm/g_cd.html], there are maps automatically generated from dungeon files, among them a few Conflux versions. These can help to physically locate an area if it has a unique shape. The web site contains also the "Swoosh Construction Kit", which creates such maps from unencrypted dungeon files.
* Level 15 - Deep Moria - [http://dmwiki.atomas.com/maps/view/conflux/15 view]
 
* Level 16 - The Apprentice - [http://dmwiki.atomas.com/maps/view/conflux/16 view]
 
* Level 17 - Aquantana - [http://dmwiki.atomas.com/maps/view/conflux/17 view]
 
* Level 18 - Curiosities - [http://dmwiki.atomas.com/maps/view/conflux/18 view]
 
* Level 19 - Dragons! - [http://dmwiki.atomas.com/maps/view/conflux/19 view]
 
* Level 20 - Deathtrap Dungeon I - [http://dmwiki.atomas.com/maps/view/conflux/20 view]
 
* Level 21 - Ye Olde King - [http://dmwiki.atomas.com/maps/view/conflux/21 view]
 
* Level 22 - Deathtrap Dungeon III - [http://dmwiki.atomas.com/maps/view/conflux/22 view]
 
* Level 23 - Deathtrap Dungeon IV - [http://dmwiki.atomas.com/maps/view/conflux/23 view]
 
* Level 24 - Deathtrap Dungeon V - [http://dmwiki.atomas.com/maps/view/conflux/24 view]
 
* Level 25 - The Forgotten Level - [http://dmwiki.atomas.com/maps/view/conflux/25 view]
 
* Level 26 - Hell, Unleashed - [http://dmwiki.atomas.com/maps/view/conflux/26 view]
 
  
Note: The following levels are not situated for sure with respect to the main dungeon. Their position and ordering are therefore uncertain.
+
[[Category:Conflux/Places|Levels]]
 
 
* Level 27 - [http://dmwiki.atomas.com/maps/view/conflux/27 view]
 
* Level 28 - [http://dmwiki.atomas.com/maps/view/conflux/28 view]
 
* Level 29 - [http://dmwiki.atomas.com/maps/view/conflux/29 view]
 
 
 
Note: The following levels are not situated for sure with respect to the main dungeon. Their position and ordering are therefore uncertain.
 
 
 
*Altar of Ancient Doors (and, possbly, others) - Doors close, doors open, but somehow never the ones you really want to get through. Violence is not the answer here.
 
* Altar of the Assault - Fight the invaders, save the city, get the girl! (Alright fine, there is no girl, but the rest is true.)
 
* Outworld - Hallways made of metal, stars moving fast outside the windows, strange creatures and stranger devices. Something is really, really wrong here.
 
* Sucked In - Uh-oh, maybe opening dimensional doors at random was not such a great idea after all. If you can find it, enjoy your scroll of infinite teleports (until the bug is fixed.)
 
 
 
Note: There may be additional levels. Various altars, the Maze of Thieves, the Steel Sphinx, the Elemental Realms, and some other areas have not yet been located on the main map.
 
[[Category:Conflux|Levels]]
 

Latest revision as of 17:51, 3 September 2015

Introduction

There are 64 physical levels in the dungeon. The levels are certainly not independent of one another and you will pass back and forth between levels as you seek your goals, but many levels do have their own identity.

Each physical level has 32 x 32 map squares. Especially the upper levels are densely packed, almost no floor space is "wasted".

List of locations, areas and places

There is a list of detailed level and area descriptions which does not (yet) contain every intersting place.

Maps

Conflux is really huge, and without using maps it's easy to lose your way or miss interesting things.

The map password scrolls

In the game you can find password scrolls. Use the passwords to access the hand painted secret online maps being officially part of the game. Those contain quite a few areas of the dungeon. Especially if you consider using the online maps described below to spoil too much of the game, these maps provide a great help.

