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	<updated>2026-04-05T15:38:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing&amp;diff=720</id>
		<title>DM Java/Editing</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing&amp;diff=720"/>
		<updated>2009-04-09T13:33:20Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engine Specific ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#CCFFFF;&amp;quot;&amp;gt;&lt;br /&gt;
FOO&amp;lt;br&amp;gt;&lt;br /&gt;
a a b&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*[[DM_Java/Engine/V20|Version 2.0]]&lt;br /&gt;
*[[DM_Java/Engine/Hack|Hack in progress]]&lt;br /&gt;
&lt;br /&gt;
== Designer Info ==&lt;br /&gt;
&#039;&#039;The pages below may contain spoilers.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[DM_Java/Editing/Actions|Actions]]&lt;br /&gt;
*[[DM_Java/Editing/Items|Items]]&lt;br /&gt;
*[[DM_Java/Editing/Monsters|Monsters]]&lt;br /&gt;
*[[DM_Java/Editing/Spells|Spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Dmjava|Editing]]&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Engine/Hack&amp;diff=673</id>
		<title>DM Java/Engine/Hack</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Engine/Hack&amp;diff=673"/>
		<updated>2008-12-09T15:28:46Z</updated>

		<summary type="html">&lt;p&gt;Roquen: New page: Notes on the engine modification from the following threads: &amp;lt;br&amp;gt; http://www.dungeon-master.com/forum/viewtopic.php?p=91719#91719&amp;lt;br&amp;gt; http://www.dungeon-master.com/forum/viewtopic.php?t=27...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notes on the engine modification from the following threads:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.dungeon-master.com/forum/viewtopic.php?p=91719#91719&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.dungeon-master.com/forum/viewtopic.php?t=27867&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing&amp;diff=672</id>
		<title>DM Java/Editing</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing&amp;diff=672"/>
		<updated>2008-12-09T15:23:47Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engine Specific ==&lt;br /&gt;
&lt;br /&gt;
*[[DM_Java/Engine/V20|Version 2.0]]&lt;br /&gt;
*[[DM_Java/Engine/Hack|Hack in progress]]&lt;br /&gt;
&lt;br /&gt;
== Designer Info ==&lt;br /&gt;
&#039;&#039;The pages below may contain spoilers.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[DM_Java/Editing/Actions|Actions]]&lt;br /&gt;
*[[DM_Java/Editing/Items|Items]]&lt;br /&gt;
*[[DM_Java/Editing/Monsters|Monsters]]&lt;br /&gt;
*[[DM_Java/Editing/Spells|Spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Dmjava|Editing]]&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=671</id>
		<title>DM Java/Editing/Items</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=671"/>
		<updated>2008-11-25T14:26:03Z</updated>

		<summary type="html">&lt;p&gt;Roquen: /* Item Sets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== THIS PAGE CONTAINS ERRORS AND OMISSIONS ==&lt;br /&gt;
&lt;br /&gt;
This is a quick brain dump while looking through the code. More than likely&lt;br /&gt;
some &#039;&#039;features&#039;&#039; hinted at here are unlikely to be possible with the current&lt;br /&gt;
editor. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Every item in the game is unique in the sense that there is no notion (inside the engine) of&lt;br /&gt;
an item &#039;&#039;template&#039;&#039; or &#039;&#039;defination&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Customizable Properties ===&lt;br /&gt;
&lt;br /&gt;
===== Functions 1..3 =====&lt;br /&gt;
Assigns the actions....blah, blah&lt;br /&gt;
&lt;br /&gt;
===== Type and Size =====&lt;br /&gt;
The original Dungeon Master limits where item by be placed by &#039;&#039;bit flags&#039;&#039;.  DMJ instead assigns two pieces of data to each item: type and size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Type&#039;&#039;&lt;br /&gt;
* Weapon&lt;br /&gt;
* Shield&lt;br /&gt;
* Head&lt;br /&gt;
* Torso&lt;br /&gt;
* Neck&lt;br /&gt;
* Legs&lt;br /&gt;
* Feet&lt;br /&gt;
* Food&lt;br /&gt;
* Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Size&#039;&#039;&lt;br /&gt;
* 0  fits everything and passes through grates&lt;br /&gt;
* 1  fits everything and cannot pass through grates&lt;br /&gt;
* 2  no pouch and passes through grates&lt;br /&gt;
* 3  no pouch and cannot pass through grates &lt;br /&gt;
* 4  no pouch or quiver and cannot pass through grates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Effects =====&lt;br /&gt;
These correspond to &#039;&#039;Equip Effect&#039;&#039; in the editor.&lt;br /&gt;
&lt;br /&gt;
Internal string definitions:&lt;br /&gt;
* mana&lt;br /&gt;
* health&lt;br /&gt;
* stamina&lt;br /&gt;
* strength&lt;br /&gt;
* vitality&lt;br /&gt;
* dexterity&lt;br /&gt;
* intelligence&lt;br /&gt;
* wisdom&lt;br /&gt;
* flevel&lt;br /&gt;
* nlevel&lt;br /&gt;
* wlevel&lt;br /&gt;
* plevel&lt;br /&gt;
&lt;br /&gt;
=== Items with Hardcoded Behavior ===&lt;br /&gt;
Any dungeon specific items created with any of the following item (except those marked as &#039;&#039;Special Item&#039;&#039;)  numbers will exhibit the listed properties.&lt;br /&gt;
&lt;br /&gt;
==== 2 Handed Sword (233) ====&lt;br /&gt;
The engine requires both hands to be free for any item with number 233.&lt;br /&gt;
&lt;br /&gt;
==== Boots of Speed (187) ====&lt;br /&gt;
&lt;br /&gt;
==== Chest (5) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Compass (8) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Diamond Edge (206) ====&lt;br /&gt;
&lt;br /&gt;
==== Gem of Ages (93) ====&lt;br /&gt;
&lt;br /&gt;
==== The Hellion (95) ====&lt;br /&gt;
&lt;br /&gt;
==== Illumlet (89) ====&lt;br /&gt;
&lt;br /&gt;
==== KU Sword (219) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Lock Picks (71) ====&lt;br /&gt;
&lt;br /&gt;
==== Rabbit&#039;s Foot (84) ====&lt;br /&gt;
* Increases luck&lt;br /&gt;
&lt;br /&gt;
==== ROS Bow (261) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Stormbringer (215) ====&lt;br /&gt;
* Cannot be unequipped&lt;br /&gt;
* Kills companions --&lt;br /&gt;
* Other stuff --&lt;br /&gt;
* Halves the effect of a silence spell on the weilder.&lt;br /&gt;
* Hardcoded display (when viewed):&amp;lt;br&amp;gt;&lt;br /&gt;
Stealer of Souls&amp;lt;br&amp;gt;&lt;br /&gt;
Slayer of Friends&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyer of Balance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Torch (9) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Waterskin (73) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
=== Item Sets ===&lt;br /&gt;
If a given PC is wearing all the items listed in the specified locations the engine will send out a message and the listed effects are applied to the wearer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Elven ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Torso (141)&lt;br /&gt;
* Legs (161)&lt;br /&gt;
* Feet (179)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Ninja Level +1&lt;br /&gt;
&lt;br /&gt;
==== Darc ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (132)&lt;br /&gt;
* Torso (152)&lt;br /&gt;
* Legs (173)&lt;br /&gt;
* Feet (188)&lt;br /&gt;
* Ready (110)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +10&lt;br /&gt;
* Vitality +20&lt;br /&gt;
&lt;br /&gt;
==== Lyte ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (124)&lt;br /&gt;
* Torso (145)&lt;br /&gt;
* Legs (165)&lt;br /&gt;
* Feet (183)&lt;br /&gt;
* Ready (106)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +5&lt;br /&gt;
* Dexterity + 25&lt;br /&gt;
&lt;br /&gt;
==== RA Mage ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (129) &lt;br /&gt;
* Neck (96)&lt;br /&gt;
* Torso (150)&lt;br /&gt;
* Legs (171)&lt;br /&gt;
* Ready (59)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Intelligence +30&lt;br /&gt;
* Wizard XP +5 (note)&lt;br /&gt;
* Autocast: Posion Cloud&lt;br /&gt;
* Autocast: Lightning&lt;br /&gt;
&lt;br /&gt;
==== SAR Mage ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (128)&lt;br /&gt;
* Neck (97)&lt;br /&gt;
* Torso (149)&lt;br /&gt;
* Legs (170)&lt;br /&gt;
* Ready (58)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Wisdom +30&lt;br /&gt;
* Priest XP +5 (note)&lt;br /&gt;
* Autocast: Weakness&lt;br /&gt;
* Autocast: Poison Missle&lt;br /&gt;
&lt;br /&gt;
==== RA Fighter ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (127)&lt;br /&gt;
* Torso (148)&lt;br /&gt;
* Legs (168)&lt;br /&gt;
* Feet (186)&lt;br /&gt;
* Ready (109)&lt;br /&gt;
* Action (213)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Dexterity +30&lt;br /&gt;
* Mana gain +35 (note)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== SAR Fighter ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (125)&lt;br /&gt;
* Torso (146)&lt;br /&gt;
* Legs (166)&lt;br /&gt;
* Feet (184)&lt;br /&gt;
* Ready (107)&lt;br /&gt;
* Action (214)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +30&lt;br /&gt;
* returndam +25 (note)&lt;br /&gt;
* manashield +35&lt;br /&gt;
&lt;br /&gt;
==== Ekkhard cross ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Neck (92)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Priest XP +10&lt;br /&gt;
&lt;br /&gt;
==== FlamBain ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Torso (151)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Absorb Fire +25&lt;br /&gt;
&lt;br /&gt;
==== Moonstone ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Neck (90)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Mana Recharge +40&lt;br /&gt;
&lt;br /&gt;
=== In Game Generated Items ===&lt;br /&gt;
The engine also allows players to create items via various actions.  However it is important to note that all such items are created by &#039;&#039;item number&#039;&#039; and therefore have the fixed properties defined inside the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As an example, a designer may modify the properties of a &#039;&#039;foo&#039;&#039; and place it inside the dungeon.  This item, when used, will behave according the those modified properties.  However when a player creates a &#039;&#039;foo&#039;&#039;, it will always have the engine default properties.&lt;br /&gt;
&lt;br /&gt;
==== Making the Firestaff ====&lt;br /&gt;
The Firestaff may be created by collecting five items:&lt;br /&gt;
* Stick (83)&lt;br /&gt;
* Fire Rune (282)&lt;br /&gt;
* Water Rune (283)&lt;br /&gt;
* Earth Rune (284)&lt;br /&gt;
* Wind Rune  (285)&lt;br /&gt;
&lt;br /&gt;
The designer is free to modify these items, all that the engine cares about for this process is the item number.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The player performs each of the four steps of creation in the same manner. Place item (83) in one hand and the component in the other, then casts the spell as per the following table:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! Item number&lt;br /&gt;
 ! Spell&lt;br /&gt;
 ! In game message&lt;br /&gt;
 |-  &lt;br /&gt;
 |  282 || &amp;lt;runes&amp;gt;MON FUL&amp;lt;/runes&amp;gt; || Fire has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  283 || &amp;lt;runes&amp;gt;MON VI&amp;lt;/runes&amp;gt; || Water has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  284 || &amp;lt;runes&amp;gt;MON YA&amp;lt;/runes&amp;gt; || Earth has been bound.&lt;br /&gt;
 |- &lt;br /&gt;
 |  285 || &amp;lt;runes&amp;gt;MON OH&amp;lt;/runes&amp;gt; || Wind has been bound.&lt;br /&gt;
|}&lt;br /&gt;
Once all four elements have been bound to the base item, the game will response: &#039;&#039;The Firestaff is Complete&#039;&#039; and replace item(83) with the Firestaff (248).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As noted in the section on generated items, although the designer may customize the required components to create the Firestaff, the created item will always be in built-in defined one.&lt;br /&gt;
&lt;br /&gt;
==== Making the Enhanced Firestaff ====&lt;br /&gt;
&lt;br /&gt;
The leader with item(248) &#039;&#039;in-hand&#039;&#039; clicks on the &#039;&#039;Power Gem&#039;&#039; map object, which replaces item(248) with item(249).&lt;br /&gt;
&lt;br /&gt;
[[Category:Dmjava|Items]]&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing&amp;diff=670</id>
		<title>DM Java/Editing</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing&amp;diff=670"/>
		<updated>2008-11-25T14:22:41Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Engine Specific ==&lt;br /&gt;
&lt;br /&gt;
== Designer Info ==&lt;br /&gt;
&#039;&#039;The pages below may contain spoilers.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[DM_Java/Editing/Actions|Actions]]&lt;br /&gt;
*[[DM_Java/Editing/Items|Items]]&lt;br /&gt;
*[[DM_Java/Editing/Monsters|Monsters]]&lt;br /&gt;
*[[DM_Java/Editing/Spells|Spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Dmjava|Editing]]&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=CSBwin/Bugs_and_Requests&amp;diff=656</id>
		<title>CSBwin/Bugs and Requests</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=CSBwin/Bugs_and_Requests&amp;diff=656"/>
		<updated>2008-11-06T09:44:59Z</updated>

		<summary type="html">&lt;p&gt;Roquen: /* Mechanism to sleep/awaken monster AIs - Priority = 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Floor decoration glitch - Priority = 1 (maybe already fixed, to be checked) ==&lt;br /&gt;
just to test the extreme case, I made a 244 x 136 floor (see attachment)&lt;br /&gt;
views 0 and 2 are glitched because they should be cut off.&lt;br /&gt;
views 6,7 and 8  are glitched due to the width of 224.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floor decoration in stairwell - Priority = 3 ==&lt;br /&gt;
could the floor decorations be visible on staircases?&lt;br /&gt;
&lt;br /&gt;
This should probably be implemented in your extended graphics code.  You can draw whatever you please whereever you please.  I am willing to help after some discussion of what exactly you need.&lt;br /&gt;
&lt;br /&gt;
== DSA start state limitation - Priority = 3 ==&lt;br /&gt;
the starting state of a DSA can only be between 0 and 15. is it on purpose?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3D floor decorations - Priority = 2 ==&lt;br /&gt;
I&#039;d like to make floor decorations with height, which means that items on the far side of the tile should be drawn before drawing the tile decoration, as for doors. Could you have a try about this bit in the floor descriptors to behave like doors?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
22Oct08 - PRS - Don&#039;t you have your own code in CSBGraphics.dat which is responsible for drawing the viewport?  You can draw the floor decorations and objects in any order you please.  If you want me to try and help with this, send a sample dungeon and your source code for the graphics.  Perhaps these decorations could be recognized by being in a certain number range (like 400-499).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DSA function to slow party - Already coded, should be tested ==&lt;br /&gt;
2) would it be possible, through a DSA instruction, to slow down the party for their next step, as when heavily loaded?&lt;br /&gt;
- The slow down counter would decrease for each step taken. (if a counter is not technically possible, the effect would simply be gone as soon as the party makes a step.)&lt;br /&gt;
- Turning would be slowed too but it wouldn&#039;t decrease the counter.&lt;br /&gt;
&lt;br /&gt;
== Adding/Referencing flag in Missile - Priority = 6 ==&lt;br /&gt;
3) about missiles, I saw the thread on the forum... great ideas!&lt;br /&gt;
out of joke, I&#039;d like to be able use one of the unsed byte as a flag. &lt;br /&gt;
I would set it during the &amp;amp;CAST, &amp;amp;FILTEREDCAST, &amp;amp;THROW, so I cand find it later in the MissileEncounterFilter.&lt;br /&gt;
(maybe with a &amp;amp;FLAG operator, so you don&#039;t have to change the current syntax of the current commands?)&lt;br /&gt;
If you allow me to change the direction besides cancelling the impact, I would have a lot of fun.&lt;br /&gt;
&lt;br /&gt;
== Slow Missile - Priority = 6 ==&lt;br /&gt;
4) Another interesting idea: the slow missile. is it possible to use a byte as a flag telling if it is a normal or slow missile?&lt;br /&gt;
&lt;br /&gt;
== Delayed Sound - (Refused - Paul recommends sending a &amp;amp;MESSAGE to a sound DSA) ==&lt;br /&gt;
6) &amp;amp;SOUND ( SoundNumber attenuation(divisor) flags ... )&lt;br /&gt;
could the flags be used as delay before hearing the sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Monster Poison/Magic resistance - Priority = 5 ==&lt;br /&gt;
from the documentation published by Christophe, for monsters descriptors:&lt;br /&gt;
12h (18) 1 word (big endian):&lt;br /&gt;
&lt;br /&gt;
    * Bits 15-12: Unused, always 0.&lt;br /&gt;
    * Bits 11-8: Poison resistance (Clouds and Bolts). Value 15 means the creature is immune.&lt;br /&gt;
    * Bits 7-4: Fire resistance (Magic resistance). Value 15 means the creature is immune. Does it apply only to fire or all magic?&lt;br /&gt;
&lt;br /&gt;
The resistances, thus, are wether a complete vulnerability or a complete immunity.&lt;br /&gt;
&lt;br /&gt;
Would it be possible, to compute partial resistances when the value is between 1 and 14 (included)?&lt;br /&gt;
For backward compatibility, put a general check in CSBuild for the dungeon: &amp;quot;allow partial resistances for monsters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Playback bug when clicking on Prison Door - Priority = ? ==&lt;br /&gt;
I think the bug that was fixed involved left clicking in the game&lt;br /&gt;
loaded screen, this one involves right clicking. Anyway, I was able to&lt;br /&gt;
recreate the bug with the latest version, 10.089, from constructtorch.&lt;br /&gt;
How about the game I tried to splice the logs of? I don&#039;t won&#039;t to&lt;br /&gt;
keep playing until I can make it work. Something weird happens when I&lt;br /&gt;
try to cast a YA spell. For some reason in the playback I have less&lt;br /&gt;
mana at the point I try to cast it than I did in the actual game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DSA function to get Skin Number - Priority = 4 - FIXED ==&lt;br /&gt;
2) it would be interesting to be able, through a DSA, to know the skin number associated to a location.&lt;br /&gt;
this would allow me to link rules directly to skins (no fireball when on a tile with an aquatic skin, for example)&lt;br /&gt;
&lt;br /&gt;
OK.  I will provide a &amp;amp;SKIN ( location . . . skinNumber )  PRS 19Oct08&lt;br /&gt;
&lt;br /&gt;
DONE 20Oct2008 PRS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternate Froor Decoration Glitched - FIXED ==&lt;br /&gt;
&lt;br /&gt;
this alternate floor decoration is glitched, I don&#039;t know why. It&#039;s the concatenation of group0.txt (54bytes+2) and F.bin (800bytes)&lt;br /&gt;
	I checked the floordec000.bin that came in the construct torch, and it doesn&#039;t have the two bytes of zero after the 54bytes of the descryptor, yet the documentation states that they should be there since 54 is not a multiple of 4.&lt;br /&gt;
	Just for the sake of it, I tried using only 54 bytes instead of 56 with my alternate decoration, and the view 8 is correct, the other glitched. With 56 bytes everything is glitched.&lt;br /&gt;
&lt;br /&gt;
== DSA function &amp;amp;DISTACEFROMPARTY - DONE and FIXED ==&lt;br /&gt;
3) I&#039;m thinking about making a few selected animated floor and wall decorations.&lt;br /&gt;
this time I&#039;m not forgetting about the possible choking of the CPU.&lt;br /&gt;
The most frequent operation that will occur will be to check if the party is on the level and near the DSA.&lt;br /&gt;
would it be possible to create a command like this:&lt;br /&gt;
&amp;amp;DISTANCEFROMPARTY (location  . . .  Distance)&lt;br /&gt;
Distance would be -1 if the party is not on the same level than location&lt;br /&gt;
otherwise, distance is the number of tiles between location and the party (x + y), 0 meaning the party is on the location.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;PARTYDISTANCE with CSBuild 3.01 gives an error of DSA code when I close/open the DSA containing this instruction.&lt;br /&gt;
&lt;br /&gt;
== Request Overlay transparent color - Completed and FIXED ==&lt;br /&gt;
About &amp;amp;overlay: I was wondering if it would be possible to define a transparent color for the viewport overlays since p1,p3 and p4 are not used.&lt;br /&gt;
&lt;br /&gt;
I have implemented this in CSBwin10.093. See documentation at:http://www.dianneandpaul.net/CSBwin/documentation/ViewportOverlay.html&lt;br /&gt;
&lt;br /&gt;
Paul 15 October 2008&lt;br /&gt;
&lt;br /&gt;
== Item Pick area too low - RESOLVED ==&lt;br /&gt;
