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	<updated>2026-11-11T13:16:42Z</updated>
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	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=Conflux/Places/Guilds&amp;diff=4189</id>
		<title>Conflux/Places/Guilds</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=Conflux/Places/Guilds&amp;diff=4189"/>
		<updated>2026-11-01T07:16:27Z</updated>

		<summary type="html">&lt;p&gt;Antman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Expect this page to be completely re-written.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
*&amp;quot;The Guild&amp;quot; is your starting point in the world of Conflux. &lt;br /&gt;
*This is a safe place where you choose your Champions.&lt;br /&gt;
*Contrary to Chaos Strikes Back, this arrival is safe (at least at the beginning, more on this later), and it can be reached easily from other places. &lt;br /&gt;
*It makes a perfect spot for storing items, saving, and making a backup of your game before exploring a new area.&lt;br /&gt;
*&amp;lt;spoiler&amp;gt;[http://dmwiki.atomas.com/maps/view/conflux/00 Map of level 0]&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interests ===&lt;br /&gt;
*Champion selection.  (See [[Conflux/Advanced Guide for Champion Selection|Advanced Guide for Champion Selection]])&lt;br /&gt;
&lt;br /&gt;
*The Guilds&#039; doors and special Guild items:&lt;br /&gt;
**Initially your Champions are restricted to lower experience levels.&lt;br /&gt;
**Opening more doors with special Guild items makes higher levels for that Guild available.&lt;br /&gt;
**Each Guild has their own Guild item.&lt;br /&gt;
***A Mace for the Fighter Guild.&lt;br /&gt;
***A Throwing Star for the Ninja Guild.&lt;br /&gt;
***A Monk Staff for the Priest Guild.&lt;br /&gt;
***A Corbum for the Wizard Guild.&lt;br /&gt;
**After the first three doors of each Guild are opened, you are required to answer an additional Guild Riddle before you will be allowed to open more doors.&lt;br /&gt;
**At the end of each Guild room is a special wall ornament containing the Guild&#039;s Leader. &lt;br /&gt;
***&amp;quot;Opening&amp;quot; this removes all further level restrictions for that Guild and that Guild Leader&#039;s face or torso will replace the ornament.&lt;br /&gt;
***Click on Guild Leader&#039;s face or torso to add them to your party.&lt;br /&gt;
**In the beginning of the game it is important to collect as many Guild items as possible to open these doors, or you&#039;ll waste your gained experience and won&#039;t become stronger.&lt;br /&gt;
**For three of those locks you can avoid spending an item:&lt;br /&gt;
***The first door of the Wizards&#039; Guild.&lt;br /&gt;
****&amp;lt;spoiler&amp;gt;ZO KATH RA spell&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
***The second door of the Fighters&#039; Guild.&lt;br /&gt;
****&amp;lt;spoiler&amp;gt;Bash it&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
***The second door of the Ninja Guild.&lt;br /&gt;
****&amp;lt;spoiler&amp;gt;Throw an item through the portcullis so it lands on the pressure pad, cheese works well&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*A button north-west of the fountain in the central Guild area allows sole access to the [[Conflux/Places/Room of Fate|Room of Fate]], a small level at the bottom of the dungeon where certain game adjustments can be made.&lt;br /&gt;
&lt;br /&gt;
*There is a ladder in the room accessible after answering the Priest Guild riddle.&lt;br /&gt;
**The ladder leads to a small cemetery containing the graves of Conflux heroes.&lt;br /&gt;
**A Skeleton key can unlock the door to a passageway containing a gold lock and an iron barred door.&lt;br /&gt;
***A button in the [[Conflux/Places/Chamber of Oblivion|Lands of Death]] can open a wall allowing access to this area.&lt;br /&gt;
***&amp;lt;spoiler&amp;gt;The iron barred door, opened with a gold key, reveals an alcove with a Skeleton Key.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Once certain condtions are met, it is possbile for random encounters with giggler and vexirks here!&lt;br /&gt;
&lt;br /&gt;
*It is possible to lose access to the central fountain if a certain door is opened in one of the Guild Leaders&#039; Quest.&lt;br /&gt;
&lt;br /&gt;
=== Connections ===&lt;br /&gt;
*Teleporter to and from [[Conflux/Places/Room of Fate|the Room of Fate]] (via a teleportation button)&lt;br /&gt;
*&amp;quot;FOUL SMELLS&amp;quot; stairs to and from [[Conflux/Places/Sewers|the Sewers]] &lt;br /&gt;
*Stairs to and from [[Conflux/Places/Storage Cellar|the Storage Cellar]]&lt;br /&gt;
*Stairs to and from [[Conflux/Places/Wine Cellar|the Wine Cellar]]&lt;br /&gt;
*Elevator at {0,4,4} initially only from, then also back to [[Conflux/Places/Dwarven Maze|the Dwarven Maze]]&lt;br /&gt;
*Ladder at {0,14,16} down to {38,2,27}, a cemetary deep below the Priests&#039; Guild.&lt;br /&gt;