Mapping yourself

  • Parallax provided the following (from the forums):
  • Now (2012) overworked with some additional information for the current Conflux version:

For people trying to locate places absolutely, here's a list of my tricks.

  1. If you can connect it back to a known place without going through any teleporter (stairs are OK, but watch your compass), do it.
  2. If you can't, try using the "see through wall" spell YAEWDAIN (YA EW DAIN) to locate an already mapped place.
  3. If you think you can see an already mapped area, but are not sure, go to the square you think you see and drop a few plasma or other items on the square you think you see, on the subtiles that are away from the wall. If the next square over is empty, drop a few items there too. Return to the previous place and check.
  4. If you look at a door sideways through a wall, the frame will not be displayed. Keep it in mind. Same goes for stairs that have the wrong orientation.
  5. If you cannot even figure out what level you are on, try removing all light sources. If you can still see, you are on the Guild level or the Altar of the Assault.
  6. Cast the light spells FUL (FUL) or DESIRRA (DES IR RA). If you are on the Mines level, you will know.
  7. Cast the treasure hunting spell OHIRROS (OH IR ROS). If you are on an upper level (0, Guild to 16, Apprentice), and already have found the level's treasure, you will know your exact level. If you haven't yet found the level's main treasure, you are told the direction where the current level's treasure is hidden. If the spell fails, you are on level 17 or below; those levels haven't got a detectable treasure.
  8. Cast the improved hearing spell OHKATH (OH KATH). You may pick up clues as to what other areas are nearby. Even without the spell, there are specific noises to be heard on many levels.
  9. Get the unique compass "Learning Advisor" (see Compass entry in Misc) and examine it. It will display a unique text message on many of the upper levels; the message "MEETING DESTINY" is shown on the levels 9 to 12 (the guild master endings); the message "DIMENSION OF LINEARITY" is shared between many levels below the Moria; other levels down there haven't got a message.
  10. If all else fails, look at what monsters and decorations are around, and what the "cycling" colour is. If you have a Cerberus, put it down and look at its eyes (thanks Beo!), otherwise you have to rely on monsters, and running an inventory of monsters/decorations allowed and disallowed on each level is too much of a pain for me to bother with it. With some work put into it, it might be a powerful method, though.

The online maps on this wiki

There's an interactive map on this site containing detailed information including the in-game Hint Oracle of the most recent Conflux version.

  • Paul wrote: Antman has been mapping ConfluxIII using CSBuild. He very kindly shared his savegame with me. He has mapped many levels at least in part. I have put the maps into the database.

The following sections describe how to use and even update those maps.

The map viewer and a list of the levels

By clicking on a level, you will get the whole level map. Everything in red triggers a popup note. Click on a stairway or a pit to get to the linked level.

  • The level notes page contains the descriptions for the map pages; all information there is displayed to the right of the appropriate level's map, highlights map squares there, or shows additional popup texts. Beware: you can read all the hints for all levels at once there, this file is one huge spoiler!

The map descriptions in brackets below don't mention every area to be found on the levels, but only the most important or largest ones. Many areas spread across several levels and are connected through stairs or teleporters. Many levels contain rooms belonging to areas where the main part or entrance is located on another level. There are few levels containing exactly one dungeon area.

Map editor usage

You can contribute your own mapping efforts and edit the wiki's online maps.

You can edit or add new notes on the level notes page. The level comments can also be edited there. This file generates all help texts on the map pages except the Oracle Hint poems, those are imported from the game files.

You can edit the maps, go to Edit mode and login with your dmwiki account. Beware: there is no undo function, if you make a mistake, don't save! If you made a mistake and save, it's possible to delete a changeset now, but beware nonetheless: you might delete a whole map forever!

Other online maps

  • At [1], there are maps automatically generated from dungeon files, among them a few Conflux versions. These can help to physically locate an area if it has a unique shape. The web site contains also the "Swoosh Construction Kit", which creates such maps from unencrypted dungeon files.