2) for certain items, in CSBwin, when you click on them on the floor to pick them up, the responsive area the the click is like 2 pixels too low.&lt;br /&gt;
ie, if you click under the item, you pick it up, and if you click on its upper border, nothing happens.&lt;br /&gt;
try the magic box (blue) named MAGIC PURSE in this graphics.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mirroring decorations - COMPLETED ==&lt;br /&gt;
1) I wanted to set a mirroring effect for north and east, which should give the flags: 00 06&lt;br /&gt;
but nothing happens. It only works if I also set mirroring for the 9 views: FF 07.&lt;br /&gt;
Yes, this is as you said, but then how could I set a north and west mirrorring AND a mirroring for views 0,4,7 for example?&lt;br /&gt;
I think that it should be a XOR operation, not an AND: mirror if facing bit XOR tile bit is set, otherwise don&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think you want to mirror a cell if (Cell bitset) XOR (facing bit set).&lt;br /&gt;
&lt;br /&gt;
That makes some sense.  I will do it.&lt;br /&gt;
&lt;br /&gt;
PRS 20Oct2008&lt;br /&gt;
&lt;br /&gt;
Implemented in CSBwin 10.096 22Oct08 PRS&lt;br /&gt;
&lt;br /&gt;
== Graphic of dropped items missing - FIXED ==&lt;br /&gt;
if at runtime I drop (through a &amp;amp;ADD or a monster dying) an actuator or a decoration DSA on the floor, the graphic won&#039;t appear if there are items on the floor. I have to remove the items to make the graphic appear.&lt;br /&gt;
Fixed in CSBwin version 10.097 PRS 24Oct2008&lt;br /&gt;
&lt;br /&gt;
== Using DSA as data - COMPLETED ==&lt;br /&gt;
4) I have a great idea about a flood, but I&#039;d need the following commands:&lt;br /&gt;
&amp;amp;DSATYPE (ObjectID  . . .  DSAType) yields -1 when it&#039;s not a DSA, 0 to 255 when a DSA&lt;br /&gt;
&amp;amp;DSASTATE (ObjectID  . . .  DSAType) yields -1 when it&#039;s not a DSA, 0 to err, 200000? when a DSA&lt;br /&gt;
&amp;amp;DSA_A (ObjectID  . . .  DSA_A) yields -1 when it&#039;s not a DSA, parameter A when a DSA&lt;br /&gt;
&amp;amp;DSA_B (ObjectID  . . .  DSA_B) yields -1 when it&#039;s not a DSA, parameter B when a DSA&lt;br /&gt;
&lt;br /&gt;
It appears that you want to solve partial differential equations using difference methods.&lt;br /&gt;
CSBwin was not really designed with this in mind!&lt;br /&gt;
This has been implemented as &amp;amp;DSAINFO@.  PRS 25Oct2008&lt;br /&gt;
&lt;br /&gt;
== Mechanism to sleep/awaken monster AIs - Priority = Infinity ==&lt;br /&gt;
This is &#039;&#039;what-if&#039;&#039; thinking (therefore the priority): A dungeon with a ton a monsters will burn CPU time updating monsters that (frequently) will have no effect on the player&#039;s experience. In these instances it could be useful to allow the designer to activate/deactivate those monster&#039;s processing. I&#039;m mainly thinking in conjunction with the &#039;&#039;Party Move Filter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
COMMENT by PRS:  Except on very slow machines I have never seen CPU time be any problem in CSBwin.  If you have a counter-example, perhaps I should look at it to see what is going on.  We could certainly consider some mechanism to use less time processing non-essential monster AI.  I think the code already causes monsters on distant from the party to move less often.  It might be easy to extend that capability.  I think it would be best to slow them down rather than to deactivate or stop them completely.  What mechanism(s) did you have in mind?&lt;br /&gt;
&lt;br /&gt;
By the way - Did you mean Priority 1 = Top priority?  Zyx was the first to assign priorities here and he used number one to mean the most important.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follow-up&#039;&#039;&#039;: For the priority I meant the lowest-possible. My intention was to throw this out as food-for-thought (if a designer ever starts to see slow-down).  The potential situation I was considering was a dungeon with a heavy-weight &#039;&#039;Monster Moving&#039;&#039; filter or filters (and lots of monsters).  I should have been more explict, as I wasn&#039;t thinking about any fine-grain control (say group-by-group) but more at the on-this-level type granularity. For instance, when a party is on level &#039;&#039;n&#039;&#039;, monster moving around on levels above &#039;&#039;(n-1)&#039;&#039; and below &#039;&#039;(n+1)&#039;&#039; in most cases won&#039;t have any gameplay effect, so it could (in this hypothetical case) be desirable to sleep and awaken monsters on a given level when the party moves between levels.  Removing the cost of the &#039;&#039;Monster Moving&#039;&#039; filter (as I understand it) seems to be currently possible by using the level-specific variant and moving the instances around on party level change to effectively enable/disable the filter for the given level, I was simply tossing out the idea of going one step beyond this.&lt;br /&gt;
&lt;br /&gt;
[[Category:CSBwin| ]]&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=CSBwin/Bugs_and_Requests&amp;diff=654</id>
		<title>CSBwin/Bugs and Requests</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=CSBwin/Bugs_and_Requests&amp;diff=654"/>
		<updated>2008-11-05T10:02:06Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Floor decoration glitch - Priority = 1 (maybe already fixed, to be checked) ==&lt;br /&gt;
just to test the extreme case, I made a 244 x 136 floor (see attachment)&lt;br /&gt;
views 0 and 2 are glitched because they should be cut off.&lt;br /&gt;
views 6,7 and 8  are glitched due to the width of 224.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Floor decoration in stairwell - Priority = 3 ==&lt;br /&gt;
could the floor decorations be visible on staircases?&lt;br /&gt;
&lt;br /&gt;
This should probably be implemented in your extended graphics code.  You can draw whatever you please whereever you please.  I am willing to help after some discussion of what exactly you need.&lt;br /&gt;
&lt;br /&gt;
== DSA start state limitation - Priority = 3 ==&lt;br /&gt;
the starting state of a DSA can only be between 0 and 15. is it on purpose?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3D floor decorations - Priority = 2 ==&lt;br /&gt;
I&#039;d like to make floor decorations with height, which means that items on the far side of the tile should be drawn before drawing the tile decoration, as for doors. Could you have a try about this bit in the floor descriptors to behave like doors?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
22Oct08 - PRS - Don&#039;t you have your own code in CSBGraphics.dat which is responsible for drawing the viewport?  You can draw the floor decorations and objects in any order you please.  If you want me to try and help with this, send a sample dungeon and your source code for the graphics.  Perhaps these decorations could be recognized by being in a certain number range (like 400-499).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DSA function to slow party - Already coded, should be tested ==&lt;br /&gt;
2) would it be possible, through a DSA instruction, to slow down the party for their next step, as when heavily loaded?&lt;br /&gt;
- The slow down counter would decrease for each step taken. (if a counter is not technically possible, the effect would simply be gone as soon as the party makes a step.)&lt;br /&gt;
- Turning would be slowed too but it wouldn&#039;t decrease the counter.&lt;br /&gt;
&lt;br /&gt;
== Adding/Referencing flag in Missile - Priority = 6 ==&lt;br /&gt;
3) about missiles, I saw the thread on the forum... great ideas!&lt;br /&gt;
out of joke, I&#039;d like to be able use one of the unsed byte as a flag. &lt;br /&gt;
I would set it during the &amp;amp;CAST, &amp;amp;FILTEREDCAST, &amp;amp;THROW, so I cand find it later in the MissileEncounterFilter.&lt;br /&gt;
(maybe with a &amp;amp;FLAG operator, so you don&#039;t have to change the current syntax of the current commands?)&lt;br /&gt;
If you allow me to change the direction besides cancelling the impact, I would have a lot of fun.&lt;br /&gt;
&lt;br /&gt;
== Slow Missile - Priority = 6 ==&lt;br /&gt;
4) Another interesting idea: the slow missile. is it possible to use a byte as a flag telling if it is a normal or slow missile?&lt;br /&gt;
&lt;br /&gt;
== Delayed Sound - (Refused - Paul recommends sending a &amp;amp;MESSAGE to a sound DSA) ==&lt;br /&gt;
6) &amp;amp;SOUND ( SoundNumber attenuation(divisor) flags ... )&lt;br /&gt;
could the flags be used as delay before hearing the sound?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Monster Poison/Magic resistance - Priority = 5 ==&lt;br /&gt;
from the documentation published by Christophe, for monsters descriptors:&lt;br /&gt;
12h (18) 1 word (big endian):&lt;br /&gt;
&lt;br /&gt;
    * Bits 15-12: Unused, always 0.&lt;br /&gt;
    * Bits 11-8: Poison resistance (Clouds and Bolts). Value 15 means the creature is immune.&lt;br /&gt;
    * Bits 7-4: Fire resistance (Magic resistance). Value 15 means the creature is immune. Does it apply only to fire or all magic?&lt;br /&gt;
&lt;br /&gt;
The resistances, thus, are wether a complete vulnerability or a complete immunity.&lt;br /&gt;
&lt;br /&gt;
Would it be possible, to compute partial resistances when the value is between 1 and 14 (included)?&lt;br /&gt;
For backward compatibility, put a general check in CSBuild for the dungeon: &amp;quot;allow partial resistances for monsters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Playback bug when clicking on Prison Door - Priority = ? ==&lt;br /&gt;
I think the bug that was fixed involved left clicking in the game&lt;br /&gt;
loaded screen, this one involves right clicking. Anyway, I was able to&lt;br /&gt;
recreate the bug with the latest version, 10.089, from constructtorch.&lt;br /&gt;
How about the game I tried to splice the logs of? I don&#039;t won&#039;t to&lt;br /&gt;
keep playing until I can make it work. Something weird happens when I&lt;br /&gt;
try to cast a YA spell. For some reason in the playback I have less&lt;br /&gt;
mana at the point I try to cast it than I did in the actual game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DSA function to get Skin Number - Priority = 4 - FIXED ==&lt;br /&gt;
2) it would be interesting to be able, through a DSA, to know the skin number associated to a location.&lt;br /&gt;
this would allow me to link rules directly to skins (no fireball when on a tile with an aquatic skin, for example)&lt;br /&gt;
&lt;br /&gt;
OK.  I will provide a &amp;amp;SKIN ( location . . . skinNumber )  PRS 19Oct08&lt;br /&gt;
&lt;br /&gt;
DONE 20Oct2008 PRS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alternate Froor Decoration Glitched - FIXED ==&lt;br /&gt;
&lt;br /&gt;
this alternate floor decoration is glitched, I don&#039;t know why. It&#039;s the concatenation of group0.txt (54bytes+2) and F.bin (800bytes)&lt;br /&gt;
	I checked the floordec000.bin that came in the construct torch, and it doesn&#039;t have the two bytes of zero after the 54bytes of the descryptor, yet the documentation states that they should be there since 54 is not a multiple of 4.&lt;br /&gt;
	Just for the sake of it, I tried using only 54 bytes instead of 56 with my alternate decoration, and the view 8 is correct, the other glitched. With 56 bytes everything is glitched.&lt;br /&gt;
&lt;br /&gt;
== DSA function &amp;amp;DISTACEFROMPARTY - DONE and FIXED ==&lt;br /&gt;
3) I&#039;m thinking about making a few selected animated floor and wall decorations.&lt;br /&gt;
this time I&#039;m not forgetting about the possible choking of the CPU.&lt;br /&gt;
The most frequent operation that will occur will be to check if the party is on the level and near the DSA.&lt;br /&gt;
would it be possible to create a command like this:&lt;br /&gt;
&amp;amp;DISTANCEFROMPARTY (location  . . .  Distance)&lt;br /&gt;
Distance would be -1 if the party is not on the same level than location&lt;br /&gt;
otherwise, distance is the number of tiles between location and the party (x + y), 0 meaning the party is on the location.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;PARTYDISTANCE with CSBuild 3.01 gives an error of DSA code when I close/open the DSA containing this instruction.&lt;br /&gt;
&lt;br /&gt;
== Request Overlay transparent color - Completed and FIXED ==&lt;br /&gt;
About &amp;amp;overlay: I was wondering if it would be possible to define a transparent color for the viewport overlays since p1,p3 and p4 are not used.&lt;br /&gt;
&lt;br /&gt;
I have implemented this in CSBwin10.093. See documentation at:http://www.dianneandpaul.net/CSBwin/documentation/ViewportOverlay.html&lt;br /&gt;
&lt;br /&gt;
Paul 15 October 2008&lt;br /&gt;
&lt;br /&gt;
== Item Pick area too low - RESOLVED ==&lt;br /&gt;
2) for certain items, in CSBwin, when you click on them on the floor to pick them up, the responsive area the the click is like 2 pixels too low.&lt;br /&gt;
ie, if you click under the item, you pick it up, and if you click on its upper border, nothing happens.&lt;br /&gt;
try the magic box (blue) named MAGIC PURSE in this graphics.dat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mirroring decorations - COMPLETED ==&lt;br /&gt;
1) I wanted to set a mirroring effect for north and east, which should give the flags: 00 06&lt;br /&gt;
but nothing happens. It only works if I also set mirroring for the 9 views: FF 07.&lt;br /&gt;
Yes, this is as you said, but then how could I set a north and west mirrorring AND a mirroring for views 0,4,7 for example?&lt;br /&gt;
I think that it should be a XOR operation, not an AND: mirror if facing bit XOR tile bit is set, otherwise don&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think you want to mirror a cell if (Cell bitset) XOR (facing bit set).&lt;br /&gt;
&lt;br /&gt;
That makes some sense.  I will do it.&lt;br /&gt;
&lt;br /&gt;
PRS 20Oct2008&lt;br /&gt;
&lt;br /&gt;
Implemented in CSBwin 10.096 22Oct08 PRS&lt;br /&gt;
&lt;br /&gt;
== Graphic of dropped items missing - FIXED ==&lt;br /&gt;
if at runtime I drop (through a &amp;amp;ADD or a monster dying) an actuator or a decoration DSA on the floor, the graphic won&#039;t appear if there are items on the floor. I have to remove the items to make the graphic appear.&lt;br /&gt;
Fixed in CSBwin version 10.097 PRS 24Oct2008&lt;br /&gt;
&lt;br /&gt;
== Using DSA as data - COMPLETED ==&lt;br /&gt;
4) I have a great idea about a flood, but I&#039;d need the following commands:&lt;br /&gt;
&amp;amp;DSATYPE (ObjectID  . . .  DSAType) yields -1 when it&#039;s not a DSA, 0 to 255 when a DSA&lt;br /&gt;
&amp;amp;DSASTATE (ObjectID  . . .  DSAType) yields -1 when it&#039;s not a DSA, 0 to err, 200000? when a DSA&lt;br /&gt;
&amp;amp;DSA_A (ObjectID  . . .  DSA_A) yields -1 when it&#039;s not a DSA, parameter A when a DSA&lt;br /&gt;
&amp;amp;DSA_B (ObjectID  . . .  DSA_B) yields -1 when it&#039;s not a DSA, parameter B when a DSA&lt;br /&gt;
&lt;br /&gt;
It appears that you want to solve partial differential equations using difference methods.&lt;br /&gt;
CSBwin was not really designed with this in mind!&lt;br /&gt;
This has been implemented as &amp;amp;DSAINFO@.  PRS 25Oct2008&lt;br /&gt;
&lt;br /&gt;
== Mechanism to sleep/awaken monster AIs - Priority = 1 ==&lt;br /&gt;
This is &#039;&#039;what-if&#039;&#039; thinking (therefore the priority): A dungeon with a ton a monsters will burn CPU time updating monsters that (frequently) will have no effect on the player&#039;s experience. In these instances it could be useful to allow the designer to activate/deactivate those monster&#039;s processing. I&#039;m mainly thinking in conjunction with the &#039;&#039;Party Move Filter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:CSBwin| ]]&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=CSBwin/User_Questions&amp;diff=639</id>
		<title>CSBwin/User Questions</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=CSBwin/User_Questions&amp;diff=639"/>
		<updated>2008-10-30T15:05:39Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
=== DSA Editor Box ===&lt;br /&gt;
==== What&#039;s the DSA Group ID  &amp;amp; Master vs. Slave ====&lt;br /&gt;
Both the numeric value and what&#039;s a slave?&lt;br /&gt;
&lt;br /&gt;
==== What&#039;s the &#039;&#039;State of Machine&#039;&#039; push buttons? ====&lt;br /&gt;
&lt;br /&gt;
== Memory Related ==&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
==== What are parameters: C,D,etc? ====&lt;br /&gt;
&lt;br /&gt;
=== Stack ===&lt;br /&gt;
&lt;br /&gt;
=== Array ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Global Variables ===&lt;br /&gt;
&lt;br /&gt;
==== How do they work? ====&lt;br /&gt;
Global variables seem to be set up in four-banks of (up-to) 16 variables each in &#039;&#039;Edit/Global Info&#039;&#039;, the &#039;&#039;Edit Database&#039;&#039; and &#039;&#039;Global Variables&#039;&#039; in the Database Type pull-down menu, thus allowing a maximum of 64 global variables. For each of the four banks you choose the number of variables.&lt;br /&gt;
&lt;br /&gt;
Assuming that I set each of the four to having two each:&lt;br /&gt;
* Are the valid GV indices: 0,1, 16,17, 32,33 48,49 ?&lt;br /&gt;
* What happens if I read/write to an invalid GV?&lt;br /&gt;
&lt;br /&gt;
=== Variables ===&lt;br /&gt;
&lt;br /&gt;
==== Q: Where are they? ====&lt;br /&gt;
What memory does the &amp;amp;Vn@ and &amp;amp;Vn! instructions access?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Filter Related ==&lt;br /&gt;
&lt;br /&gt;
== Instruction Related ==&lt;br /&gt;
&lt;br /&gt;
=== L$ ===&lt;br /&gt;
This is stated to push the location of the current &#039;&#039;master cell&#039;&#039;. What is it?&lt;br /&gt;
&lt;br /&gt;
=== Case - syntax ===&lt;br /&gt;
I&#039;m not understanding the syntax, could someone please provide some examples?&lt;br /&gt;
&lt;br /&gt;
=== IfElse - syntax  ===&lt;br /&gt;
I&#039;m not understanding the syntax, could someone please provide some examples?&lt;br /&gt;
&lt;br /&gt;
=== Flow Control and &#039;&#039;nextState&#039;&#039; ===&lt;br /&gt;
The &#039;&#039;nextState&#039;&#039; modifier of an instruction is ignore for all instructions other than the first in the sequence.  How does this work with the various Flow-Control instructions, say &#039;&#039;&#039;&amp;amp;J*&#039;&#039;&#039;. Does the DSA keep the same state it was in (assuming no &#039;&#039;&#039;&amp;amp;SETNEWSTATE&#039;&#039;&#039; instructions in the called routine)?&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=CSBwin/User_Questions&amp;diff=638</id>
		<title>CSBwin/User Questions</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=CSBwin/User_Questions&amp;diff=638"/>
		<updated>2008-10-30T14:46:55Z</updated>

		<summary type="html">&lt;p&gt;Roquen: New page: == General ==  === What&amp;#039;s the DSA Group ID  &amp;amp; Master vs. Slave === Both the numeric value and what&amp;#039;s a slave?  === Parameters === ==== What are parameters: C,D,etc? ====  == Memory Related...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
=== What&#039;s the DSA Group ID  &amp;amp; Master vs. Slave ===&lt;br /&gt;
Both the numeric value and what&#039;s a slave?&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
==== What are parameters: C,D,etc? ====&lt;br /&gt;
&lt;br /&gt;
== Memory Related ==&lt;br /&gt;
&lt;br /&gt;
=== Stack ===&lt;br /&gt;
&lt;br /&gt;
=== Array ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Global Variables ===&lt;br /&gt;
&lt;br /&gt;
==== How do they work? ====&lt;br /&gt;
Global variables seem to be set up in four-banks of (up-to) 16 variables each in &#039;&#039;Edit/Global Info&#039;&#039;, the &#039;&#039;Edit Database&#039;&#039; and &#039;&#039;Global Variables&#039;&#039; in the Database Type pull-down menu, thus allowing a maximum of 64 global variables. For each of the four banks you choose the number of variables.&lt;br /&gt;
&lt;br /&gt;
Assuming that I set each of the four to having two each:&lt;br /&gt;
* Are the valid GV indices: 0,1, 16,17, 32,33 48,49 ?&lt;br /&gt;
* What happens when I read/write to an invalid GV?&lt;br /&gt;
&lt;br /&gt;
=== Variables ===&lt;br /&gt;
&lt;br /&gt;
==== Q: Where are they? ====&lt;br /&gt;
What memory does the &amp;amp;Vn@ and &amp;amp;Vn! instructions access?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Filter Related ==&lt;br /&gt;
&lt;br /&gt;
== Instruction Related ==&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=CSBwin&amp;diff=637</id>
		<title>CSBwin</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=CSBwin&amp;diff=637"/>
		<updated>2008-10-30T14:03:37Z</updated>

