Difference between revisions of "Conflux/Levels"

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(Linked all level related places, updated level location help)
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=== Map viewer usage ===
 
=== Map viewer usage ===
By clicking on a level, you will get the whole level map. Everything in red triggers a '''popup''' note. You can edit or add new notes on the [[Conflux/Levels notes|Levels notes]] page.
+
By clicking on a level, you will get the whole level map. Everything in red triggers a '''popup''' note. Click on a stairway or a pit to get to the linked level.
The level comments can also be edited there.
 
  
You can edit the maps, go to '''Edit mode''' and login with your dmwiki account. '''Beware''': there is no ''undo'' function, if you make a mistake, don't save ! I you made a mistake '''and''' save, please contact [[User:WikiSysop]].
+
You can edit or add new notes on the [[Conflux/Levels notes|level notes]] page. The level comments can also be edited there.
  
Click on a stairway to get to the linked level.
+
You can edit the maps, go to '''Edit mode''' and login with your dmwiki account. '''Beware''': there is no ''undo'' function, if you make a mistake, don't save! I you made a mistake '''and''' save, please contact [[User:WikiSysop]]. It seems to be possible to delete a changeset now, but beware nonetheless: you might delete a map forever!
  
 
=== Introduction ===
 
=== Introduction ===
There are many physical levels in the dungeon (64, see below).  The levels are certainly not independent of one another and you will pass back and forth between levels as you seek your goals.  But many levels do have their own identity.
+
There are many physical levels in the dungeon (64, see below).  The levels are certainly not independent of one another and you will pass back and forth between levels as you seek your goals, but many levels do have their own identity.
  
 
Paul wrote: Antman has been mapping ConfluxIII using CSBuild.  He very kindly shared his savegame with me.  He has mapped many levels at least in part.  I have put the maps into the database.
 
Paul wrote: Antman has been mapping ConfluxIII using CSBuild.  He very kindly shared his savegame with me.  He has mapped many levels at least in part.  I have put the maps into the database.
  
Parallax provided the following (from the forums):
+
Parallax provided the following (from the forums); now (2012) overworked with some additional information for the current Conflux version:
 
For people trying to locate places absolutely, here's a list of my tricks.
 
For people trying to locate places absolutely, here's a list of my tricks.
 
 
#If you can connect it back to a known place without going through any teleporter (stairs are OK, but watch your compass), do it.
 
#If you can connect it back to a known place without going through any teleporter (stairs are OK, but watch your compass), do it.
#If you can't, try using the seethroughwall spell YA EW DAIN to locate an already mapped place.
+
#If you can't, try using the "see through wall" spell <runes>YA EW DAIN</runes> to locate an already mapped place.
 
#If you think you can see an already mapped area, but are not sure, go to the square you think you see and drop a few plasma or other items on the square you think you see, on the subtiles that are away from the wall. If the next square over is empty, drop a few items there too. Return to the previous place and check.
 
#If you think you can see an already mapped area, but are not sure, go to the square you think you see and drop a few plasma or other items on the square you think you see, on the subtiles that are away from the wall. If the next square over is empty, drop a few items there too. Return to the previous place and check.
 
#If you look at a door sideways through a wall, the frame will not be displayed. Keep it in mind. Same goes for stairs that have the wrong orientation.
 
#If you look at a door sideways through a wall, the frame will not be displayed. Keep it in mind. Same goes for stairs that have the wrong orientation.
#If you cannot even figure out what level you are on, try removing all light sources. If you can still see, you are on the Guild level.
+
#If you cannot even figure out what level you are on, try removing all light sources. If you can still see, you are on the Guild level or the Altar of the Assault.
#Cast FUL. If you are on the Mines level, you will know.
+
#Cast the light spell <runes>FUL</runes>. If you are on the Mines level, you will know.
#Cast the treasure hunting spell. Depending on the level, and whether you already found some treasures, you will know either your exact level, or whether you are on levels (Guild to Apprentice) or (Aquantana and below).
+
#Cast the treasure hunting spell <runes>OH IR ROS</runes>. If you are on an upper level (0, Guild to 16, Apprentice), and already have found the level's treasure, you will know your exact level. If you haven't yet found the level's main treasure, you are told the direction where the current level's treasure is hidden. If the spell fails, you are on level 17 or below; those level's haven't got a detectable treasure.
#Cast the improved hearing spell. You may pick up clues as to what other areas are nearby.
+
#Cast the improved hearing spell <runes>OH KATH</runes>. You may pick up clues as to what other areas are nearby. Even without the spell, there are specific noises to be heard on many levels.
#If all else fails, look at what monsters and decorations are around, and what the "cycling" color is. If you have a Cerberus, put it down and at its eyes (thanks Beo!), otherwise you have to rely on monsters, and running an inventory of monsters/decorations allowed and disallowed on each level is too much of a pain for me to bother with it. With some work put into it, it might be a powerful method, though.
+
#Get the unique compass "Learning Advisor" and examine it. It will display a unique text message on many of the upper levels; the message "MEETING DESTINY" is shown on the levels 9 to 12 (the guild master endings); the message "DIMENSION OF LINEARITY" is shared between many levels below the Moria; other levels down there haven't got a message.
 
