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	<title>RTC/Monster Attack Methods - Revision history</title>
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	<updated>2026-04-07T07:13:01Z</updated>
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	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=RTC/Monster_Attack_Methods&amp;diff=1239&amp;oldid=prev</id>
		<title>Trego: creating monsters with 3+ attacks</title>
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		<updated>2009-11-28T12:55:56Z</updated>

		<summary type="html">&lt;p&gt;creating monsters with 3+ attacks&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Monster Attack Methods ==&lt;br /&gt;
&lt;br /&gt;
Most monsters attack in some way. The main attack methods they use are related to the amount of damage they can cause, eg&lt;br /&gt;
&lt;br /&gt;
MONSTER_ATTACK_1 Ave=5.4 Min=3 Max=8 &lt;br /&gt;
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MONSTER_ATTACK_2 Ave=19 Min=11 Max=25 &lt;br /&gt;
&lt;br /&gt;
MONSTER_ATTACK_3 Ave=56 Min=10 Max=88 &lt;br /&gt;
&lt;br /&gt;
MONSTER_ATTACK_4 Ave=94 Min=54 Max=144 &lt;br /&gt;
&lt;br /&gt;
MONSTER_ATTACK_5 Ave=175 Min=135 Max=238 &lt;br /&gt;
&lt;br /&gt;
MONSTER_ATTACK_6 Ave=220 Min=90 Max=331 &lt;br /&gt;
&lt;br /&gt;
MONSTER_ATTACK_7 Ave=270 Min=108 Max=422&lt;br /&gt;
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&lt;br /&gt;
== Giving Monsters A Hero Type Attack ==&lt;br /&gt;
&lt;br /&gt;
If you clone a monster and give it a non Monster Attack, such us Thrust, it will cause damage to that creature when it tries to attack. This may also do the same if you assign a Monster Attack to a weapon your hero uses.&lt;br /&gt;
&lt;br /&gt;
== Customising a Monster ==&lt;br /&gt;
&lt;br /&gt;
=== Create a Monster &amp;gt;3 Attacks ===&lt;br /&gt;
&lt;br /&gt;
Have your attack method activate a relay (let&amp;#039;s call it RELAY_1 for reference).&lt;br /&gt;
&lt;br /&gt;
Create a new counter (value = 1).&lt;br /&gt;
&lt;br /&gt;
Create a new relay (RELAY_2) and setup its condition to check if the counter &amp;lt; 1, set target to the counter (de-activate). You use this relay to reset the counter.&lt;br /&gt;
&lt;br /&gt;
Create another 2 relays (RELAY_3 &amp;amp; RELAY_4) setup both conditions to check if the counter = 1. Then, set RELAY_3&amp;#039;s chance to activate to 50%. Set both relay&amp;#039;s top target to the counter (activate). These 2 relays are your actual &amp;quot;effect activation&amp;quot; relays... each has a 50/50 chance of activating, if triggered one after another (RELAY_3 then RELAY_4)...&lt;br /&gt;
This is because they both reduce the counter&amp;#039;s value (by activating the counter), making it no longer equal to 1. So, if RELAY_3 activates, then RELAY_4 won&amp;#039;t because the condition will fail... but, if RELAY_3 doesn&amp;#039;t activate (50% chance) then the counter stays at 1 and RELAY_4 (having 100% chance to activate) will fire.&lt;br /&gt;
&lt;br /&gt;
Now, all that&amp;#039;s left to do is go back to RELAY_1, and setup the target-list (from top to bottom, activate) RELAY_2, RELAY_3, RELAY_4... they MUST be activated in the correct order, so this part is important!&lt;br /&gt;
Here&amp;#039;s what happens when RELAY_1 fires, it triggers RELAY_2, which resets the counter if it is less than 1, then the other 2 relays fire, and your effect happens... one way OR the other.&lt;br /&gt;
&lt;br /&gt;
To increase the number of possible options (you can have up to 7 possible outcomes) just divide the number of relays left in the chain into 100%... so if you have 4 possible outcomes, the first relay would have 25% (100/4), the second would have 33% (100/3) then the last two would be the same as above, 50% (1/2) &amp;amp; 100% (1/1, last option in the list). Then you just need to execute them in the right order and all should work as expected.&lt;br /&gt;
&lt;br /&gt;
Just a note: if you build this relay chain all on the one tile, just copy and paste to make more, however, the relay conditions DON&amp;#039;T copy and paste (they stay pointing to the original counter), you&amp;#039;ll need to update the cloned tile&amp;#039;s relay checks, but that&amp;#039;s all that needs fixing.&lt;br /&gt;
&lt;br /&gt;
[[Category:RTC|Monster Attack Methods]]&lt;/div&gt;</summary>
		<author><name>Trego</name></author>
	</entry>
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