		<summary type="html">&lt;p&gt;Roquen: /* Bugs and Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a tremendous amount of information about CSBwin at http://dmweb.free.fr/ and on the forums at http://dungeon-master.com/ .  The game [[Conflux|Conflux]] uses CSBwin as its platform and CSBuild as its editor.  One of the features of these programs is the ability to write things a bit like scripts using a funny language (the product of upgrading a much less ambitious endeavor to do things not originally envisioned) in things called Designer Specified Actuators (DSAs).&lt;br /&gt;
&lt;br /&gt;
There has been some call for a simplified explanation of how to use DSAs.  I don&#039;t think it is possible to learn to use DSAs without a bit of mental effort.  They use a language with unpronounceable words, a syntax backward from normal languages and discourse, and provide very little in the way of debugging the syntax or the execution.&lt;br /&gt;
&lt;br /&gt;
Let us begin by discussing the &#039;&#039;backwardness&#039;&#039; of the language.  If you have heard of the Forth language then what I say here will be very familiar.  I did it this way because it is easy to compile.  In fact, it is not necessary to compile because the person writing the code for the DSA does the compiling in his head!  I just translate the strange-looking words into numbers to be executed as the game runs.&lt;br /&gt;
&lt;br /&gt;
== DSA tutorial ==&lt;br /&gt;
*[[CSBwin/DSA Lesson 1|Lesson 1 - BackwardsTalking]]&lt;br /&gt;
*[[CSBwin/DSA Lesson 2|Lesson 2 - The State Machine]]&lt;br /&gt;
*[[CSBwin/DSA Lesson 3|Lesson 3 - Messages: Set and Clear/To and Fro/Sooner or Later]]&lt;br /&gt;
*[[CSBwin/DSA Lesson 4|Lesson 4 - A DSA Can Speak]]&lt;br /&gt;
*[[CSBwin/DSA Lesson 5|Lesson 5 - Our First Example (InterLevel/LongDelays)]]&lt;br /&gt;
*[[CSBwin/DSA Lesson 6|Lesson 6 - Building a Torch from Sticks and Ashes]]&lt;br /&gt;
&lt;br /&gt;
== DSA unsorted ==&lt;br /&gt;
*[[CSBwin/DSA examples|examples of DSA to be looked at right in the game]]&lt;br /&gt;
*[[CSBwin/DSA bug hunting tips|bug hunting Tips]]&lt;br /&gt;
*[[CSBwin/DSA Library|DSA Library (for copy/pasting)]]&lt;br /&gt;
*[[CSBwin/Tools|Tools and editors for CSBwin]]&lt;br /&gt;
*[[CSBwin/Graphics_Library|Graphics Library]]&lt;br /&gt;
**Monsters&lt;br /&gt;
**wallsets&lt;br /&gt;
**decorations&lt;br /&gt;
**items&lt;br /&gt;
&lt;br /&gt;
== Bugs and Requests ==&lt;br /&gt;
*[[CSBwin/Bugs and Requests|Bugs and Requests]]&lt;br /&gt;
*[[CSBwin/User_Questions|User Questions]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[ConfluxTech:Main_Page|ConfluxTech]] (restricted zone, ask [[user:Paul Stevens]] for permission)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:CSBwin| ]]&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=547</id>
		<title>DM Java/Editing/Items</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=547"/>
		<updated>2008-10-07T13:02:13Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== THIS PAGE CONTAINS ERRORS AND OMISSIONS ==&lt;br /&gt;
&lt;br /&gt;
This is a quick brain dump while looking through the code. More than likely&lt;br /&gt;
some &#039;&#039;features&#039;&#039; hinted at here are unlikely to be possible with the current&lt;br /&gt;
editor. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Every item in the game is unique in the sense that there is no notion (inside the engine) of&lt;br /&gt;
an item &#039;&#039;template&#039;&#039; or &#039;&#039;defination&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Customizable Properties ===&lt;br /&gt;
&lt;br /&gt;
===== Functions 1..3 =====&lt;br /&gt;
Assigns the actions....blah, blah&lt;br /&gt;
&lt;br /&gt;
===== Type and Size =====&lt;br /&gt;
The original Dungeon Master limits where item by be placed by &#039;&#039;bit flags&#039;&#039;.  DMJ instead assigns two pieces of data to each item: type and size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Type&#039;&#039;&lt;br /&gt;
* Weapon&lt;br /&gt;
* Shield&lt;br /&gt;
* Head&lt;br /&gt;
* Torso&lt;br /&gt;
* Neck&lt;br /&gt;
* Legs&lt;br /&gt;
* Feet&lt;br /&gt;
* Food&lt;br /&gt;
* Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Size&#039;&#039;&lt;br /&gt;
* 0  fits everything and passes through grates&lt;br /&gt;
* 1  fits everything and cannot pass through grates&lt;br /&gt;
* 2  no pouch and passes through grates&lt;br /&gt;
* 3  no pouch and cannot pass through grates &lt;br /&gt;
* 4  no pouch or quiver and cannot pass through grates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Effects =====&lt;br /&gt;
These correspond to &#039;&#039;Equip Effect&#039;&#039; in the editor.&lt;br /&gt;
&lt;br /&gt;
Internal string definitions:&lt;br /&gt;
* mana&lt;br /&gt;
* health&lt;br /&gt;
* stamina&lt;br /&gt;
* strength&lt;br /&gt;
* vitality&lt;br /&gt;
* dexterity&lt;br /&gt;
* intelligence&lt;br /&gt;
* wisdom&lt;br /&gt;
* flevel&lt;br /&gt;
* nlevel&lt;br /&gt;
* wlevel&lt;br /&gt;
* plevel&lt;br /&gt;
&lt;br /&gt;
=== Items with Hardcoded Behavior ===&lt;br /&gt;
Any dungeon specific items created with any of the following item (except those marked as &#039;&#039;Special Item&#039;&#039;)  numbers will exhibit the listed properties.&lt;br /&gt;
&lt;br /&gt;
==== 2 Handed Sword (233) ====&lt;br /&gt;
The engine requires both hands to be free for any item with number 233.&lt;br /&gt;
&lt;br /&gt;
==== Boots of Speed (187) ====&lt;br /&gt;
&lt;br /&gt;
==== Chest (5) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Compass (8) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Diamond Edge (206) ====&lt;br /&gt;
&lt;br /&gt;
==== Gem of Ages (93) ====&lt;br /&gt;
&lt;br /&gt;
==== The Hellion (95) ====&lt;br /&gt;
&lt;br /&gt;
==== Illumlet (89) ====&lt;br /&gt;
&lt;br /&gt;
==== KU Sword (219) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Lock Picks (71) ====&lt;br /&gt;
&lt;br /&gt;
==== Rabbit&#039;s Foot (84) ====&lt;br /&gt;
* Increases luck&lt;br /&gt;
&lt;br /&gt;
==== ROS Bow (261) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Stormbringer (215) ====&lt;br /&gt;
* Cannot be unequipped&lt;br /&gt;
* Kills companions --&lt;br /&gt;
* Other stuff --&lt;br /&gt;
* Halves the effect of a silence spell on the weilder.&lt;br /&gt;
* Hardcoded display (when viewed):&amp;lt;br&amp;gt;&lt;br /&gt;
Stealer of Souls&amp;lt;br&amp;gt;&lt;br /&gt;
Slayer of Friends&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyer of Balance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Torch (9) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Waterskin (73) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
=== Item Sets ===&lt;br /&gt;
If a given PC is wearing all the items listed in the specified locations.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Elven ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Torso (141)&lt;br /&gt;
* Legs (161)&lt;br /&gt;
* Feet (179)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Ninja Level +1&lt;br /&gt;
&lt;br /&gt;
==== Darc ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (132)&lt;br /&gt;
* Torso (152)&lt;br /&gt;
* Legs (173)&lt;br /&gt;
* Feet (188)&lt;br /&gt;
* Ready (110)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +10&lt;br /&gt;
* Vitality +20&lt;br /&gt;
&lt;br /&gt;
==== Lyte ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (124)&lt;br /&gt;
* Torso (145)&lt;br /&gt;
* Legs (165)&lt;br /&gt;
* Feet (183)&lt;br /&gt;
* Ready (106)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +5&lt;br /&gt;
* Dexterity + 25&lt;br /&gt;
&lt;br /&gt;
==== RA Mage ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (129) &lt;br /&gt;
* Neck (96)&lt;br /&gt;
* Torso (150)&lt;br /&gt;
* Legs (171)&lt;br /&gt;
* Ready (59)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Intelligence +30&lt;br /&gt;
* Wizard XP +5 (note)&lt;br /&gt;
* Autocast: Posion Cloud&lt;br /&gt;
* Autocast: Lightning&lt;br /&gt;
&lt;br /&gt;
==== SAR Mage ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (128)&lt;br /&gt;
* Neck (97)&lt;br /&gt;
* Torso (149)&lt;br /&gt;
* Legs (170)&lt;br /&gt;
* Ready (58)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Wisdom +30&lt;br /&gt;
* Priest XP +5 (note)&lt;br /&gt;
* Autocast: Weakness&lt;br /&gt;
* Autocast: Poison Missle&lt;br /&gt;
&lt;br /&gt;
==== RA Fighter ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (127)&lt;br /&gt;
* Torso (148)&lt;br /&gt;
* Legs (168)&lt;br /&gt;
* Feet (186)&lt;br /&gt;
* Ready (109)&lt;br /&gt;
* Action (213)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Dexterity +30&lt;br /&gt;
* Mana gain +35 (note)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== SAR Fighter ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (125)&lt;br /&gt;
* Torso (146)&lt;br /&gt;
* Legs (166)&lt;br /&gt;
* Feet (184)&lt;br /&gt;
* Ready (107)&lt;br /&gt;
* Action (214)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +30&lt;br /&gt;
* returndam +25 (note)&lt;br /&gt;
* manashield +35&lt;br /&gt;
&lt;br /&gt;
==== Ekkhard cross ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Neck (92)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Priest XP +10&lt;br /&gt;
&lt;br /&gt;
==== FlamBain ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Torso (151)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Absorb Fire +25&lt;br /&gt;
&lt;br /&gt;
==== Moonstone ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Neck (90)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Mana Recharge +40&lt;br /&gt;
&lt;br /&gt;
=== In Game Generated Items ===&lt;br /&gt;
The engine also allows players to create items via various actions.  However it is important to note that all such items are created by &#039;&#039;item number&#039;&#039; and therefore have the fixed properties defined inside the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As an example, a designer may modify the properties of a &#039;&#039;foo&#039;&#039; and place it inside the dungeon.  This item, when used, will behave according the those modified properties.  However when a player creates a &#039;&#039;foo&#039;&#039;, it will always have the engine default properties.&lt;br /&gt;
&lt;br /&gt;
==== Making the Firestaff ====&lt;br /&gt;
The Firestaff may be created by collecting five items:&lt;br /&gt;
* Stick (83)&lt;br /&gt;
* Fire Rune (282)&lt;br /&gt;
* Water Rune (283)&lt;br /&gt;
* Earth Rune (284)&lt;br /&gt;
* Wind Rune  (285)&lt;br /&gt;
&lt;br /&gt;
The designer is free to modify these items, all that the engine cares about for this process is the item number.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The player performs each of the four steps of creation in the same manner. Place item (83) in one hand and the component in the other, then casts the spell as per the following table:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! Item number&lt;br /&gt;
 ! Spell&lt;br /&gt;
 ! In game message&lt;br /&gt;
 |-  &lt;br /&gt;
 |  282 || &amp;lt;runes&amp;gt;MON FUL&amp;lt;/runes&amp;gt; || Fire has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  283 || &amp;lt;runes&amp;gt;MON VI&amp;lt;/runes&amp;gt; || Water has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  284 || &amp;lt;runes&amp;gt;MON YA&amp;lt;/runes&amp;gt; || Earth has been bound.&lt;br /&gt;
 |- &lt;br /&gt;
 |  285 || &amp;lt;runes&amp;gt;MON OH&amp;lt;/runes&amp;gt; || Wind has been bound.&lt;br /&gt;
|}&lt;br /&gt;
Once all four elements have been bound to the base item, the game will response: &#039;&#039;The Firestaff is Complete&#039;&#039; and replace item(83) with the Firestaff (248).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As noted in the section on generated items, although the designer may customize the required components to create the Firestaff, the created item will always be in built-in defined one.&lt;br /&gt;
&lt;br /&gt;
==== Making the Enhanced Firestaff ====&lt;br /&gt;
&lt;br /&gt;
The leader with item(248) &#039;&#039;in-hand&#039;&#039; clicks on the &#039;&#039;Power Gem&#039;&#039; map object, which replaces item(248) with item(249).&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=546</id>
		<title>DM Java/Editing/Items</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=546"/>
		<updated>2008-10-07T12:42:58Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== THIS PAGE CONTAINS ERRORS AND OMISSIONS ==&lt;br /&gt;
&lt;br /&gt;
This is a quick brain dump while looking through the code. More than likely&lt;br /&gt;
some &#039;&#039;features&#039;&#039; hinted at here are unlikely to be possible with the current&lt;br /&gt;
editor. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Every item in the game is unique in the sense that there is no notion (inside the engine) of&lt;br /&gt;
an item &#039;&#039;template&#039;&#039; or &#039;&#039;defination&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Customizable Properties ===&lt;br /&gt;
&lt;br /&gt;
===== size =====&lt;br /&gt;
&lt;br /&gt;
===== Effects ====&lt;br /&gt;
These correspond to &#039;&#039;Equip Effect&#039;&#039; in the editor.&lt;br /&gt;
&lt;br /&gt;
Internal string definitions:&lt;br /&gt;
* mana&lt;br /&gt;
* health&lt;br /&gt;
* stamina&lt;br /&gt;
* strength&lt;br /&gt;
* vitality&lt;br /&gt;
* dexterity&lt;br /&gt;
* intelligence&lt;br /&gt;
* wisdom&lt;br /&gt;
* flevel&lt;br /&gt;
* nlevel&lt;br /&gt;
* wlevel&lt;br /&gt;
* plevel&lt;br /&gt;
&lt;br /&gt;
=== Items with Hardcoded Behavior ===&lt;br /&gt;
Any dungeon specific items created with any of the following item (except those marked as &#039;&#039;Special Item&#039;&#039;)  numbers will exhibit the listed properties.&lt;br /&gt;
&lt;br /&gt;
==== 2 Handed Sword (233) ====&lt;br /&gt;
The engine requires both hands to be free for any item with number 233.&lt;br /&gt;
&lt;br /&gt;
==== Boots of Speed (187) ====&lt;br /&gt;
&lt;br /&gt;
==== Chest (5) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Compass (8) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Diamond Edge (206) ====&lt;br /&gt;
&lt;br /&gt;
==== Gem of Ages (93) ====&lt;br /&gt;
&lt;br /&gt;
==== The Hellion (95) ====&lt;br /&gt;
&lt;br /&gt;
==== Illumlet (89) ====&lt;br /&gt;
&lt;br /&gt;
==== KU Sword (219) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Lock Picks (71) ====&lt;br /&gt;
&lt;br /&gt;
==== Rabbit&#039;s Foot (84) ====&lt;br /&gt;
* Increases luck&lt;br /&gt;
&lt;br /&gt;
==== ROS Bow (261) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Stormbringer (215) ====&lt;br /&gt;
* Cannot be unequipped&lt;br /&gt;
* Kills companions --&lt;br /&gt;
* Other stuff --&lt;br /&gt;
* Halves the effect of a silence spell on the weilder.&lt;br /&gt;
* Hardcoded display (when viewed):&amp;lt;br&amp;gt;&lt;br /&gt;
Stealer of Souls&amp;lt;br&amp;gt;&lt;br /&gt;
Slayer of Friends&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyer of Balance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Torch (9) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Waterskin (73) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
=== Item Sets ===&lt;br /&gt;
If a given PC is wearing all the items listed in the specified locations.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Elven ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Torso (141)&lt;br /&gt;
* Legs (161)&lt;br /&gt;
* Feet (179)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Ninja Level +1&lt;br /&gt;
&lt;br /&gt;
==== Darc ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (132)&lt;br /&gt;
* Torso (152)&lt;br /&gt;
* Legs (173)&lt;br /&gt;
* Feet (188)&lt;br /&gt;
* Ready (110)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +10&lt;br /&gt;
* Vitality +20&lt;br /&gt;
&lt;br /&gt;
==== Lyte ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (124)&lt;br /&gt;
* Torso (145)&lt;br /&gt;
* Legs (165)&lt;br /&gt;
* Feet (183)&lt;br /&gt;
* Ready (106)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +5&lt;br /&gt;
* Dexterity + 25&lt;br /&gt;
&lt;br /&gt;
==== RA Mage ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (129) &lt;br /&gt;
* Neck (96)&lt;br /&gt;
* Torso (150)&lt;br /&gt;
* Legs (171)&lt;br /&gt;
* Ready (59)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Intelligence +30&lt;br /&gt;
* Wizard XP +5 (note)&lt;br /&gt;
* Autocast: Posion Cloud&lt;br /&gt;
* Autocast: Lightning&lt;br /&gt;
&lt;br /&gt;
==== SAR Mage ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (128)&lt;br /&gt;
* Neck (97)&lt;br /&gt;
* Torso (149)&lt;br /&gt;
* Legs (170)&lt;br /&gt;
* Ready (58)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Wisdom +30&lt;br /&gt;
* Priest XP +5 (note)&lt;br /&gt;
* Autocast: Weakness&lt;br /&gt;
* Autocast: Poison Missle&lt;br /&gt;
&lt;br /&gt;
==== RA Fighter ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (127)&lt;br /&gt;
* Torso (148)&lt;br /&gt;
* Legs (168)&lt;br /&gt;
* Feet (186)&lt;br /&gt;
* Ready (109)&lt;br /&gt;
* Action (213)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Dexterity +30&lt;br /&gt;
* Mana gain +35 (note)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== SAR Fighter ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (125)&lt;br /&gt;
* Torso (146)&lt;br /&gt;
* Legs (166)&lt;br /&gt;
* Feet (184)&lt;br /&gt;
* Ready (107)&lt;br /&gt;
* Action (214)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +30&lt;br /&gt;
* returndam +25 (note)&lt;br /&gt;
* manashield +35&lt;br /&gt;
&lt;br /&gt;
==== Ekkhard cross ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Neck (92)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Priest XP +10&lt;br /&gt;
&lt;br /&gt;
==== FlamBain ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Torso (151)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Absorb Fire +25&lt;br /&gt;
&lt;br /&gt;
==== Moonstone ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Neck (90)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Mana Recharge +40&lt;br /&gt;
&lt;br /&gt;
=== In Game Generated Items ===&lt;br /&gt;
The engine also allows players to create items via various actions.  However it is important to note that all such items are created by &#039;&#039;item number&#039;&#039; and therefore have the fixed properties defined inside the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As an example, a designer may modify the properties of a &#039;&#039;foo&#039;&#039; and place it inside the dungeon.  This item, when used, will behave according the those modified properties.  However when a player creates a &#039;&#039;foo&#039;&#039;, it will always have the engine default properties.&lt;br /&gt;
&lt;br /&gt;
==== Making the Firestaff ====&lt;br /&gt;
The Firestaff may be created by collecting five items:&lt;br /&gt;
* Stick (83)&lt;br /&gt;
* Fire Rune (282)&lt;br /&gt;
* Water Rune (283)&lt;br /&gt;
* Earth Rune (284)&lt;br /&gt;
* Wind Rune  (285)&lt;br /&gt;
&lt;br /&gt;
The designer is free to modify these items, all that the engine cares about for this process is the item number.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The player performs each of the four steps of creation in the same manner. Place item (83) in one hand and the component in the other, then casts the spell as per the following table:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! Item number&lt;br /&gt;
 ! Spell&lt;br /&gt;
 ! In game message&lt;br /&gt;
 |-  &lt;br /&gt;
 |  282 || &amp;lt;runes&amp;gt;MON FUL&amp;lt;/runes&amp;gt; || Fire has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  283 || &amp;lt;runes&amp;gt;MON VI&amp;lt;/runes&amp;gt; || Water has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  284 || &amp;lt;runes&amp;gt;MON YA&amp;lt;/runes&amp;gt; || Earth has been bound.&lt;br /&gt;
 |- &lt;br /&gt;
 |  285 || &amp;lt;runes&amp;gt;MON OH&amp;lt;/runes&amp;gt; || Wind has been bound.&lt;br /&gt;
|}&lt;br /&gt;
Once all four elements have been bound to the base item, the game will response: &#039;&#039;The Firestaff is Complete&#039;&#039; and replace item(83) with the Firestaff (248).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As noted in the section on generated items, although the designer may customize the required components to create the Firestaff, the created item will always be in built-in defined one.&lt;br /&gt;
&lt;br /&gt;
==== Making the Enhanced Firestaff ====&lt;br /&gt;
&lt;br /&gt;
The leader with item(248) &#039;&#039;in-hand&#039;&#039; clicks on the &#039;&#039;Power Gem&#039;&#039; map object, which replaces item(248) with item(249).&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=545</id>
		<title>DM Java/Editing/Items</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=545"/>
		<updated>2008-10-07T12:37:58Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== THIS PAGE CONTAINS ERRORS AND OMISSIONS ==&lt;br /&gt;
&lt;br /&gt;
This is a quick brain dump while looking through the code. More than likely&lt;br /&gt;
some &#039;&#039;features&#039;&#039; hinted at here are unlikely to be possible with the current&lt;br /&gt;
editor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Customizable Properties ===&lt;br /&gt;