+
#If all else fails, look at what monsters and decorations are around, and what the "cycling" colour is. If you have a Cerberus, put it down and look at its eyes (thanks Beo!), otherwise you have to rely on monsters, and running an inventory of monsters/decorations allowed and disallowed on each level is too much of a pain for me to bother with it. With some work put into it, it might be a powerful method, though.
At [http://greatstone.free.fr/dm/g_cd.html], there are maps automatically generated from dungeon files, among them a few Conflux versions. These can help to physically locate an area if it has a unique shape. The [http://dmwiki.atomas.com/wiki/Conflux/Levels_notes level notes] are more detailed than this page.
+
#At [http://greatstone.free.fr/dm/g_cd.html], there are maps automatically generated from dungeon files, among them a few Conflux versions. These can help to physically locate an area if it has a unique shape.
  
 
=== Levels ===
 
=== Levels ===
* [http://dmwiki.atomas.com/maps/view/conflux/0 Level 0 - The Guilds]
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The map descriptions in brackets below don't mention every area to be found on the levels, but only the most important or largest ones. Many areas spread across several levels and are connected through stairs or teleporters. Many levels contain rooms belonging to areas where the main part or entrance is located on another level. There are few levels containing exactly one dungeon area.
* [http://dmwiki.atomas.com/maps/view/conflux/1 Level 1 - The Wine Cellar]
 
* [http://dmwiki.atomas.com/maps/view/conflux/2 Level 2 - The Iron Temple]
 
* [http://dmwiki.atomas.com/maps/view/conflux/3 Level 3 - The Sewers]
 
* [http://dmwiki.atomas.com/maps/view/conflux/4 Level 4 - The Dwarven Mines]
 
* [http://dmwiki.atomas.com/maps/view/conflux/5 Level 5 - The Crypt]
 
* [http://dmwiki.atomas.com/maps/view/conflux/6 Level 6 - The Spider Level]
 
* [http://dmwiki.atomas.com/maps/view/conflux/7 Level 7 - The Council]
 
* [http://dmwiki.atomas.com/maps/view/conflux/8 Level 8 - The Emerald Level]
 
* [http://dmwiki.atomas.com/maps/view/conflux/9 Level 9 - ROS - The Relicuary - [http://dmwiki.atomas.com/maps/view/conflux/9 view]
 
* [http://dmwiki.atomas.com/maps/view/conflux/10 Level 10 - DAIN - The Elemental Halls]
 
* [http://dmwiki.atomas.com/maps/view/conflux/11 Level 11 - NETA - The Commander]
 
* [http://dmwiki.atomas.com/maps/view/conflux/12 Level 12 - KU -Berserker]
 
* [http://dmwiki.atomas.com/maps/view/conflux/13 Level 13 - The Junction]
 
* [http://dmwiki.atomas.com/maps/view/conflux/14 Level 14 - The Clockwork Maze]
 
* [http://dmwiki.atomas.com/maps/view/conflux/15 Level 15 - Deep Moria]
 
* [http://dmwiki.atomas.com/maps/view/conflux/16 Level 16 - The Apprentice]
 
* [http://dmwiki.atomas.com/maps/view/conflux/17 Level 17 - Aquantana]
 
* [http://dmwiki.atomas.com/maps/view/conflux/18 Level 18 - Curiosities]
 
* [http://dmwiki.atomas.com/maps/view/conflux/19 Level 19 - Dragons!]
 
* [http://dmwiki.atomas.com/maps/view/conflux/20 Level 20 - Deathtrap Dungeon I]
 
* [http://dmwiki.atomas.com/maps/view/conflux/21 Level 21 - Ye Olde King]
 
* [http://dmwiki.atomas.com/maps/view/conflux/22 Level 22 - Deathtrap Dungeon III]
 
* [http://dmwiki.atomas.com/maps/view/conflux/23 Level 23 - Deathtrap Dungeon IV]
 
* [http://dmwiki.atomas.com/maps/view/conflux/24 Level 24 - Deathtrap Dungeon V]
 
* [http://dmwiki.atomas.com/maps/view/conflux/25 Level 25 - The Forgotten Level]
 
* [http://dmwiki.atomas.com/maps/view/conflux/26 Level 26 - Hell, Unleashed]
 
* [http://dmwiki.atomas.com/maps/view/conflux/27 Level 27]
 
* [http://dmwiki.atomas.com/maps/view/conflux/28 Level 28 - Air]
 
* [http://dmwiki.atomas.com/maps/view/conflux/29 Level 29]
 
 
 
=== Other levels ===
 
 
 
* Level 33: Altar of Ancient Doors - Doors close, doors open, but somehow never the ones you really want to get through. Violence is not the answer here.
 