&lt;br /&gt;
===== size =====&lt;br /&gt;
&lt;br /&gt;
===== Effects ====&lt;br /&gt;
These correspond to &#039;&#039;Equip Effect&#039;&#039; in the editor.&lt;br /&gt;
&lt;br /&gt;
Internal string definitions:&lt;br /&gt;
* mana&lt;br /&gt;
* health&lt;br /&gt;
* stamina&lt;br /&gt;
* strength&lt;br /&gt;
* vitality&lt;br /&gt;
* dexterity&lt;br /&gt;
* intelligence&lt;br /&gt;
* wisdom&lt;br /&gt;
* flevel&lt;br /&gt;
* nlevel&lt;br /&gt;
* wlevel&lt;br /&gt;
* plevel&lt;br /&gt;
&lt;br /&gt;
=== Items with Hardcoded Behavior ===&lt;br /&gt;
Any dungeon specific items created with any of the following item (except those marked as &#039;&#039;Special Item&#039;&#039;)  numbers will exhibit the listed properties.&lt;br /&gt;
&lt;br /&gt;
==== 2 Handed Sword (233) ====&lt;br /&gt;
The engine requires both hands to be free for any item with number 233.&lt;br /&gt;
&lt;br /&gt;
==== Boots of Speed (187) ====&lt;br /&gt;
&lt;br /&gt;
==== Chest (5) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Compass (8) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Diamond Edge (206) ====&lt;br /&gt;
&lt;br /&gt;
==== Gem of Ages (93) ====&lt;br /&gt;
&lt;br /&gt;
==== The Hellion (95) ====&lt;br /&gt;
&lt;br /&gt;
==== Illumlet (89) ====&lt;br /&gt;
&lt;br /&gt;
==== KU Sword (219) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Lock Picks (71) ====&lt;br /&gt;
&lt;br /&gt;
==== Rabbit&#039;s Foot (84) ====&lt;br /&gt;
* Increases luck&lt;br /&gt;
&lt;br /&gt;
==== ROS Bow (261) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Stormbringer (215) ====&lt;br /&gt;
* Cannot be unequipped&lt;br /&gt;
* Kills companions --&lt;br /&gt;
* Other stuff --&lt;br /&gt;
* Halves the effect of a silence spell on the weilder.&lt;br /&gt;
* Hardcoded display (when viewed):&amp;lt;br&amp;gt;&lt;br /&gt;
Stealer of Souls&amp;lt;br&amp;gt;&lt;br /&gt;
Slayer of Friends&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyer of Balance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Torch (9) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Waterskin (73) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
=== Item Sets ===&lt;br /&gt;
If a given PC is wearing all the items listed in the specified locations.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Elven ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Torso (141)&lt;br /&gt;
* Legs (161)&lt;br /&gt;
* Feet (179)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Ninja Level +1&lt;br /&gt;
&lt;br /&gt;
==== Darc ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (132)&lt;br /&gt;
* Torso (152)&lt;br /&gt;
* Legs (173)&lt;br /&gt;
* Feet (188)&lt;br /&gt;
* Ready (110)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +10&lt;br /&gt;
* Vitality +20&lt;br /&gt;
&lt;br /&gt;
==== Lyte ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (124)&lt;br /&gt;
* Torso (145)&lt;br /&gt;
* Legs (165)&lt;br /&gt;
* Feet (183)&lt;br /&gt;
* Ready (106)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +5&lt;br /&gt;
* Dexterity + 25&lt;br /&gt;
&lt;br /&gt;
==== RA Mage ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (129) &lt;br /&gt;
* Neck (96)&lt;br /&gt;
* Torso (150)&lt;br /&gt;
* Legs (171)&lt;br /&gt;
* Ready (59)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Intelligence +30&lt;br /&gt;
* Wizard XP +5 (note)&lt;br /&gt;
* Autocast: Posion Cloud&lt;br /&gt;
* Autocast: Lightning&lt;br /&gt;
&lt;br /&gt;
==== SAR Mage ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (128)&lt;br /&gt;
* Neck (97)&lt;br /&gt;
* Torso (149)&lt;br /&gt;
* Legs (170)&lt;br /&gt;
* Ready (58)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Wisdom +30&lt;br /&gt;
* Priest XP +5 (note)&lt;br /&gt;
* Autocast: Weakness&lt;br /&gt;
* Autocast: Poison Missle&lt;br /&gt;
&lt;br /&gt;
==== RA Fighter ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (127)&lt;br /&gt;
* Torso (148)&lt;br /&gt;
* Legs (168)&lt;br /&gt;
* Feet (186)&lt;br /&gt;
* Ready (109)&lt;br /&gt;
* Action (213)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Dexterity +30&lt;br /&gt;
* Mana gain +35 (note)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== SAR Fighter ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (125)&lt;br /&gt;
* Torso (146)&lt;br /&gt;
* Legs (166)&lt;br /&gt;
* Feet (184)&lt;br /&gt;
* Ready (107)&lt;br /&gt;
* Action (214)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +30&lt;br /&gt;
* returndam +25 (note)&lt;br /&gt;
* manashield +35&lt;br /&gt;
&lt;br /&gt;
==== Ekkhard cross ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Neck (92)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Priest XP +10&lt;br /&gt;
&lt;br /&gt;
==== FlamBain ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Torso (151)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Absorb Fire +25&lt;br /&gt;
&lt;br /&gt;
==== Moonstone ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Neck (90)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Mana Recharge +40&lt;br /&gt;
&lt;br /&gt;
=== In Game Generated Items ===&lt;br /&gt;
The engine also allows players to create items via various actions.  However it is important to note that all such items are created by &#039;&#039;item number&#039;&#039; and therefore have the fixed properties defined inside the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As an example, a designer may modify the properties of a &#039;&#039;foo&#039;&#039; and place it inside the dungeon.  This item, when used, will behave according the those modified properties.  However when a player creates a &#039;&#039;foo&#039;&#039;, it will always have the engine default properties.&lt;br /&gt;
&lt;br /&gt;
==== Making the Firestaff ====&lt;br /&gt;
The Firestaff may be created by collecting five items:&lt;br /&gt;
* Stick (83)&lt;br /&gt;
* Fire Rune (282)&lt;br /&gt;
* Water Rune (283)&lt;br /&gt;
* Earth Rune (284)&lt;br /&gt;
* Wind Rune  (285)&lt;br /&gt;
&lt;br /&gt;
The designer is free to modify these items, all that the engine cares about for this process is the item number.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The player performs each of the four steps of creation in the same manner. Place item (83) in one hand and the component in the other, then casts the spell as per the following table:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! Item number&lt;br /&gt;
 ! Spell&lt;br /&gt;
 ! In game message&lt;br /&gt;
 |-  &lt;br /&gt;
 |  282 || &amp;lt;runes&amp;gt;MON FUL&amp;lt;/runes&amp;gt; || Fire has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  283 || &amp;lt;runes&amp;gt;MON VI&amp;lt;/runes&amp;gt; || Water has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  284 || &amp;lt;runes&amp;gt;MON YA&amp;lt;/runes&amp;gt; || Earth has been bound.&lt;br /&gt;
 |- &lt;br /&gt;
 |  285 || &amp;lt;runes&amp;gt;MON OH&amp;lt;/runes&amp;gt; || Wind has been bound.&lt;br /&gt;
|}&lt;br /&gt;
Once all four elements have been bound to the base item, the game will response: &#039;&#039;The Firestaff is Complete&#039;&#039; and replace item(83) with the Firestaff (248).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As noted in the section on generated items, although the designer may customize the required components to create the Firestaff, the created item will always be in built-in defined one.&lt;br /&gt;
&lt;br /&gt;
==== Making the Enhanced Firestaff ====&lt;br /&gt;
&lt;br /&gt;
The leader with item(248) &#039;&#039;in-hand&#039;&#039; clicks on the &#039;&#039;Power Gem&#039;&#039; map object, which replaces item(248) with item(249).&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=544</id>
		<title>DM Java/Editing/Items</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=544"/>
		<updated>2008-10-07T12:17:37Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== THIS PAGE CONTAINS ERRORS AND OMISSIONS ==&lt;br /&gt;
&lt;br /&gt;
=== Customizable Properties ===&lt;br /&gt;
&lt;br /&gt;
===== size =====&lt;br /&gt;
&lt;br /&gt;
=== Items with Hardcoded Behavior ===&lt;br /&gt;
Any dungeon specific items created with any of the following item (except those marked as &#039;&#039;Special Item&#039;&#039;)  numbers will exhibit the listed properties.&lt;br /&gt;
&lt;br /&gt;
==== 2 Handed Sword (233) ====&lt;br /&gt;
The engine requires both hands to be free for any item with number 233.&lt;br /&gt;
&lt;br /&gt;
==== Boots of Speed (187) ====&lt;br /&gt;
&lt;br /&gt;
==== Chest (5) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Compass (8) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Diamond Edge (206) ====&lt;br /&gt;
&lt;br /&gt;
==== Gem of Ages (93) ====&lt;br /&gt;
&lt;br /&gt;
==== The Hellion (95) ====&lt;br /&gt;
&lt;br /&gt;
==== Illumlet (89) ====&lt;br /&gt;
&lt;br /&gt;
==== KU Sword (219) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Lock Picks (71) ====&lt;br /&gt;
&lt;br /&gt;
==== Rabbit&#039;s Foot (84) ====&lt;br /&gt;
* Increases luck&lt;br /&gt;
&lt;br /&gt;
==== ROS Bow (261) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Stormbringer (215) ====&lt;br /&gt;
* Cannot be unequipped&lt;br /&gt;
* Kills companions --&lt;br /&gt;
* Other stuff --&lt;br /&gt;
* Halves the effect of a silence spell on the weilder.&lt;br /&gt;
* Hardcoded display (when viewed):&amp;lt;br&amp;gt;&lt;br /&gt;
Stealer of Souls&amp;lt;br&amp;gt;&lt;br /&gt;
Slayer of Friends&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyer of Balance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Torch (9) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Waterskin (73) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
=== Item Sets ===&lt;br /&gt;
If a given PC is wearing all the items listed in the specified locations.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Elven ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Torso (141)&lt;br /&gt;
* Legs (161)&lt;br /&gt;
* Feet (179)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Ninja Level +1&lt;br /&gt;
&lt;br /&gt;
==== Darc ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (132)&lt;br /&gt;
* Torso (152)&lt;br /&gt;
* Legs (173)&lt;br /&gt;
* Feet (188)&lt;br /&gt;
* Ready (110)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +10&lt;br /&gt;
* Vitality +20&lt;br /&gt;
&lt;br /&gt;
==== Lyte ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (124)&lt;br /&gt;
* Torso (145)&lt;br /&gt;
* Legs (165)&lt;br /&gt;
* Feet (183)&lt;br /&gt;
* Ready (106)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +5&lt;br /&gt;
* Dexterity + 25&lt;br /&gt;
&lt;br /&gt;
==== RA Mage ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (129) &lt;br /&gt;
* Neck (96)&lt;br /&gt;
* Torso (150)&lt;br /&gt;
* Legs (171)&lt;br /&gt;
* Ready (59)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Intelligence +30&lt;br /&gt;
* Wizard XP +5 (note)&lt;br /&gt;
* Autocast: Posion Cloud&lt;br /&gt;
* Autocast: Lightning&lt;br /&gt;
&lt;br /&gt;
==== SAR Mage ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (128)&lt;br /&gt;
* Neck (97)&lt;br /&gt;
* Torso (149)&lt;br /&gt;
* Legs (170)&lt;br /&gt;
* Ready (58)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Wisdom +30&lt;br /&gt;
* Priest XP +5 (note)&lt;br /&gt;
* Autocast: Weakness&lt;br /&gt;
* Autocast: Poison Missle&lt;br /&gt;
&lt;br /&gt;
==== RA Fighter ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (127)&lt;br /&gt;
* Torso (148)&lt;br /&gt;
* Legs (168)&lt;br /&gt;
* Feet (186)&lt;br /&gt;
* Ready (109)&lt;br /&gt;
* Action (213)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Dexterity +30&lt;br /&gt;
* Mana gain +35 (note)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== SAR Fighter ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Head (125)&lt;br /&gt;
* Torso (146)&lt;br /&gt;
* Legs (166)&lt;br /&gt;
* Feet (184)&lt;br /&gt;
* Ready (107)&lt;br /&gt;
* Action (214)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Strength +30&lt;br /&gt;
* returndam +25 (note)&lt;br /&gt;
* manashield +35&lt;br /&gt;
&lt;br /&gt;
==== Ekkhard cross ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Neck (92)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Priest XP +10&lt;br /&gt;
&lt;br /&gt;
==== FlamBain ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Torso (151)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Absorb Fire +25&lt;br /&gt;
&lt;br /&gt;
==== Moonstone ====&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
* Neck (90)&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
* Mana Recharge +40&lt;br /&gt;
&lt;br /&gt;
=== In Game Generated Items ===&lt;br /&gt;
The engine also allows players to create items via various actions.  However it is important to note that all such items are created by &#039;&#039;item number&#039;&#039; and therefore have the fixed properties defined inside the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As an example, a designer may modify the properties of a &#039;&#039;foo&#039;&#039; and place it inside the dungeon.  This item, when used, will behave according the those modified properties.  However when a player creates a &#039;&#039;foo&#039;&#039;, it will always have the engine default properties.&lt;br /&gt;
&lt;br /&gt;
==== Making the Firestaff ====&lt;br /&gt;
The Firestaff may be created by collecting five items:&lt;br /&gt;
* Stick (83)&lt;br /&gt;
* Fire Rune (282)&lt;br /&gt;
* Water Rune (283)&lt;br /&gt;
* Earth Rune (284)&lt;br /&gt;
* Wind Rune  (285)&lt;br /&gt;
&lt;br /&gt;
The designer is free to modify these items, all that the engine cares about for this process is the item number.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The player performs each of the four steps of creation in the same manner. Place item (83) in one hand and the component in the other, then casts the spell as per the following table:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! Item number&lt;br /&gt;
 ! Spell&lt;br /&gt;
 ! In game message&lt;br /&gt;
 |-  &lt;br /&gt;
 |  282 || &amp;lt;runes&amp;gt;MON FUL&amp;lt;/runes&amp;gt; || Fire has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  283 || &amp;lt;runes&amp;gt;MON VI&amp;lt;/runes&amp;gt; || Water has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  284 || &amp;lt;runes&amp;gt;MON YA&amp;lt;/runes&amp;gt; || Earth has been bound.&lt;br /&gt;
 |- &lt;br /&gt;
 |  285 || &amp;lt;runes&amp;gt;MON OH&amp;lt;/runes&amp;gt; || Wind has been bound.&lt;br /&gt;
|}&lt;br /&gt;
Once all four elements have been bound to the base item, the game will response: &#039;&#039;The Firestaff is Complete&#039;&#039; and replace item(83) with the Firestaff (248).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As noted in the section on generated items, although the designer may customize the required components to create the Firestaff, the created item will always be in built-in defined one.&lt;br /&gt;
&lt;br /&gt;
==== Making the Enhanced Firestaff ====&lt;br /&gt;
&lt;br /&gt;
The leader with item(248) &#039;&#039;in-hand&#039;&#039; clicks on the &#039;&#039;Power Gem&#039;&#039; map object, which replaces item(248) with item(249).&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=543</id>
		<title>DM Java/Editing/Items</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=543"/>
		<updated>2008-10-07T10:21:56Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== THIS PAGE CONTAINS ERRORS AND OMISSIONS ==&lt;br /&gt;
&lt;br /&gt;
=== Customizable Properties ===&lt;br /&gt;
&lt;br /&gt;
===== size =====&lt;br /&gt;
&lt;br /&gt;
=== Items with Hardcoded Behavior ===&lt;br /&gt;
Any dungeon specific items created with any of the following item (except those marked as &#039;&#039;Special Item&#039;&#039;)  numbers will exhibit the listed properties.&lt;br /&gt;
&lt;br /&gt;
==== 2 Handed Sword (233) ====&lt;br /&gt;
The engine requires both hands to be free for any item with number 233.&lt;br /&gt;
&lt;br /&gt;
==== Boots of Speed (187) ====&lt;br /&gt;
&lt;br /&gt;
==== Chest (5) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Compass (8) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Diamond Edge (206) ====&lt;br /&gt;
&lt;br /&gt;
==== Gem of Ages (93) ====&lt;br /&gt;
&lt;br /&gt;
==== The Hellion (95) ====&lt;br /&gt;
&lt;br /&gt;
==== Illumlet (89) ====&lt;br /&gt;
&lt;br /&gt;
==== KU Sword (219) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Lock Picks (71) ====&lt;br /&gt;
&lt;br /&gt;
==== Rabbit&#039;s Foot (84) ====&lt;br /&gt;
* Increases luck&lt;br /&gt;
&lt;br /&gt;
==== ROS Bow (261) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Stormbringer (215) ====&lt;br /&gt;
* Cannot be unequipped&lt;br /&gt;
* Kills companions --&lt;br /&gt;
* Other stuff --&lt;br /&gt;
* Halves the effect of a silence spell on the weilder.&lt;br /&gt;
* Hardcoded display (when viewed):&amp;lt;br&amp;gt;&lt;br /&gt;
Stealer of Souls&amp;lt;br&amp;gt;&lt;br /&gt;
Slayer of Friends&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyer of Balance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Torch (9) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Waterskin (73) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
=== Item Sets ===&lt;br /&gt;
If a given PC is wearing ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Elven ====&lt;br /&gt;
* Torso (141)&lt;br /&gt;
* Legs (161)&lt;br /&gt;
* Feet (179)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Darc ====&lt;br /&gt;
* Head (132)&lt;br /&gt;
* Torso (152)&lt;br /&gt;
* Legs (173)&lt;br /&gt;
* Feet (188)&lt;br /&gt;
* Ready (110)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== RA Mage ====&lt;br /&gt;
* Head (124)&lt;br /&gt;
* Torso (145)&lt;br /&gt;
* Legs (165)&lt;br /&gt;
* Feet (183)&lt;br /&gt;
* Ready (106)&lt;br /&gt;
&lt;br /&gt;
==== SAR Mage ====&lt;br /&gt;
* Head&lt;br /&gt;
* Neck&lt;br /&gt;
* Torso&lt;br /&gt;
* Legs&lt;br /&gt;
* Feet&lt;br /&gt;
* Ready&lt;br /&gt;
* Action&lt;br /&gt;
&lt;br /&gt;
==== RA Fighter ====&lt;br /&gt;
* Head&lt;br /&gt;
* Neck&lt;br /&gt;
* Torso&lt;br /&gt;
* Legs&lt;br /&gt;
* Feet&lt;br /&gt;
* Ready&lt;br /&gt;
* Action&lt;br /&gt;
&lt;br /&gt;
==== SAR Fighter ====&lt;br /&gt;
* Head&lt;br /&gt;
* Neck&lt;br /&gt;
* Torso&lt;br /&gt;
* Legs&lt;br /&gt;
* Feet&lt;br /&gt;
* Ready&lt;br /&gt;
* Action&lt;br /&gt;
&lt;br /&gt;
==== Ekkhard cross ====&lt;br /&gt;
* Neck (92)&lt;br /&gt;
&lt;br /&gt;
==== FlamBain ====&lt;br /&gt;
* Torso (151)&lt;br /&gt;
&lt;br /&gt;
==== Moonstone ====&lt;br /&gt;
* Neck (90)&lt;br /&gt;
&lt;br /&gt;
=== In Game Generated Items ===&lt;br /&gt;
The engine also allows players to create items via various actions.  However it is important to note that all such items are created by &#039;&#039;item number&#039;&#039; and therefore have the fixed properties defined inside the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As an example, a designer may modify the properties of a &#039;&#039;foo&#039;&#039; and place it inside the dungeon.  This item, when used, will behave according the those modified properties.  However when a player creates a &#039;&#039;foo&#039;&#039;, it will always have the engine default properties.&lt;br /&gt;
&lt;br /&gt;
==== Making the Firestaff ====&lt;br /&gt;
The Firestaff may be created by collecting five items:&lt;br /&gt;
* Stick (83)&lt;br /&gt;
* Fire Rune (282)&lt;br /&gt;
* Water Rune (283)&lt;br /&gt;
* Earth Rune (284)&lt;br /&gt;
* Wind Rune  (285)&lt;br /&gt;
&lt;br /&gt;
The designer is free to modify these items, all that the engine cares about for this process is the item number.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The player performs each of the four steps of creation in the same manner. Place item (83) in one hand and the component in the other, then casts the spell as per the following table:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! Item number&lt;br /&gt;
 ! Spell&lt;br /&gt;
 ! In game message&lt;br /&gt;
 |-  &lt;br /&gt;
 |  282 || &amp;lt;runes&amp;gt;MON FUL&amp;lt;/runes&amp;gt; || Fire has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  283 || &amp;lt;runes&amp;gt;MON VI&amp;lt;/runes&amp;gt; || Water has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  284 || &amp;lt;runes&amp;gt;MON YA&amp;lt;/runes&amp;gt; || Earth has been bound.&lt;br /&gt;
 |- &lt;br /&gt;
 |  285 || &amp;lt;runes&amp;gt;MON OH&amp;lt;/runes&amp;gt; || Wind has been bound.&lt;br /&gt;
|}&lt;br /&gt;
Once all four elements have been bound to the base item, the game will response: &#039;&#039;The Firestaff is Complete&#039;&#039; and replace item(83) with the Firestaff (248).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As noted in the section on generated items, although the designer may customize the required components to create the Firestaff, the created item will always be in built-in defined one.&lt;br /&gt;