* Level 41: Altar of the Assault - Fight the invaders, save the city, get the girl! (Alright fine, there is no girl, but the rest is true.)
 
* Levels 27…30: Elemental Realms
 
 
 
The following levels are not situated for sure with respect to the main dungeon. Their position and ordering are therefore uncertain.
 
  
* Level 32? Outworld - Hallways made of metal, stars moving fast outside the windows, strange creatures and stranger devices. Something is really, really wrong here.
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*There is a [[Conflux/Places|list of detailed level and area descriptions]] which does not (yet) contain every intersting place.
* Sucked In - Uh-oh, maybe opening dimensional doors at random was not such a great idea after all. If you can find it, enjoy your scroll of infinite teleports (until the bug is fixed.)
+
*There's an interactive map on this site containing detailed information including the in-game Hint Oracle of the most recent Conflux version:
 +
**The [[Conflux/Levels notes|level notes page]] contains the descriptions for the map pages; all information there is displayed to the right of the appropriate level's map, highlights map squares there, or shows additional popup texts.
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/0/ Map of level 0] (Guilds) – The unique compass says: "STASIS FIELD"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/1/ Map of level 1] (Cellar) – The unique compass says: "LOW POTENTIAL PLANE"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/2/ Map of level 2] (Temple) – The unique compass says: "FIRST LESSONS BEGIN"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/3/ Map of level 3] (Sewers) – The unique compass says: "BUDDING CHAOS"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/4/ Map of level 4] (Mines) – The unique compass says: "LITTLE SPIN WHEEL OF FORTUNE"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/5/ Map of level 5] (Crypt) – The unique compass says: "GROUND OF PROPHECIES"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/6/ Map of level 6] (Spiders) – The unique compass says: "FATE UNFURLING"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/7/ Map of level 7] (Council) – The unique compass says: "SHAPING OPPORTUNITIES"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/8/ Map of level 8] (Emerald Level) – The unique compass says: "FULFILLING FUTURE"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/9/ Map of level 9] (Ninja ending) – The unique compass says: "MEETING DESTINY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/10/ Map of level 10] (Priest ending) – The unique compass says: "MEETING DESTINY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/11/ Map of level 11] (Wizard ending) – The unique compass says: "MEETING DESTINY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/12/ Map of level 12] (Fighter ending; Moria) – The unique compass says: "MEETING DESTINY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/13/ Map of level 13] (Moria; Dragons' Lair) – The unique compass says: "FLOURISHING EVENTS"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/14/ Map of level 14] (Moria; Clockwise Maze) – The unique compass says: "MEET YOURSELF"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/15/ Map of level 15] (Moria; Emerald Forest) – The unique compass says: "DREAMS BECOME TRUE"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/16/ Map of level 16] (Apprentice) – The unique compass says: "OMEGA POINT"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/17/ Map of level 17] (Aquantana; Darkness Chamber below the Apprentice level) – The unique compass says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/18/ Map of level 18] (Curiosities, puzzles below the Apprentice level) – The unique compass says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/19/ Map of level 19] (Dragons, puzzles below the Apprentice level; Upper Deathtrap Dungeon) – The unique compass says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/20/ Map of level 20] (Deathtrap Dungeon I) – The unique compass says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/21/ Map of level 21] (Ye Old King under the Mountain; Deathtrap Dungeon II) – The unique compass says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/22/ Map of level 22] (Deathtrap Dungeon III) – The unique compass says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/23/ Map of level 23] (Deathtrap Dungeon IV) – The unique compass says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/24/ Map of level 24] (Deathtrap Dungeon V) – The unique compass says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/25/ Map of level 25] (Forgotten Level; Lower Deathtrap Dungeon) – The unique compass says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/26/ Map of level 26] (Inferno) – The unique compass says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/27/ Map of level 27] (Fire; Altar of Love) – The unique compass says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/28/ Map of level 28] (Air) – The unique compass says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/29/ Map of level 29] (Earth) – The unique compass says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/30/ Map of level 30] (Water) – The unique compass says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/31/ Map of level 31] (Dragon) – The unique compass says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/32/ Map of level 32] (Techno) – The unique compass says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/33/ Map of level 33] (Altar of Ancient Doors; Altar of Rose)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/34/ Map of level 34] (Fur Trader, Merchant Maze; The Repository) – The unique compass says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/35/ Map of level 35] (?) – The unique compass says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/36/ Map of level 36] (Altar of Nightmare) – The unique compass says nothing
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/37/ Map of level 37] (?) – The unique compass says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/38/ Map of level 38] (Chamber of Oblivion) – The unique compass says: "DIMENSION OF LINEARITY"
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/39/ Map of level 39] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/40/ Map of level 40] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/41/ Map of level 41] (Altar of the Assault)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/42/ Map of level 42] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/43/ Map of level 43] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/44/ Map of level 44] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/45/ Map of level 45] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/46/ Map of level 46] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/47/ Map of level 47] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/48/ Map of level 48] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/49/ Map of level 49] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/50/ Map of level 50] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/51/ Map of level 51] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/52/ Map of level 52] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/53/ Map of level 53] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/54/ Map of level 54] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/55/ Map of level 55] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/56/ Map of level 55] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/57/ Map of level 57] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/58/ Map of level 58] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/59/ Map of level 59] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/60/ Map of level 60] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/61/ Map of level 61] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/62/ Map of level 62] (?)
 +
**[http://dmwiki.atomas.com/maps/view/Conflux/63/ Map of level 63] (Room of Fate) – The unique compass says: "DIMENSION OF LINEARITY"
  