&lt;br /&gt;
==== Making the Enhanced Firestaff ====&lt;br /&gt;
&lt;br /&gt;
The leader with item(248) &#039;&#039;in-hand&#039;&#039; clicks on the &#039;&#039;Power Gem&#039;&#039; map object, which replaces item(248) with item(249).&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=542</id>
		<title>DM Java/Editing/Items</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=542"/>
		<updated>2008-10-07T10:14:22Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== THIS PAGE CONTAINS ERRORS AND OMISSIONS ==&lt;br /&gt;
&lt;br /&gt;
=== Customizable Properties ===&lt;br /&gt;
&lt;br /&gt;
===== size =====&lt;br /&gt;
&lt;br /&gt;
=== Items with Hardcoded Behavior ===&lt;br /&gt;
Any dungeon specific items created with any of the following item (except those marked as &#039;&#039;Special Item&#039;&#039;)  numbers will exhibit the listed properties.&lt;br /&gt;
&lt;br /&gt;
==== 2 Handed Sword (233) ====&lt;br /&gt;
The engine requires both hands to be free for any item with number 233.&lt;br /&gt;
&lt;br /&gt;
==== Boots of Speed (187) ====&lt;br /&gt;
&lt;br /&gt;
==== Chest (5) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Compass (8) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Diamond Edge (206) ====&lt;br /&gt;
&lt;br /&gt;
==== Gem of Ages (93) ====&lt;br /&gt;
&lt;br /&gt;
==== The Hellion (95) ====&lt;br /&gt;
&lt;br /&gt;
==== Illumlet (89) ====&lt;br /&gt;
&lt;br /&gt;
==== KU Sword (219) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Lock Picks (71) ====&lt;br /&gt;
&lt;br /&gt;
==== Rabbit&#039;s Foot (84) ====&lt;br /&gt;
* Increases luck&lt;br /&gt;
&lt;br /&gt;
==== ROS Bow (261) ====&lt;br /&gt;
* Engine silently disallows unequipping this item.&lt;br /&gt;
* Cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
==== Stormbringer (215) ====&lt;br /&gt;
* Cannot be unequipped&lt;br /&gt;
* Kills companions --&lt;br /&gt;
* Other stuff --&lt;br /&gt;
* Halves the effect of a silence spell on the weilder.&lt;br /&gt;
* Hardcoded display (when viewed):&amp;lt;br&amp;gt;&lt;br /&gt;
Stealer of Souls&amp;lt;br&amp;gt;&lt;br /&gt;
Slayer of Friends&amp;lt;br&amp;gt;&lt;br /&gt;
Destroyer of Balance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Torch (9) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
==== Waterskin (73) ====&lt;br /&gt;
* Special Item&lt;br /&gt;
&lt;br /&gt;
=== Item Sets ===&lt;br /&gt;
==== Elven ====&lt;br /&gt;
==== Darc ====&lt;br /&gt;
==== RA Mage ====&lt;br /&gt;
==== SAR Mage ====&lt;br /&gt;
==== RA Fighter ====&lt;br /&gt;
==== SAR Fighter ====&lt;br /&gt;
==== A ====&lt;br /&gt;
==== B ====&lt;br /&gt;
==== C ====&lt;br /&gt;
&lt;br /&gt;
=== In Game Generated Items ===&lt;br /&gt;
The engine also allows players to create items via various actions.  However it is important to note that all such items are created by &#039;&#039;item number&#039;&#039; and therefore have the fixed properties defined inside the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As an example, a designer may modify the properties of a &#039;&#039;foo&#039;&#039; and place it inside the dungeon.  This item, when used, will behave according the those modified properties.  However when a player creates a &#039;&#039;foo&#039;&#039;, it will always have the engine default properties.&lt;br /&gt;
&lt;br /&gt;
==== Making the Firestaff ====&lt;br /&gt;
The Firestaff may be created by collecting five items:&lt;br /&gt;
* Stick (83)&lt;br /&gt;
* Fire Rune (282)&lt;br /&gt;
* Water Rune (283)&lt;br /&gt;
* Earth Rune (284)&lt;br /&gt;
* Wind Rune  (285)&lt;br /&gt;
&lt;br /&gt;
The designer is free to modify these items, all that the engine cares about for this process is the item number.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The player performs each of the four steps of creation in the same manner. Place item (83) in one hand and the component in the other, then casts the spell as per the following table:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! Item number&lt;br /&gt;
 ! Spell&lt;br /&gt;
 ! In game message&lt;br /&gt;
 |-  &lt;br /&gt;
 |  282 || &amp;lt;runes&amp;gt;MON FUL&amp;lt;/runes&amp;gt; || Fire has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  283 || &amp;lt;runes&amp;gt;MON VI&amp;lt;/runes&amp;gt; || Water has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  284 || &amp;lt;runes&amp;gt;MON YA&amp;lt;/runes&amp;gt; || Earth has been bound.&lt;br /&gt;
 |- &lt;br /&gt;
 |  285 || &amp;lt;runes&amp;gt;MON OH&amp;lt;/runes&amp;gt; || Wind has been bound.&lt;br /&gt;
|}&lt;br /&gt;
Once all four elements have been bound to the base item, the game will response: &#039;&#039;The Firestaff is Complete&#039;&#039; and replace item(83) with the Firestaff (248).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As noted in the section on generated items, although the designer may customize the required components to create the Firestaff, the created item will always be in built-in defined one.&lt;br /&gt;
&lt;br /&gt;
==== Making the Enhanced Firestaff ====&lt;br /&gt;
&lt;br /&gt;
The leader with item(248) &#039;&#039;in-hand&#039;&#039; clicks on the &#039;&#039;Power Gem&#039;&#039; map object, which replaces item(248) with item(249).&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=541</id>
		<title>DM Java/Editing/Items</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=541"/>
		<updated>2008-10-07T09:22:11Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Customizable Properties ===&lt;br /&gt;
&lt;br /&gt;
===== size =====&lt;br /&gt;
&lt;br /&gt;
=== Items with Hardcoded Behavior ===&lt;br /&gt;
&lt;br /&gt;
==== Boots of Speed (187) ====&lt;br /&gt;
==== Chest (5) ====&lt;br /&gt;
==== Compass (8) ====&lt;br /&gt;
==== Illumlet (89) ====&lt;br /&gt;
==== Lock Picks (71) ====&lt;br /&gt;
==== Stormbringer ====&lt;br /&gt;
==== Torch (9) ====&lt;br /&gt;
==== Waterskin (73) ====&lt;br /&gt;
&lt;br /&gt;
=== In Game Generated Items ===&lt;br /&gt;
The engine also allows players to create items via various actions.  However it is important to note that all such items are created by &#039;&#039;item number&#039;&#039; and therefore have the fixed properties defined inside the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As an example, a designer may modify the properties of a &#039;&#039;mana potion&#039;&#039; and place it inside the dungeon.  This potion, when used, will behave according the those modified properties.  However when a player creates a &#039;&#039;mana potion&#039;&#039;, it will always have the engine default properties.&lt;br /&gt;
&lt;br /&gt;
==== Making the Firestaff ====&lt;br /&gt;
The Firestaff may be created by collecting five items:&lt;br /&gt;
* Stick (83)&lt;br /&gt;
* Fire Rune (282)&lt;br /&gt;
* Water Rune (283)&lt;br /&gt;
* Earth Rune (284)&lt;br /&gt;
* Wind Rune  (285)&lt;br /&gt;
&lt;br /&gt;
The designer is free to modify these items, all that the engine cares about for this process is the item number.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The player performs each of the four steps of creation in the same manner. Place item (83) in one hand and the component in the other, then casts the spell as per the following table:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! Item number&lt;br /&gt;
 ! Spell&lt;br /&gt;
 ! In game message&lt;br /&gt;
 |-  &lt;br /&gt;
 |  282 || &amp;lt;runes&amp;gt;MON FUL&amp;lt;/runes&amp;gt; || Fire has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  283 || &amp;lt;runes&amp;gt;MON VI&amp;lt;/runes&amp;gt; || Water has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  284 || &amp;lt;runes&amp;gt;MON YA&amp;lt;/runes&amp;gt; || Earth has been bound.&lt;br /&gt;
 |- &lt;br /&gt;
 |  285 || &amp;lt;runes&amp;gt;MON OH&amp;lt;/runes&amp;gt; || Wind has been bound.&lt;br /&gt;
|}&lt;br /&gt;
Once all four elements have been bound to the base item, the game will response: &#039;&#039;The Firestaff is Complete&#039;&#039; and replace item(83) with the Firestaff (248).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As noted in the section on generated items, although the designer may customize the required components to create the Firestaff, the created item will always be in built-in defined one.&lt;br /&gt;
&lt;br /&gt;
==== Making the Enhanced Firestaff ====&lt;br /&gt;
&lt;br /&gt;
The leader with item(248) &#039;&#039;in-hand&#039;&#039; clicks on the &#039;&#039;Power Gem&#039;&#039; map object, which replaces item(248) with item(249).&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=540</id>
		<title>DM Java/Editing/Items</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=540"/>
		<updated>2008-10-07T09:05:00Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Customizable Properties ===&lt;br /&gt;
&lt;br /&gt;
===== size =====&lt;br /&gt;
&lt;br /&gt;
=== Items with Hardcoded Behavior ===&lt;br /&gt;
&lt;br /&gt;
Chest&lt;br /&gt;
Compass&lt;br /&gt;
Torch&lt;br /&gt;
Waterskin&lt;br /&gt;
&lt;br /&gt;
=== In Game Generated Items ===&lt;br /&gt;
The engine also allows players to create items via various actions.  However it is important to note that all such items are created by &#039;&#039;item number&#039;&#039; and therefore have the fixed properties defined inside the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As an example, a designer may modify the properties of a &#039;&#039;mana potion&#039;&#039; and place it inside the dungeon.  This potion, when used, will behave according the those modified properties.  However when a player creates a &#039;&#039;mana potion&#039;&#039;, it will always have the engine default properties.&lt;br /&gt;
&lt;br /&gt;
==== Making the Firestaff ====&lt;br /&gt;
The Firestaff may be created by collecting five items:&lt;br /&gt;
* Stick (83)&lt;br /&gt;
* Fire Rune (282)&lt;br /&gt;
* Water Rune (283)&lt;br /&gt;
* Earth Rune (284)&lt;br /&gt;
* Wind Rune  (285)&lt;br /&gt;
&lt;br /&gt;
The designer is free to modify these items, all that the engine cares about for this process is the item number.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The player performs each of the four steps of creation in the same manner. Place item (83) in one hand and the component in the other, then casts the spell as per the following table:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! Item number&lt;br /&gt;
 ! Spell&lt;br /&gt;
 ! In game message&lt;br /&gt;
 |-  &lt;br /&gt;
 |  282 || &amp;lt;runes&amp;gt;MON FUL&amp;lt;/runes&amp;gt; || Fire has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  283 || &amp;lt;runes&amp;gt;MON VI&amp;lt;/runes&amp;gt; || Water has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  284 || &amp;lt;runes&amp;gt;MON YA&amp;lt;/runes&amp;gt; || Earth has been bound.&lt;br /&gt;
 |- &lt;br /&gt;
 |  285 || &amp;lt;runes&amp;gt;MON OH&amp;lt;/runes&amp;gt; || Wind has been bound.&lt;br /&gt;
|}&lt;br /&gt;
Once all four elements have been bound to the base item, the game will response: &#039;&#039;The Firestaff is Complete&#039;&#039; and replace item(83) with the Firestaff (248).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As noted in the section on generated items, although the designer may customize the required components to create the Firestaff, the created item will always be in built-in defined one.&lt;br /&gt;
&lt;br /&gt;
==== Making the Enhanced Firestaff ====&lt;br /&gt;
&lt;br /&gt;
The leader with item(248) &#039;&#039;in-hand&#039;&#039; clicks on the &#039;&#039;Power Gem&#039;&#039; map object, which replaces item(248) with item(249).&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=539</id>
		<title>DM Java/Editing/Items</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Items&amp;diff=539"/>
		<updated>2008-10-07T09:02:38Z</updated>

		<summary type="html">&lt;p&gt;Roquen: New page: ===== size =====  === Items with Hardcoded Behavior ===  Chest Compass Torch Waterskin  === In Game Generated Items === The engine also allows players to create items via various actions. ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== size =====&lt;br /&gt;
&lt;br /&gt;
=== Items with Hardcoded Behavior ===&lt;br /&gt;
&lt;br /&gt;
Chest&lt;br /&gt;
Compass&lt;br /&gt;
Torch&lt;br /&gt;
Waterskin&lt;br /&gt;
&lt;br /&gt;
=== In Game Generated Items ===&lt;br /&gt;
The engine also allows players to create items via various actions.  However it is important to note that all such items are created by &#039;&#039;item number&#039;&#039; and therefore have the fixed properties defined inside the engine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As an example, a designer may modify the properties of a &#039;&#039;mana potion&#039;&#039; and place it inside the dungeon.  This potion, when used, will behave according the those modified properties.  However when a player creates a &#039;&#039;mana potion&#039;&#039;, it will always have the engine default properties.&lt;br /&gt;
&lt;br /&gt;
==== Making the Firestaff ====&lt;br /&gt;
The Firestaff may be created by collecting five items:&lt;br /&gt;
* Stick (83)&lt;br /&gt;
* Fire Rune (282)&lt;br /&gt;
* Water Rune (283)&lt;br /&gt;
* Earth Rune (284)&lt;br /&gt;
* Wind Rune  (285)&lt;br /&gt;
&lt;br /&gt;
The designer is free to modify these items, all that the engine cares about for this process is the item number.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The player performs each of the four steps of creation in the same manner. Place item (83) in one hand and the component in the other, then casts the spell as per the following table:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! Item number&lt;br /&gt;
 ! Spell&lt;br /&gt;
 ! In game message&lt;br /&gt;
 |-  &lt;br /&gt;
 |  282 || &amp;lt;runes&amp;gt;MON FUL&amp;lt;/runes&amp;gt; || Fire has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  283 || &amp;lt;runes&amp;gt;MON VI&amp;lt;/runes&amp;gt; || Water has been bound.&lt;br /&gt;
 |-&lt;br /&gt;
 |  284 || &amp;lt;runes&amp;gt;MON YA&amp;lt;/runes&amp;gt; || Earth has been bound.&lt;br /&gt;
 |- &lt;br /&gt;
 |  285 || &amp;lt;runes&amp;gt;MON OH&amp;lt;/runes&amp;gt; || Wind has been bound.&lt;br /&gt;
|}&lt;br /&gt;
Once all four elements have been bound to the base item, the game will response: &#039;&#039;The Firestaff is Complete&#039;&#039; and replace item(83) with the Firestaff (248).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As noted in the section on generated items, although the designer may customize the required components to create the Firestaff, the created item will always be in built-in defined one.&lt;br /&gt;
&lt;br /&gt;
==== Making the Enhanced Firestaff ====&lt;br /&gt;
&lt;br /&gt;
The leader with item(248) &#039;&#039;in-hand&#039;&#039; clicks on the &#039;&#039;Power Gem&#039;&#039; map object, which replaces item(248) with item(249).&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Spells&amp;diff=538</id>
		<title>DM Java/Editing/Spells</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Spells&amp;diff=538"/>
		<updated>2008-10-07T07:56:06Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 | &#039;&#039;&#039;name&#039;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;runes&#039;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;skill&#039;&#039;&#039; || &#039;&#039;wizard&#039;&#039; or &#039;&#039;priest&#039;&#039;&lt;br /&gt;
 |- &lt;br /&gt;
 | &#039;&#039;&#039;type&#039;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;power&#039;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dist&#039;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gain&#039;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;pnum&#039;&#039;&#039; || item number of created item (potion). &lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! name&lt;br /&gt;
 ! runes&lt;br /&gt;
 ! skill&lt;br /&gt;
 ! defense&lt;br /&gt;
 ! type&lt;br /&gt;
 ! power&lt;br /&gt;
 ! &amp;lt;runes&amp;gt;LO&amp;lt;/runes&amp;gt;&lt;br /&gt;
 ! &amp;lt;runes&amp;gt;UM&amp;lt;/runes&amp;gt;&lt;br /&gt;
 ! &amp;lt;runes&amp;gt;ON&amp;lt;/runes&amp;gt;&lt;br /&gt;
 ! &amp;lt;runes&amp;gt;EE&amp;lt;/runes&amp;gt;&lt;br /&gt;
 ! &amp;lt;runes&amp;gt;PAL&amp;lt;/runes&amp;gt;&lt;br /&gt;
 ! &amp;lt;runes&amp;gt;MON&amp;lt;/runes&amp;gt;&lt;br /&gt;
 ! dist&lt;br /&gt;
 ! gain&lt;br /&gt;
 ! pnum&lt;br /&gt;
 |-&lt;br /&gt;
 |  Arc Bolt&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR RA&amp;lt;/runes&amp;gt;|| w||   -10|| 1||  260|| ( 40||  60|| 110|| 160|| 210|| 260)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |               Darkness|| &amp;lt;runes&amp;gt; DES IR SAR&amp;lt;/runes&amp;gt;|| p||    -7|| 2||   42|| ( 12||  18||  24||  30||  36||  42)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |           Detect curse|| &amp;lt;runes&amp;gt; OH GOR NETA&amp;lt;/runes&amp;gt;|| p||   -15|| 2||   60|| ( 10||  20||  30||  40||  50||  60)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |       Dexterity Potion|| &amp;lt;runes&amp;gt; OH BRO ROS&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 14&lt;br /&gt;
 |-&lt;br /&gt;
 | Drain life&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR KU&amp;lt;/runes&amp;gt;|| w||    -2|| 2||   40|| ( 15||  20||  25||  30||  35||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Drain mana&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR DAIN&amp;lt;/runes&amp;gt;|| w||    -2|| 2||  140|| ( 15||  30||  50||  75|| 105|| 140)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Dispell illusion&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR SAR&amp;lt;/runes&amp;gt;|| p||   -20|| 2||    6|| (  1||   2||   3||   4||   5||   6)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |              Door open|| &amp;lt;runes&amp;gt; ZO&amp;lt;/runes&amp;gt;|| w||    -7|| 1||    0|| (  0||   0||   0||   0||   0||   0)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |   Ful Bomb&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; FUL GOR&amp;lt;/runes&amp;gt;|| p||    -7|| 0||  275|| ( 40||  60|| 120|| 175|| 225|| 275)|| 34||  6|| 21&lt;br /&gt;
 |-&lt;br /&gt;
 |  Lightning&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH KATH RA&amp;lt;/runes&amp;gt;|| w||    -7|| 1||  230|| ( 15||  30||  80|| 130|| 180|| 230)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |              Bolt Bomb|| &amp;lt;runes&amp;gt; OH GOR RA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||  240|| ( 20||  35||  90|| 140|| 190|| 240)|| 34||  6|| 23&lt;br /&gt;
 |-&lt;br /&gt;
 |  Magic bow&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; YA EW ROS&amp;lt;/runes&amp;gt;|| w||    -2|| 2||  175|| ( 50||  75|| 100|| 125|| 150|| 175)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Magic sword&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; YA EW KU&amp;lt;/runes&amp;gt;|| w||    -2|| 2||  175|| ( 50||  75|| 100|| 125|| 150|| 175)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |            Mana Potion|| &amp;lt;runes&amp;gt; ZO BRO RA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   26|| (  6||   8||  12||  16||  20||  26)|| 34||  6|| 12&lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic torch|| &amp;lt;runes&amp;gt; FUL&amp;lt;/runes&amp;gt;|| w||    -7|| 2||   64|| ( 14||  20||  28||  38||  50||  64)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic light|| &amp;lt;runes&amp;gt; OH IR RA&amp;lt;/runes&amp;gt;|| w||    -7|| 2||   78|| ( 18||  26||  36||  48||  62||  78)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |  Fire Ball&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; FUL IR&amp;lt;/runes&amp;gt;|| w||    -7|| 1||  250|| ( 35||  50|| 100|| 150|| 200|| 250)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |         Stamina Potion|| &amp;lt;runes&amp;gt; YA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   36|| (  6||  11||  16||  20||  26||  36)|| 34||  6|| 11&lt;br /&gt;
 |-&lt;br /&gt;
 |          Health Potion|| &amp;lt;runes&amp;gt; VI&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   36|| (  6||  11||  16||  20||  26||  36)|| 34||  6|| 10&lt;br /&gt;
 |-&lt;br /&gt;
 |      Resistance Potion|| &amp;lt;runes&amp;gt; ZO IR DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   20|| (  4||   6||   8||  12||  16||  20)|| 34||  6|| 19&lt;br /&gt;
 |-&lt;br /&gt;
 |          Shield Potion|| &amp;lt;runes&amp;gt; YA BRO&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   20|| (  4||   6||   8||  12||  16||  20)|| 34||  6|| 18&lt;br /&gt;
 |-&lt;br /&gt;
 |    Intelligence Potion|| &amp;lt;runes&amp;gt; OH BRO DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 16&lt;br /&gt;
 |-&lt;br /&gt;
 |        Vitality Potion|| &amp;lt;runes&amp;gt; YA BRO NETA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 15&lt;br /&gt;
 |-&lt;br /&gt;
 |        Strength Potion|| &amp;lt;runes&amp;gt; FUL BRO KU&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 13&lt;br /&gt;
 |-&lt;br /&gt;
 |        Antidote Potion|| &amp;lt;runes&amp;gt; VI BRO&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 20&lt;br /&gt;
 |-&lt;br /&gt;
 |               Ven Bomb|| &amp;lt;runes&amp;gt; ZO VEN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   12|| (  1||   3||   5||   7||   9||  12)|| 34||  6|| 22&lt;br /&gt;
 |-&lt;br /&gt;
 | Anti-Silence&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO BRO NETA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||  160|| ( 25||  50||  75|| 100|| 125|| 160)|| 34||  6|| 24&lt;br /&gt;
 |-&lt;br /&gt;
 |           Remove Curse|| &amp;lt;runes&amp;gt; DES BRO DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 25&lt;br /&gt;
 |-&lt;br /&gt;
 |   Weakness&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; FUL GOR KU&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  6||  12||  18||  24||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Fleeble mind&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH GOR DAIN&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  6||  12||  18||  24||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |      Slow&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH GOR ROS&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  6||  12||  18||  24||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Strip defenses&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR NETA&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  7||  12||  18||  25||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |                Dispell|| &amp;lt;runes&amp;gt; DES EW&amp;lt;/runes&amp;gt;|| w||    -7|| 1||  120|| ( 20||  40||  60||  80|| 100|| 120)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |           Magic vision|| &amp;lt;runes&amp;gt; OH EW RA&amp;lt;/runes&amp;gt;|| p||   -20|| 2||   50|| (  5||  11||  18||  25||  35||  50)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |             True sight|| &amp;lt;runes&amp;gt; OH EW ROS&amp;lt;/runes&amp;gt;|| p||   -20|| 2||   80|| (  5||  11||  24||  38||  60||  80)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |                 Shield|| &amp;lt;runes&amp;gt; YA IR&amp;lt;/runes&amp;gt;|| p||    40|| 2||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |            Spellshield|| &amp;lt;runes&amp;gt; FUL BRO NETA&amp;lt;/runes&amp;gt;|| p||    -2|| 2||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |  Slow fall&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH IR NETA&amp;lt;/runes&amp;gt;|| p||   -40|| 2||   60|| ( 10||  20||  30||  40||  50||  60)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |   Silence&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; DES EW DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 1||  200|| ( 50||  75|| 100|| 125|| 160|| 200)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |           Invisibility|| &amp;lt;runes&amp;gt; OH EW SAR&amp;lt;/runes&amp;gt;|| p||    20|| 2||   42|| ( 12||  18||  24||  30||  36||  42)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |        Magic footprint|| &amp;lt;runes&amp;gt; YA BRO ROS&amp;lt;/runes&amp;gt;|| w||    -7|| 2||   50|| ( 25||  30||  35||  40||  45||  50)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |              Ven Cloud|| &amp;lt;runes&amp;gt; OH VEN&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   12|| (  1||   3||   5||   7||   9||  12)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |                  Venom|| &amp;lt;runes&amp;gt; DES VEN&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   72|| ( 12||  24||  36||  48||  60||  72)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |          Wisdom Potion|| &amp;lt;runes&amp;gt; YA BRO DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 17&lt;br /&gt;
 |-&lt;br /&gt;
 |             Zo Kath Ra|| &amp;lt;runes&amp;gt; ZO KATH RA&amp;lt;/runes&amp;gt;|| w||    -2|| 2||    5|| (  0||   1||   2||   3||   4||   5)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Spells&amp;diff=537</id>
		<title>DM Java/Editing/Spells</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Spells&amp;diff=537"/>
		<updated>2008-10-07T07:50:15Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
 |+&lt;br /&gt;
 | &#039;&#039;&#039;name&#039;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;runes&#039;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;skill&#039;&#039;&#039; || &#039;&#039;wizard&#039;&#039; or &#039;&#039;priest&#039;&#039;&lt;br /&gt;
 |- &lt;br /&gt;
 | &#039;&#039;&#039;type&#039;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;power&#039;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dist&#039;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gain&#039;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;pnum&#039;&#039;&#039; || item number of created item (potion). &lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! name&lt;br /&gt;
 ! runes&lt;br /&gt;
 ! skill&lt;br /&gt;
 ! defense&lt;br /&gt;
 ! type&lt;br /&gt;
 ! power&lt;br /&gt;
 ! &amp;lt;runes&amp;gt;LO&amp;lt;/runes&amp;gt;&lt;br /&gt;
 ! &amp;lt;runes&amp;gt;UM&amp;lt;/runes&amp;gt;&lt;br /&gt;
 ! &amp;lt;runes&amp;gt;ON&amp;lt;/runes&amp;gt;&lt;br /&gt;
 ! &amp;lt;runes&amp;gt;EE&amp;lt;/runes&amp;gt;&lt;br /&gt;
 ! &amp;lt;runes&amp;gt;PAL&amp;lt;/runes&amp;gt;&lt;br /&gt;
 ! &amp;lt;runes&amp;gt;MON&amp;lt;/runes&amp;gt;&lt;br /&gt;
 ! dist&lt;br /&gt;
 ! gain&lt;br /&gt;
 ! pnum&lt;br /&gt;
 |-&lt;br /&gt;
 |  Arc Bolt&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR RA&amp;lt;/runes&amp;gt;|| w||   -10|| 1||  260|| ( 40||  60|| 110|| 160|| 210|| 260)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |               Darkness|| &amp;lt;runes&amp;gt; DES IR SAR&amp;lt;/runes&amp;gt;|| p||    -7|| 2||   42|| ( 12||  18||  24||  30||  36||  42)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |           Detect curse|| &amp;lt;runes&amp;gt; OH GOR NETA&amp;lt;/runes&amp;gt;|| p||   -15|| 2||   60|| ( 10||  20||  30||  40||  50||  60)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |       Dexterity Potion|| &amp;lt;runes&amp;gt; OH BRO ROS&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 14&lt;br /&gt;
 |-&lt;br /&gt;
 | Drain life&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR KU&amp;lt;/runes&amp;gt;|| w||    -2|| 2||   40|| ( 15||  20||  25||  30||  35||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Drain mana&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR DAIN&amp;lt;/runes&amp;gt;|| w||    -2|| 2||  140|| ( 15||  30||  50||  75|| 105|| 140)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Dispell illusion&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR SAR&amp;lt;/runes&amp;gt;|| p||   -20|| 2||    6|| (  1||   2||   3||   4||   5||   6)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |              Door open|| &amp;lt;runes&amp;gt; ZO&amp;lt;/runes&amp;gt;|| w||    -7|| 1||    0|| (  0||   0||   0||   0||   0||   0)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |   Ful Bomb&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; FUL GOR&amp;lt;/runes&amp;gt;|| p||    -7|| 0||  275|| ( 40||  60|| 120|| 175|| 225|| 275)|| 34||  6|| 21&lt;br /&gt;
 |-&lt;br /&gt;
 |  Lightning&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH KATH RA&amp;lt;/runes&amp;gt;|| w||    -7|| 1||  230|| ( 15||  30||  80|| 130|| 180|| 230)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |              Bolt Bomb|| &amp;lt;runes&amp;gt; OH GOR RA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||  240|| ( 20||  35||  90|| 140|| 190|| 240)|| 34||  6|| 23&lt;br /&gt;
 |-&lt;br /&gt;
 |  Magic bow&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; YA EW ROS&amp;lt;/runes&amp;gt;|| w||    -2|| 2||  175|| ( 50||  75|| 100|| 125|| 150|| 175)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Magic sword&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; YA EW KU&amp;lt;/runes&amp;gt;|| w||    -2|| 2||  175|| ( 50||  75|| 100|| 125|| 150|| 175)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |            Mana Potion|| &amp;lt;runes&amp;gt; ZO BRO RA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   26|| (  6||   8||  12||  16||  20||  26)|| 34||  6|| 12&lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic torch|| &amp;lt;runes&amp;gt; FUL&amp;lt;/runes&amp;gt;|| w||    -7|| 2||   64|| ( 14||  20||  28||  38||  50||  64)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic light|| &amp;lt;runes&amp;gt; OH IR RA&amp;lt;/runes&amp;gt;|| w||    -7|| 2||   78|| ( 18||  26||  36||  48||  62||  78)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |  Fire Ball&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; FUL IR&amp;lt;/runes&amp;gt;|| w||    -7|| 1||  250|| ( 35||  50|| 100|| 150|| 200|| 250)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |         Stamina Potion|| &amp;lt;runes&amp;gt; YA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   36|| (  6||  11||  16||  20||  26||  36)|| 34||  6|| 11&lt;br /&gt;
 |-&lt;br /&gt;
 |          Health Potion|| &amp;lt;runes&amp;gt; VI&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   36|| (  6||  11||  16||  20||  26||  36)|| 34||  6|| 10&lt;br /&gt;
 |-&lt;br /&gt;
 |      Resistance Potion|| &amp;lt;runes&amp;gt; ZO IR DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   20|| (  4||   6||   8||  12||  16||  20)|| 34||  6|| 19&lt;br /&gt;
 |-&lt;br /&gt;
 |          Shield Potion|| &amp;lt;runes&amp;gt; YA BRO&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   20|| (  4||   6||   8||  12||  16||  20)|| 34||  6|| 18&lt;br /&gt;
 |-&lt;br /&gt;
 |    Intelligence Potion|| &amp;lt;runes&amp;gt; OH BRO DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 16&lt;br /&gt;
 |-&lt;br /&gt;
 |        Vitality Potion|| &amp;lt;runes&amp;gt; YA BRO NETA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 15&lt;br /&gt;
 |-&lt;br /&gt;
 |        Strength Potion|| &amp;lt;runes&amp;gt; FUL BRO KU&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 13&lt;br /&gt;
 |-&lt;br /&gt;
 |        Antidote Potion|| &amp;lt;runes&amp;gt; VI BRO&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 20&lt;br /&gt;
 |-&lt;br /&gt;
 |               Ven Bomb|| &amp;lt;runes&amp;gt; ZO VEN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   12|| (  1||   3||   5||   7||   9||  12)|| 34||  6|| 22&lt;br /&gt;
 |-&lt;br /&gt;
 | Anti-Silence&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO BRO NETA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||  160|| ( 25||  50||  75|| 100|| 125|| 160)|| 34||  6|| 24&lt;br /&gt;
 |-&lt;br /&gt;
 |           Remove Curse|| &amp;lt;runes&amp;gt; DES BRO DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 25&lt;br /&gt;
 |-&lt;br /&gt;
 |   Weakness&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; FUL GOR KU&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  6||  12||  18||  24||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Fleeble mind&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH GOR DAIN&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  6||  12||  18||  24||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |      Slow&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH GOR ROS&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  6||  12||  18||  24||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Strip defenses&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR NETA&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  7||  12||  18||  25||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |                Dispell|| &amp;lt;runes&amp;gt; DES EW&amp;lt;/runes&amp;gt;|| w||    -7|| 1||  120|| ( 20||  40||  60||  80|| 100|| 120)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |           Magic vision|| &amp;lt;runes&amp;gt; OH EW RA&amp;lt;/runes&amp;gt;|| p||   -20|| 2||   50|| (  5||  11||  18||  25||  35||  50)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |             True sight|| &amp;lt;runes&amp;gt; OH EW ROS&amp;lt;/runes&amp;gt;|| p||   -20|| 2||   80|| (  5||  11||  24||  38||  60||  80)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |                 Shield|| &amp;lt;runes&amp;gt; YA IR&amp;lt;/runes&amp;gt;|| p||    40|| 2||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |            Spellshield|| &amp;lt;runes&amp;gt; FUL BRO NETA&amp;lt;/runes&amp;gt;|| p||    -2|| 2||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |  Slow fall&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH IR NETA&amp;lt;/runes&amp;gt;|| p||   -40|| 2||   60|| ( 10||  20||  30||  40||  50||  60)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |   Silence&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; DES EW DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 1||  200|| ( 50||  75|| 100|| 125|| 160|| 200)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |           Invisibility|| &amp;lt;runes&amp;gt; OH EW SAR&amp;lt;/runes&amp;gt;|| p||    20|| 2||   42|| ( 12||  18||  24||  30||  36||  42)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |        Magic footprint|| &amp;lt;runes&amp;gt; YA BRO ROS&amp;lt;/runes&amp;gt;|| w||    -7|| 2||   50|| ( 25||  30||  35||  40||  45||  50)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |              Ven Cloud|| &amp;lt;runes&amp;gt; OH VEN&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   12|| (  1||   3||   5||   7||   9||  12)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |                  Venom|| &amp;lt;runes&amp;gt; DES VEN&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   72|| ( 12||  24||  36||  48||  60||  72)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |          Wisdom Potion|| &amp;lt;runes&amp;gt; YA BRO DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 17&lt;br /&gt;
 |-&lt;br /&gt;
 |             Zo Kath Ra|| &amp;lt;runes&amp;gt; ZO KATH RA&amp;lt;/runes&amp;gt;|| w||    -2|| 2||    5|| (  0||   1||   2||   3||   4||   5)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing&amp;diff=536</id>
		<title>DM Java/Editing</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing&amp;diff=536"/>
		<updated>2008-10-07T07:41:48Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The pages below may contain spoilers.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[DM_Java/Editing/Actions|Actions]]&lt;br /&gt;
*[[DM_Java/Editing/Items|Items]]&lt;br /&gt;
*[[DM_Java/Editing/Monsters|Monsters]]&lt;br /&gt;
*[[DM_Java/Editing/Spells|Spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:DM_Java| ]]&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Edition/Spells&amp;diff=535</id>
		<title>DM Java/Edition/Spells</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Edition/Spells&amp;diff=535"/>
		<updated>2008-10-07T07:40:28Z</updated>

		<summary type="html">&lt;p&gt;Roquen: DM Java/Edition/Spells moved to DM Java/Editing/Spells: Type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DM Java/Editing/Spells]]&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Spells&amp;diff=534</id>
		<title>DM Java/Editing/Spells</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Spells&amp;diff=534"/>
		<updated>2008-10-07T07:40:28Z</updated>

		<summary type="html">&lt;p&gt;Roquen: DM Java/Edition/Spells moved to DM Java/Editing/Spells: Type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! name&lt;br /&gt;
 ! runes&lt;br /&gt;
 ! class&lt;br /&gt;
 ! defense&lt;br /&gt;
 ! type&lt;br /&gt;
 ! power&lt;br /&gt;
 ! p1&lt;br /&gt;
 ! p2&lt;br /&gt;
 ! p3&lt;br /&gt;
 ! p4&lt;br /&gt;
 ! p5&lt;br /&gt;
 ! p6&lt;br /&gt;
 ! dist&lt;br /&gt;
 ! gain&lt;br /&gt;
 ! pnum&lt;br /&gt;
 |-&lt;br /&gt;
 |  Arc Bolt&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR RA&amp;lt;/runes&amp;gt;|| w||   -10|| 1||  260|| ( 40||  60|| 110|| 160|| 210|| 260)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |               Darkness|| &amp;lt;runes&amp;gt; DES IR SAR&amp;lt;/runes&amp;gt;|| p||    -7|| 2||   42|| ( 12||  18||  24||  30||  36||  42)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |           Detect curse|| &amp;lt;runes&amp;gt; OH GOR NETA&amp;lt;/runes&amp;gt;|| p||   -15|| 2||   60|| ( 10||  20||  30||  40||  50||  60)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |       Dexterity Potion|| &amp;lt;runes&amp;gt; OH BRO ROS&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 14&lt;br /&gt;
 |-&lt;br /&gt;
 | Drain life&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR KU&amp;lt;/runes&amp;gt;|| w||    -2|| 2||   40|| ( 15||  20||  25||  30||  35||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Drain mana&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR DAIN&amp;lt;/runes&amp;gt;|| w||    -2|| 2||  140|| ( 15||  30||  50||  75|| 105|| 140)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Dispell illusion&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR SAR&amp;lt;/runes&amp;gt;|| p||   -20|| 2||    6|| (  1||   2||   3||   4||   5||   6)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |              Door open|| &amp;lt;runes&amp;gt; ZO&amp;lt;/runes&amp;gt;|| w||    -7|| 1||    0|| (  0||   0||   0||   0||   0||   0)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |   Ful Bomb&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; FUL GOR&amp;lt;/runes&amp;gt;|| p||    -7|| 0||  275|| ( 40||  60|| 120|| 175|| 225|| 275)|| 34||  6|| 21&lt;br /&gt;
 |-&lt;br /&gt;
 |  Lightning&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH KATH RA&amp;lt;/runes&amp;gt;|| w||    -7|| 1||  230|| ( 15||  30||  80|| 130|| 180|| 230)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |              Bolt Bomb|| &amp;lt;runes&amp;gt; OH GOR RA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||  240|| ( 20||  35||  90|| 140|| 190|| 240)|| 34||  6|| 23&lt;br /&gt;
 |-&lt;br /&gt;
 |  Magic bow&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; YA EW ROS&amp;lt;/runes&amp;gt;|| w||    -2|| 2||  175|| ( 50||  75|| 100|| 125|| 150|| 175)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Magic sword&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; YA EW KU&amp;lt;/runes&amp;gt;|| w||    -2|| 2||  175|| ( 50||  75|| 100|| 125|| 150|| 175)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |            Mana Potion|| &amp;lt;runes&amp;gt; ZO BRO RA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   26|| (  6||   8||  12||  16||  20||  26)|| 34||  6|| 12&lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic torch|| &amp;lt;runes&amp;gt; FUL&amp;lt;/runes&amp;gt;|| w||    -7|| 2||   64|| ( 14||  20||  28||  38||  50||  64)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic light|| &amp;lt;runes&amp;gt; OH IR RA&amp;lt;/runes&amp;gt;|| w||    -7|| 2||   78|| ( 18||  26||  36||  48||  62||  78)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |  Fire Ball&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; FUL IR&amp;lt;/runes&amp;gt;|| w||    -7|| 1||  250|| ( 35||  50|| 100|| 150|| 200|| 250)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |         Stamina Potion|| &amp;lt;runes&amp;gt; YA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   36|| (  6||  11||  16||  20||  26||  36)|| 34||  6|| 11&lt;br /&gt;
 |-&lt;br /&gt;
 |          Health Potion|| &amp;lt;runes&amp;gt; VI&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   36|| (  6||  11||  16||  20||  26||  36)|| 34||  6|| 10&lt;br /&gt;
 |-&lt;br /&gt;
 |      Resistance Potion|| &amp;lt;runes&amp;gt; ZO IR DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   20|| (  4||   6||   8||  12||  16||  20)|| 34||  6|| 19&lt;br /&gt;
 |-&lt;br /&gt;
 |          Shield Potion|| &amp;lt;runes&amp;gt; YA BRO&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   20|| (  4||   6||   8||  12||  16||  20)|| 34||  6|| 18&lt;br /&gt;
 |-&lt;br /&gt;
 |    Intelligence Potion|| &amp;lt;runes&amp;gt; OH BRO DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 16&lt;br /&gt;
 |-&lt;br /&gt;
 |        Vitality Potion|| &amp;lt;runes&amp;gt; YA BRO NETA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 15&lt;br /&gt;
 |-&lt;br /&gt;
 |        Strength Potion|| &amp;lt;runes&amp;gt; FUL BRO KU&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 13&lt;br /&gt;
 |-&lt;br /&gt;
 |        Antidote Potion|| &amp;lt;runes&amp;gt; VI BRO&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 20&lt;br /&gt;
 |-&lt;br /&gt;
 |               Ven Bomb|| &amp;lt;runes&amp;gt; ZO VEN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   12|| (  1||   3||   5||   7||   9||  12)|| 34||  6|| 22&lt;br /&gt;
 |-&lt;br /&gt;
 | Anti-Silence&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO BRO NETA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||  160|| ( 25||  50||  75|| 100|| 125|| 160)|| 34||  6|| 24&lt;br /&gt;