There may be additional levels. Various altars, the Maze of Thieves, the Steel Sphinx, and some other areas have not yet been located on the main map.
+
[[Category:Conflux]]
[[Category:Conflux|Levels]]
 

Revision as of 02:15, 18 March 2012

Map viewer usage

By clicking on a level, you will get the whole level map. Everything in red triggers a popup note. Click on a stairway or a pit to get to the linked level.

You can edit or add new notes on the level notes page. The level comments can also be edited there.

You can edit the maps, go to Edit mode and login with your dmwiki account. Beware: there is no undo function, if you make a mistake, don't save! I you made a mistake and save, please contact User:WikiSysop. It seems to be possible to delete a changeset now, but beware nonetheless: you might delete a map forever!

Introduction

There are many physical levels in the dungeon (64, see below). The levels are certainly not independent of one another and you will pass back and forth between levels as you seek your goals, but many levels do have their own identity.

Paul wrote: Antman has been mapping ConfluxIII using CSBuild. He very kindly shared his savegame with me. He has mapped many levels at least in part. I have put the maps into the database.

Parallax provided the following (from the forums); now (2012) overworked with some additional information for the current Conflux version: For people trying to locate places absolutely, here's a list of my tricks.

  1. If you can connect it back to a known place without going through any teleporter (stairs are OK, but watch your compass), do it.
  2. If you can't, try using the "see through wall" spell YAEWDAIN (YA EW DAIN) to locate an already mapped place.
  3. If you think you can see an already mapped area, but are not sure, go to the square you think you see and drop a few plasma or other items on the square you think you see, on the subtiles that are away from the wall. If the next square over is empty, drop a few items there too. Return to the previous place and check.
  4. If you look at a door sideways through a wall, the frame will not be displayed. Keep it in mind. Same goes for stairs that have the wrong orientation.
  5. If you cannot even figure out what level you are on, try removing all light sources. If you can still see, you are on the Guild level or the Altar of the Assault.
  6. Cast the light spell FUL (FUL). If you are on the Mines level, you will know.
  7. Cast the treasure hunting spell OHIRROS (OH IR ROS). If you are on an upper level (0, Guild to 16, Apprentice), and already have found the level's treasure, you will know your exact level. If you haven't yet found the level's main treasure, you are told the direction where the current level's treasure is hidden. If the spell fails, you are on level 17 or below; those level's haven't got a detectable treasure.
  8. Cast the improved hearing spell OHKATH (OH KATH). You may pick up clues as to what other areas are nearby. Even without the spell, there are specific noises to be heard on many levels.
  9. Get the unique compass "Learning Advisor" and examine it. It will display a unique text message on many of the upper levels; the message "MEETING DESTINY" is shown on the levels 9 to 12 (the guild master endings); the message "DIMENSION OF LINEARITY" is shared between many levels below the Moria; other levels down there haven't got a message.
  10. If all else fails, look at what monsters and decorations are around, and what the "cycling" colour is. If you have a Cerberus, put it down and look at its eyes (thanks Beo!), otherwise you have to rely on monsters, and running an inventory of monsters/decorations allowed and disallowed on each level is too much of a pain for me to bother with it. With some work put into it, it might be a powerful method, though.
  11. At [1], there are maps automatically generated from dungeon files, among them a few Conflux versions. These can help to physically locate an area if it has a unique shape.

Levels

The map descriptions in brackets below don't mention every area to be found on the levels, but only the most important or largest ones. Many areas spread across several levels and are connected through stairs or teleporters. Many levels contain rooms belonging to areas where the main part or entrance is located on another level. There are few levels containing exactly one dungeon area.