 |-&lt;br /&gt;
 |           Remove Curse|| &amp;lt;runes&amp;gt; DES BRO DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 25&lt;br /&gt;
 |-&lt;br /&gt;
 |   Weakness&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; FUL GOR KU&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  6||  12||  18||  24||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Fleeble mind&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH GOR DAIN&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  6||  12||  18||  24||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |      Slow&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH GOR ROS&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  6||  12||  18||  24||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Strip defenses&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR NETA&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  7||  12||  18||  25||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |                Dispell|| &amp;lt;runes&amp;gt; DES EW&amp;lt;/runes&amp;gt;|| w||    -7|| 1||  120|| ( 20||  40||  60||  80|| 100|| 120)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |           Magic vision|| &amp;lt;runes&amp;gt; OH EW RA&amp;lt;/runes&amp;gt;|| p||   -20|| 2||   50|| (  5||  11||  18||  25||  35||  50)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |             True sight|| &amp;lt;runes&amp;gt; OH EW ROS&amp;lt;/runes&amp;gt;|| p||   -20|| 2||   80|| (  5||  11||  24||  38||  60||  80)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |                 Shield|| &amp;lt;runes&amp;gt; YA IR&amp;lt;/runes&amp;gt;|| p||    40|| 2||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |            Spellshield|| &amp;lt;runes&amp;gt; FUL BRO NETA&amp;lt;/runes&amp;gt;|| p||    -2|| 2||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |  Slow fall&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH IR NETA&amp;lt;/runes&amp;gt;|| p||   -40|| 2||   60|| ( 10||  20||  30||  40||  50||  60)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |   Silence&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; DES EW DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 1||  200|| ( 50||  75|| 100|| 125|| 160|| 200)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |           Invisibility|| &amp;lt;runes&amp;gt; OH EW SAR&amp;lt;/runes&amp;gt;|| p||    20|| 2||   42|| ( 12||  18||  24||  30||  36||  42)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |        Magic footprint|| &amp;lt;runes&amp;gt; YA BRO ROS&amp;lt;/runes&amp;gt;|| w||    -7|| 2||   50|| ( 25||  30||  35||  40||  45||  50)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |              Ven Cloud|| &amp;lt;runes&amp;gt; OH VEN&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   12|| (  1||   3||   5||   7||   9||  12)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |                  Venom|| &amp;lt;runes&amp;gt; DES VEN&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   72|| ( 12||  24||  36||  48||  60||  72)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |          Wisdom Potion|| &amp;lt;runes&amp;gt; YA BRO DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 17&lt;br /&gt;
 |-&lt;br /&gt;
 |             Zo Kath Ra|| &amp;lt;runes&amp;gt; ZO KATH RA&amp;lt;/runes&amp;gt;|| w||    -2|| 2||    5|| (  0||   1||   2||   3||   4||   5)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Spells&amp;diff=533</id>
		<title>DM Java/Editing/Spells</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Spells&amp;diff=533"/>
		<updated>2008-10-07T07:39:05Z</updated>

		<summary type="html">&lt;p&gt;Roquen: New page: {| cellspacing=&amp;quot;5&amp;quot;  |+  ! name  ! runes  ! class  ! defense  ! type  ! power  ! p1  ! p2  ! p3  ! p4  ! p5  ! p6  ! dist  ! gain  ! pnum  |-  |  Arc Bolt&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR RA&amp;lt;/...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
 |+&lt;br /&gt;
 ! name&lt;br /&gt;
 ! runes&lt;br /&gt;
 ! class&lt;br /&gt;
 ! defense&lt;br /&gt;
 ! type&lt;br /&gt;
 ! power&lt;br /&gt;
 ! p1&lt;br /&gt;
 ! p2&lt;br /&gt;
 ! p3&lt;br /&gt;
 ! p4&lt;br /&gt;
 ! p5&lt;br /&gt;
 ! p6&lt;br /&gt;
 ! dist&lt;br /&gt;
 ! gain&lt;br /&gt;
 ! pnum&lt;br /&gt;
 |-&lt;br /&gt;
 |  Arc Bolt&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR RA&amp;lt;/runes&amp;gt;|| w||   -10|| 1||  260|| ( 40||  60|| 110|| 160|| 210|| 260)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |               Darkness|| &amp;lt;runes&amp;gt; DES IR SAR&amp;lt;/runes&amp;gt;|| p||    -7|| 2||   42|| ( 12||  18||  24||  30||  36||  42)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |           Detect curse|| &amp;lt;runes&amp;gt; OH GOR NETA&amp;lt;/runes&amp;gt;|| p||   -15|| 2||   60|| ( 10||  20||  30||  40||  50||  60)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |       Dexterity Potion|| &amp;lt;runes&amp;gt; OH BRO ROS&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 14&lt;br /&gt;
 |-&lt;br /&gt;
 | Drain life&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR KU&amp;lt;/runes&amp;gt;|| w||    -2|| 2||   40|| ( 15||  20||  25||  30||  35||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Drain mana&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR DAIN&amp;lt;/runes&amp;gt;|| w||    -2|| 2||  140|| ( 15||  30||  50||  75|| 105|| 140)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Dispell illusion&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR SAR&amp;lt;/runes&amp;gt;|| p||   -20|| 2||    6|| (  1||   2||   3||   4||   5||   6)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |              Door open|| &amp;lt;runes&amp;gt; ZO&amp;lt;/runes&amp;gt;|| w||    -7|| 1||    0|| (  0||   0||   0||   0||   0||   0)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |   Ful Bomb&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; FUL GOR&amp;lt;/runes&amp;gt;|| p||    -7|| 0||  275|| ( 40||  60|| 120|| 175|| 225|| 275)|| 34||  6|| 21&lt;br /&gt;
 |-&lt;br /&gt;
 |  Lightning&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH KATH RA&amp;lt;/runes&amp;gt;|| w||    -7|| 1||  230|| ( 15||  30||  80|| 130|| 180|| 230)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |              Bolt Bomb|| &amp;lt;runes&amp;gt; OH GOR RA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||  240|| ( 20||  35||  90|| 140|| 190|| 240)|| 34||  6|| 23&lt;br /&gt;
 |-&lt;br /&gt;
 |  Magic bow&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; YA EW ROS&amp;lt;/runes&amp;gt;|| w||    -2|| 2||  175|| ( 50||  75|| 100|| 125|| 150|| 175)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Magic sword&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; YA EW KU&amp;lt;/runes&amp;gt;|| w||    -2|| 2||  175|| ( 50||  75|| 100|| 125|| 150|| 175)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |            Mana Potion|| &amp;lt;runes&amp;gt; ZO BRO RA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   26|| (  6||   8||  12||  16||  20||  26)|| 34||  6|| 12&lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic torch|| &amp;lt;runes&amp;gt; FUL&amp;lt;/runes&amp;gt;|| w||    -7|| 2||   64|| ( 14||  20||  28||  38||  50||  64)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic light|| &amp;lt;runes&amp;gt; OH IR RA&amp;lt;/runes&amp;gt;|| w||    -7|| 2||   78|| ( 18||  26||  36||  48||  62||  78)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |  Fire Ball&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; FUL IR&amp;lt;/runes&amp;gt;|| w||    -7|| 1||  250|| ( 35||  50|| 100|| 150|| 200|| 250)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |         Stamina Potion|| &amp;lt;runes&amp;gt; YA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   36|| (  6||  11||  16||  20||  26||  36)|| 34||  6|| 11&lt;br /&gt;
 |-&lt;br /&gt;
 |          Health Potion|| &amp;lt;runes&amp;gt; VI&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   36|| (  6||  11||  16||  20||  26||  36)|| 34||  6|| 10&lt;br /&gt;
 |-&lt;br /&gt;
 |      Resistance Potion|| &amp;lt;runes&amp;gt; ZO IR DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   20|| (  4||   6||   8||  12||  16||  20)|| 34||  6|| 19&lt;br /&gt;
 |-&lt;br /&gt;
 |          Shield Potion|| &amp;lt;runes&amp;gt; YA BRO&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   20|| (  4||   6||   8||  12||  16||  20)|| 34||  6|| 18&lt;br /&gt;
 |-&lt;br /&gt;
 |    Intelligence Potion|| &amp;lt;runes&amp;gt; OH BRO DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 16&lt;br /&gt;
 |-&lt;br /&gt;
 |        Vitality Potion|| &amp;lt;runes&amp;gt; YA BRO NETA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 15&lt;br /&gt;
 |-&lt;br /&gt;
 |        Strength Potion|| &amp;lt;runes&amp;gt; FUL BRO KU&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 13&lt;br /&gt;
 |-&lt;br /&gt;
 |        Antidote Potion|| &amp;lt;runes&amp;gt; VI BRO&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 20&lt;br /&gt;
 |-&lt;br /&gt;
 |               Ven Bomb|| &amp;lt;runes&amp;gt; ZO VEN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   12|| (  1||   3||   5||   7||   9||  12)|| 34||  6|| 22&lt;br /&gt;
 |-&lt;br /&gt;
 | Anti-Silence&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO BRO NETA&amp;lt;/runes&amp;gt;|| p||    -7|| 0||  160|| ( 25||  50||  75|| 100|| 125|| 160)|| 34||  6|| 24&lt;br /&gt;
 |-&lt;br /&gt;
 |           Remove Curse|| &amp;lt;runes&amp;gt; DES BRO DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 25&lt;br /&gt;
 |-&lt;br /&gt;
 |   Weakness&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; FUL GOR KU&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  6||  12||  18||  24||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Fleeble mind&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH GOR DAIN&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  6||  12||  18||  24||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |      Slow&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH GOR ROS&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  6||  12||  18||  24||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 | Strip defenses&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; ZO GOR NETA&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   40|| (  7||  12||  18||  25||  32||  40)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |                Dispell|| &amp;lt;runes&amp;gt; DES EW&amp;lt;/runes&amp;gt;|| w||    -7|| 1||  120|| ( 20||  40||  60||  80|| 100|| 120)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |           Magic vision|| &amp;lt;runes&amp;gt; OH EW RA&amp;lt;/runes&amp;gt;|| p||   -20|| 2||   50|| (  5||  11||  18||  25||  35||  50)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |             True sight|| &amp;lt;runes&amp;gt; OH EW ROS&amp;lt;/runes&amp;gt;|| p||   -20|| 2||   80|| (  5||  11||  24||  38||  60||  80)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |                 Shield|| &amp;lt;runes&amp;gt; YA IR&amp;lt;/runes&amp;gt;|| p||    40|| 2||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |            Spellshield|| &amp;lt;runes&amp;gt; FUL BRO NETA&amp;lt;/runes&amp;gt;|| p||    -2|| 2||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |  Slow fall&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; OH IR NETA&amp;lt;/runes&amp;gt;|| p||   -40|| 2||   60|| ( 10||  20||  30||  40||  50||  60)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |   Silence&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;|| &amp;lt;runes&amp;gt; DES EW DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 1||  200|| ( 50||  75|| 100|| 125|| 160|| 200)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |           Invisibility|| &amp;lt;runes&amp;gt; OH EW SAR&amp;lt;/runes&amp;gt;|| p||    20|| 2||   42|| ( 12||  18||  24||  30||  36||  42)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |        Magic footprint|| &amp;lt;runes&amp;gt; YA BRO ROS&amp;lt;/runes&amp;gt;|| w||    -7|| 2||   50|| ( 25||  30||  35||  40||  45||  50)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |              Ven Cloud|| &amp;lt;runes&amp;gt; OH VEN&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   12|| (  1||   3||   5||   7||   9||  12)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |                  Venom|| &amp;lt;runes&amp;gt; DES VEN&amp;lt;/runes&amp;gt;|| w||    -7|| 1||   72|| ( 12||  24||  36||  48||  60||  72)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
 |          Wisdom Potion|| &amp;lt;runes&amp;gt; YA BRO DAIN&amp;lt;/runes&amp;gt;|| p||    -7|| 0||   16|| (  2||   4||   6||   8||  12||  16)|| 34||  6|| 17&lt;br /&gt;
 |-&lt;br /&gt;
 |             Zo Kath Ra|| &amp;lt;runes&amp;gt; ZO KATH RA&amp;lt;/runes&amp;gt;|| w||    -2|| 2||    5|| (  0||   1||   2||   3||   4||   5)|| 34||  6|| -1&lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Actions&amp;diff=532</id>
		<title>DM Java/Editing/Actions</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Actions&amp;diff=532"/>
		<updated>2008-10-07T05:21:51Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Version 2.00 ==&lt;br /&gt;
&#039;&#039;THIS IS A VERY TEMP HACK STUB&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Items may be assigned up to three player &#039;&#039;actions&#039;&#039;, called Funtion 1-3&lt;br /&gt;
&lt;br /&gt;
* skill&lt;br /&gt;
* minimum skill level required&lt;br /&gt;
* power&lt;br /&gt;
* speed&lt;br /&gt;
* charges&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The set of all available actions is hardcoded within the engine and some&lt;br /&gt;
properties of each of each are also hardcoded. The follow table describe these:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Name&lt;br /&gt;
:: the name of the action&lt;br /&gt;
* XP&lt;br /&gt;
::base experience points gained&lt;br /&gt;
* defense&lt;br /&gt;
::defense modifier while active&lt;br /&gt;
* sound&lt;br /&gt;
:: the sound played when activated, &#039;&#039;null&#039;&#039; indicates none&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
 |+ &lt;br /&gt;
 ! Name&lt;br /&gt;
 ! XP&lt;br /&gt;
 ! defense&lt;br /&gt;
 ! sound&lt;br /&gt;
 |-&lt;br /&gt;
 |        Antidote Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |           Anti-Silence || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Anti-Ven || align=&amp;quot;right&amp;quot; |  35 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Arc Bolt || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Armor || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _magic_shield.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |            Armor Party || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _magic_shield.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |               Backstab || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Bash || align=&amp;quot;right&amp;quot; |  11 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                Berzerk || align=&amp;quot;right&amp;quot; |  40 || align=&amp;quot;right&amp;quot; |-10 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |              Berserker || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Block || align=&amp;quot;right&amp;quot; |   8 || align=&amp;quot;right&amp;quot; | 36 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |              Blow horn || align=&amp;quot;right&amp;quot; |   1 || align=&amp;quot;right&amp;quot; | -4 || align=&amp;quot;right&amp;quot; | horn.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Calm || align=&amp;quot;right&amp;quot; |   1 || align=&amp;quot;right&amp;quot; | -5 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Chop || align=&amp;quot;right&amp;quot; |  10 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _swing2.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Cleave || align=&amp;quot;right&amp;quot; |  12 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |             Climb down || align=&amp;quot;right&amp;quot; |  15 || align=&amp;quot;right&amp;quot; |-15 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Climb up || align=&amp;quot;right&amp;quot; |  18 || align=&amp;quot;right&amp;quot; |-35 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                Conjure || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Crush || align=&amp;quot;right&amp;quot; |  25 || align=&amp;quot;right&amp;quot; | -5 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |               Darkness || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |           Detect curse || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _magic_reveal.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |       Dexterity Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                Disrupt || align=&amp;quot;right&amp;quot; |  10 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Drink || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | gulp.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |              Door open || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |       Dispell illusion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _magic_reveal.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                Dispell || align=&amp;quot;right&amp;quot; |  25 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |             Drain life || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | drain.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |             Drain mana || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | drain.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |           Enhance fist || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |         Enhance weapon || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |            False image || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |           Fleeble mind || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Fluxcage || align=&amp;quot;right&amp;quot; |  12 || align=&amp;quot;right&amp;quot; |  8 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |              Fire Ball || align=&amp;quot;right&amp;quot; |  35 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Ful Bomb || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |        Magic footprint || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Freeze || align=&amp;quot;right&amp;quot; |  22 || align=&amp;quot;right&amp;quot; |-10 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |            Freeze life || align=&amp;quot;right&amp;quot; |  22 || align=&amp;quot;right&amp;quot; |-10 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Frighten || align=&amp;quot;right&amp;quot; |   1 || align=&amp;quot;right&amp;quot; | -4 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Fuse || align=&amp;quot;right&amp;quot; |   1 || align=&amp;quot;right&amp;quot; |  8 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |           Good berries || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Heal || align=&amp;quot;right&amp;quot; |   1 || align=&amp;quot;right&amp;quot; |-20 || align=&amp;quot;right&amp;quot; | _heal.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |          Health Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                    Hit || align=&amp;quot;right&amp;quot; |  16 || align=&amp;quot;right&amp;quot; | 16 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |    Intelligence Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |           Invisibility || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Invoke || align=&amp;quot;right&amp;quot; |  25 || align=&amp;quot;right&amp;quot; | -9 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                    Jab || align=&amp;quot;right&amp;quot; |  11 || align=&amp;quot;right&amp;quot; | -5 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Kick || align=&amp;quot;right&amp;quot; |  13 || align=&amp;quot;right&amp;quot; | -5 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |              Lightning || align=&amp;quot;right&amp;quot; |  35 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |              Bolt Bomb || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |            Mana Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |              Magic bow || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic light || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _light.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic torch || align=&amp;quot;right&amp;quot; |  20 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _light.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |             Magic Shot || align=&amp;quot;right&amp;quot; |  25 || align=&amp;quot;right&amp;quot; |-10 || align=&amp;quot;right&amp;quot; | bow.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |            Spellshield || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _magic_shield.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |      Spellshield Party || align=&amp;quot;right&amp;quot; |  20 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | _magic_shield.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |      Resistance Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic sword || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |           Magic vision || align=&amp;quot;right&amp;quot; |  40 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | _magic_reveal.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Melee || align=&amp;quot;right&amp;quot; |  24 || align=&amp;quot;right&amp;quot; | -5 || align=&amp;quot;right&amp;quot; | _swing2.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Parry || align=&amp;quot;right&amp;quot; |  17 || align=&amp;quot;right&amp;quot; | 29 || align=&amp;quot;right&amp;quot; | _swing2.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |              Ven Cloud || align=&amp;quot;right&amp;quot; |  35 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Ven Bomb || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Venom || align=&amp;quot;right&amp;quot; |  35 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Shield || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _on_shield.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |           Shield Party || align=&amp;quot;right&amp;quot; |  20 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | _on_shield.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |          Shield Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Punch || align=&amp;quot;right&amp;quot; |   8 || align=&amp;quot;right&amp;quot; |-10 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Purify || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _heal.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |           Remove Curse || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Ruiner || align=&amp;quot;right&amp;quot; |  55 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Shoot || align=&amp;quot;right&amp;quot; |   9 || align=&amp;quot;right&amp;quot; |-15 || align=&amp;quot;right&amp;quot; | bow.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                Silence || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Slow || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |              Slow fall || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |         Stamina Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |             Stat boost || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Slash || align=&amp;quot;right&amp;quot; |   9 || align=&amp;quot;right&amp;quot; |  4 || align=&amp;quot;right&amp;quot; | _swing2.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Stab || align=&amp;quot;right&amp;quot; |  12 || align=&amp;quot;right&amp;quot; |-20 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Steal || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |        Strength Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |         Strip defenses || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Stun || align=&amp;quot;right&amp;quot; |  10 || align=&amp;quot;right&amp;quot; |  5 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Swing || align=&amp;quot;right&amp;quot; |   6 || align=&amp;quot;right&amp;quot; |  5 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Throw || align=&amp;quot;right&amp;quot; |   5 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _throw.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Thrust || align=&amp;quot;right&amp;quot; |  19 || align=&amp;quot;right&amp;quot; |-17 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |             True sight || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _magic_reveal.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |        Vitality Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                War cry || align=&amp;quot;right&amp;quot; |   7 || align=&amp;quot;right&amp;quot; |  4 || align=&amp;quot;right&amp;quot; | warcry.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |               Weakness || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |          Wisdom Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |             Zo Kath Ra || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing&amp;diff=531</id>
		<title>DM Java/Editing</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing&amp;diff=531"/>
		<updated>2008-10-07T05:20:41Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
*[[DM_Java/Editing/Actions|Actions]]&lt;br /&gt;
*[[DM_Java/Editing/Items|Items]]&lt;br /&gt;
*[[DM_Java/Editing/Monsters|Monsters]]&lt;br /&gt;
*[[DM_Java/Edition/Spells|Spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:DM_Java| ]]&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Actions&amp;diff=530</id>
		<title>DM Java/Editing/Actions</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing/Actions&amp;diff=530"/>
		<updated>2008-10-03T08:04:45Z</updated>

		<summary type="html">&lt;p&gt;Roquen: New page: == Version 2.00 == &amp;#039;&amp;#039;THIS IS A VERY TEMP HACK STUB&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  Items may be assigned up to three player &amp;#039;&amp;#039;actions&amp;#039;&amp;#039;, called Funtion 1-3  * skill * minimum skill level required * power * speed ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Version 2.00 ==&lt;br /&gt;
&#039;&#039;THIS IS A VERY TEMP HACK STUB&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Items may be assigned up to three player &#039;&#039;actions&#039;&#039;, called Funtion 1-3&lt;br /&gt;
&lt;br /&gt;
* skill&lt;br /&gt;
* minimum skill level required&lt;br /&gt;
* power&lt;br /&gt;
* speed&lt;br /&gt;
* charges&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The set of all available actions is hardcoded within the engine and some&lt;br /&gt;
properties of each of each are also hardcoded. The follow table describe these:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Name&lt;br /&gt;
:: the name of the action&lt;br /&gt;
* XP&lt;br /&gt;
::base experience points gained&lt;br /&gt;
* defense&lt;br /&gt;
::defense modifier while active&lt;br /&gt;
* sound&lt;br /&gt;
:: the sound played when activated, &#039;null&#039; indicates none&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
 |+ &lt;br /&gt;
 ! Name&lt;br /&gt;
 ! XP&lt;br /&gt;
 ! defense&lt;br /&gt;
 ! sound&lt;br /&gt;
 |-&lt;br /&gt;
 |        Antidote Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |           Anti-Silence || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Anti-Ven || align=&amp;quot;right&amp;quot; |  35 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Arc Bolt || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Armor || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _magic_shield.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |            Armor Party || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _magic_shield.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |               Backstab || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Bash || align=&amp;quot;right&amp;quot; |  11 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                Berzerk || align=&amp;quot;right&amp;quot; |  40 || align=&amp;quot;right&amp;quot; |-10 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |              Berserker || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Block || align=&amp;quot;right&amp;quot; |   8 || align=&amp;quot;right&amp;quot; | 36 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |              Blow horn || align=&amp;quot;right&amp;quot; |   1 || align=&amp;quot;right&amp;quot; | -4 || align=&amp;quot;right&amp;quot; | horn.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Calm || align=&amp;quot;right&amp;quot; |   1 || align=&amp;quot;right&amp;quot; | -5 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Chop || align=&amp;quot;right&amp;quot; |  10 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _swing2.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Cleave || align=&amp;quot;right&amp;quot; |  12 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |             Climb down || align=&amp;quot;right&amp;quot; |  15 || align=&amp;quot;right&amp;quot; |-15 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Climb up || align=&amp;quot;right&amp;quot; |  18 || align=&amp;quot;right&amp;quot; |-35 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                Conjure || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Crush || align=&amp;quot;right&amp;quot; |  25 || align=&amp;quot;right&amp;quot; | -5 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |               Darkness || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |           Detect curse || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _magic_reveal.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |       Dexterity Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                Disrupt || align=&amp;quot;right&amp;quot; |  10 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Drink || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | gulp.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |              Door open || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |       Dispell illusion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _magic_reveal.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                Dispell || align=&amp;quot;right&amp;quot; |  25 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |             Drain life || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | drain.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |             Drain mana || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | drain.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |           Enhance fist || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |         Enhance weapon || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |            False image || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |           Fleeble mind || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Fluxcage || align=&amp;quot;right&amp;quot; |  12 || align=&amp;quot;right&amp;quot; |  8 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |              Fire Ball || align=&amp;quot;right&amp;quot; |  35 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Ful Bomb || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |        Magic footprint || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Freeze || align=&amp;quot;right&amp;quot; |  22 || align=&amp;quot;right&amp;quot; |-10 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |            Freeze life || align=&amp;quot;right&amp;quot; |  22 || align=&amp;quot;right&amp;quot; |-10 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Frighten || align=&amp;quot;right&amp;quot; |   1 || align=&amp;quot;right&amp;quot; | -4 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Fuse || align=&amp;quot;right&amp;quot; |   1 || align=&amp;quot;right&amp;quot; |  8 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |           Good berries || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Heal || align=&amp;quot;right&amp;quot; |   1 || align=&amp;quot;right&amp;quot; |-20 || align=&amp;quot;right&amp;quot; | _heal.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |          Health Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                    Hit || align=&amp;quot;right&amp;quot; |  16 || align=&amp;quot;right&amp;quot; | 16 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |    Intelligence Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |           Invisibility || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Invoke || align=&amp;quot;right&amp;quot; |  25 || align=&amp;quot;right&amp;quot; | -9 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                    Jab || align=&amp;quot;right&amp;quot; |  11 || align=&amp;quot;right&amp;quot; | -5 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Kick || align=&amp;quot;right&amp;quot; |  13 || align=&amp;quot;right&amp;quot; | -5 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |              Lightning || align=&amp;quot;right&amp;quot; |  35 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |              Bolt Bomb || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |            Mana Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |              Magic bow || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic light || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _light.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic torch || align=&amp;quot;right&amp;quot; |  20 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _light.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |             Magic Shot || align=&amp;quot;right&amp;quot; |  25 || align=&amp;quot;right&amp;quot; |-10 || align=&amp;quot;right&amp;quot; | bow.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |            Spellshield || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _magic_shield.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |      Spellshield Party || align=&amp;quot;right&amp;quot; |  20 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | _magic_shield.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |      Resistance Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |            Magic sword || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |           Magic vision || align=&amp;quot;right&amp;quot; |  40 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | _magic_reveal.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Melee || align=&amp;quot;right&amp;quot; |  24 || align=&amp;quot;right&amp;quot; | -5 || align=&amp;quot;right&amp;quot; | _swing2.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Parry || align=&amp;quot;right&amp;quot; |  17 || align=&amp;quot;right&amp;quot; | 29 || align=&amp;quot;right&amp;quot; | _swing2.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |              Ven Cloud || align=&amp;quot;right&amp;quot; |  35 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |               Ven Bomb || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Venom || align=&amp;quot;right&amp;quot; |  35 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Shield || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _on_shield.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |           Shield Party || align=&amp;quot;right&amp;quot; |  20 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | _on_shield.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |          Shield Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Punch || align=&amp;quot;right&amp;quot; |   8 || align=&amp;quot;right&amp;quot; |-10 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Purify || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _heal.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |           Remove Curse || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Ruiner || align=&amp;quot;right&amp;quot; |  55 || align=&amp;quot;right&amp;quot; | -7 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Shoot || align=&amp;quot;right&amp;quot; |   9 || align=&amp;quot;right&amp;quot; |-15 || align=&amp;quot;right&amp;quot; | bow.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                Silence || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Slow || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |              Slow fall || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |         Stamina Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |             Stat boost || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _spell_cast.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Slash || align=&amp;quot;right&amp;quot; |   9 || align=&amp;quot;right&amp;quot; |  4 || align=&amp;quot;right&amp;quot; | _swing2.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Stab || align=&amp;quot;right&amp;quot; |  12 || align=&amp;quot;right&amp;quot; |-20 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Steal || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |        Strength Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |         Strip defenses || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                   Stun || align=&amp;quot;right&amp;quot; |  10 || align=&amp;quot;right&amp;quot; |  5 || align=&amp;quot;right&amp;quot; | _swing3.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Swing || align=&amp;quot;right&amp;quot; |   6 || align=&amp;quot;right&amp;quot; |  5 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                  Throw || align=&amp;quot;right&amp;quot; |   5 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _throw.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |                 Thrust || align=&amp;quot;right&amp;quot; |  19 || align=&amp;quot;right&amp;quot; |-17 || align=&amp;quot;right&amp;quot; | swing.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |             True sight || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | _magic_reveal.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |        Vitality Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |                War cry || align=&amp;quot;right&amp;quot; |   7 || align=&amp;quot;right&amp;quot; |  4 || align=&amp;quot;right&amp;quot; | warcry.wav &lt;br /&gt;
 |-&lt;br /&gt;
 |               Weakness || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |          Wisdom Potion || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
 |             Zo Kath Ra || align=&amp;quot;right&amp;quot; |   0 || align=&amp;quot;right&amp;quot; |  0 || align=&amp;quot;right&amp;quot; | null &lt;br /&gt;
 |-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java&amp;diff=529</id>
		<title>DM Java</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java&amp;diff=529"/>
		<updated>2008-10-03T05:57:33Z</updated>

		<summary type="html">&lt;p&gt;Roquen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeon Master Java (DMJava) is a remake of the classic game Dungeon Master by FTL/Software Heaven. It is implemented entirely in Java, and is therefore able to run on any platform supporting [[http://java.sun.com/j2se/1.4.2/download.html|Java version 1.4]] or higher with an installed runtime environment (JRE or SDK).  The creator, [[http://homepage.mac.com/aberfield/|Alan Berfield]], is a software engineer at Apple and is currently working on iPod Games.  Visit [[http://homepage.mac.com/aberfield/dmj/index.html|DMJava&#039;s home page]] to download the game which comes with a challenging dungeon.  Further information can be found at the excellent [[http://dmweb.free.fr/?q=node/797|Dungeon Master Encyclopedia]].  The Encyclopedia also provides links to further resources and modifications - the original source files are freely available.&lt;br /&gt;
&lt;br /&gt;
[[image:Dmjava_clonescreenshotdungeonmpl6.jpg]]&lt;br /&gt;
&lt;br /&gt;
The game engine mechanics are different and thus:&lt;br /&gt;
* An easy to use Editor is available, and many custom dungeons [http://www.dungeon-master.com/forum/viewtopic.php?t=23916] [http://dmweb.free.fr/?q=view/CustomDungeons] are available.&lt;br /&gt;
* Monsters are not &amp;quot;stuck&amp;quot; in groups: they are completely free to wander, sometimes occupying a square with other monsters and sometimes not.&lt;br /&gt;
* Monsters can chase you up and down stairs, unlike the original.&lt;br /&gt;
* Custom &#039;Events&#039; are available, including cut scenes such as those in the Eye of the Beholder series.&lt;br /&gt;
* And much, much more!&lt;br /&gt;
&lt;br /&gt;
[[DM_Java/Editing|Creating custom dungeons]]&lt;br /&gt;
&lt;br /&gt;
[[category:dmjava]]&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing&amp;diff=528</id>
		<title>DM Java/Editing</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=DM_Java/Editing&amp;diff=528"/>
		<updated>2008-10-03T05:56:11Z</updated>

		<summary type="html">&lt;p&gt;Roquen: New page:   *Actions *Items *Monsters      &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
*[[DM_Java/Editing/Actions|Actions]]&lt;br /&gt;
*[[DM_Java/Editing/Items|Items]]&lt;br /&gt;
*[[DM_Java/Editing/Monsters|Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:DM_Java| ]]&lt;/div&gt;</summary>
		<author><name>Roquen</name></author>
	</entry>
</feed>