*The entrance to the [[Conflux/Places/Deathtrap|Deathtrap Dungeon]] used to be here in older Conflux versions.&lt;br /&gt;
[[Category:Conflux/Places|Guilds]]&lt;/div&gt;</summary>
		<author><name>Antman</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=Conflux/Places/Guilds&amp;diff=4188</id>
		<title>Conflux/Places/Guilds</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=Conflux/Places/Guilds&amp;diff=4188"/>
		<updated>2026-11-01T07:11:59Z</updated>

		<summary type="html">&lt;p&gt;Antman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Note: Expect this page to be completely re-written.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
*&amp;quot;The Guild&amp;quot; is your starting point in the world of Conflux. &lt;br /&gt;
*This is a safe place where you choose your Champions.&lt;br /&gt;
*Contrary to Chaos Strikes Back, this arrival is safe (at least at the beginning, more on this later), and it can be reached easily from other places. &lt;br /&gt;
*It makes a perfect spot for storing items, saving, and making a backup of your game before exploring a new area.&lt;br /&gt;
*&amp;lt;spoiler&amp;gt;[http://dmwiki.atomas.com/maps/view/conflux/00 Map of level 0]&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interests ===&lt;br /&gt;
*Champion selection.  (See [[Conflux/Advanced Guide for Champion Selection|Advanced Guide for Champion Selection]])&lt;br /&gt;
&lt;br /&gt;
*The Guilds&#039; doors and special Guild items:&lt;br /&gt;
**Initially your Champions are restricted to lower experience levels.&lt;br /&gt;
**Opening more doors with special Guild items makes higher levels for that Guild available.&lt;br /&gt;
**Each Guild has their own Guild item.&lt;br /&gt;
***A Mace for the Fighter Guild.&lt;br /&gt;
***A Throwing Star for the Ninja Guild.&lt;br /&gt;
***A Monk Staff for the Priest Guild.&lt;br /&gt;
***A Corbum for the Wizard Guild.&lt;br /&gt;
**After the first three doors of each Guild are opened, you are required to answer an additional Guild Riddle before you will be allowed to open more doors.&lt;br /&gt;
**At the end of each Guild room is a special wall ornament containing the Guild&#039;s Leader. &lt;br /&gt;
***&amp;quot;Opening&amp;quot; this removes all further level restrictions for that Guild and that Guild Leader&#039;s face or torso will replace the ornament.&lt;br /&gt;
***Click on Guild Leader&#039;s face or torso to add them to your party.&lt;br /&gt;
**In the beginning of the game it is important to collect as many Guild items as possible to open these doors, or you&#039;ll waste your gained experience and won&#039;t become stronger.&lt;br /&gt;
**For three of those locks you can avoid spending an item:&lt;br /&gt;
***The first door of the Wizards&#039; Guild (&amp;lt;spoiler&amp;gt;ZO KATH RA spell&amp;lt;/spoiler&amp;gt;).&lt;br /&gt;
***The second door of the Fighters&#039; Guild (&amp;lt;spoiler&amp;gt;bash it&amp;lt;/spoiler&amp;gt;).&lt;br /&gt;
***The second door of the Ninja Guild (&amp;lt;spoiler&amp;gt;throw an item through the portcullis so it lands on the pressure pad, cheese works well&amp;lt;/spoiler&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
*A button north-west of the fountain in the central Guild area allows sole access to the [[Conflux/Places/Room of Fate|Room of Fate]], a small level at the bottom of the dungeon where certain game adjustments can be made.&lt;br /&gt;
&lt;br /&gt;
*There is a ladder in the room accessible after answering the Priest Guild riddle.&lt;br /&gt;
**The ladder leads to a small cemetery containing the graves of Conflux heroes.&lt;br /&gt;
**A Skeleton key can unlock the door to a passageway containing a gold lock and an iron barred door.&lt;br /&gt;
***A button in the [[Conflux/Places/Chamber of Oblivion|Lands of Death]] can open a wall allowing access to this area.&lt;br /&gt;
***&amp;lt;spoiler&amp;gt;The iron barred door, opened with a gold key, reveals an alcove with a Skeleton Key.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Once certain condtions are met, it is possbile for random encounters with giggler and vexirks here!&lt;br /&gt;
&lt;br /&gt;
*It is possible to lose access to the central fountain if a certain door is opened in one of the Guild Leaders&#039; Quest.&lt;br /&gt;
&lt;br /&gt;
=== Connections ===&lt;br /&gt;
*Teleporter to and from [[Conflux/Places/Room of Fate|the Room of Fate]] (via a teleportation button)&lt;br /&gt;
*&amp;quot;FOUL SMELLS&amp;quot; stairs to and from [[Conflux/Places/Sewers|the Sewers]] &lt;br /&gt;
*Stairs to and from [[Conflux/Places/Storage Cellar|the Storage Cellar]]&lt;br /&gt;
*Stairs to and from [[Conflux/Places/Wine Cellar|the Wine Cellar]]&lt;br /&gt;
*Elevator at {0,4,4} initially only from, then also back to [[Conflux/Places/Dwarven Maze|the Dwarven Maze]]&lt;br /&gt;
*Ladder at {0,14,16} down to {38,2,27}, a cemetary deep below the Priests&#039; Guild.&lt;br /&gt;
*The entrance to the [[Conflux/Places/Deathtrap|Deathtrap Dungeon]] used to be here in older Conflux versions.&lt;br /&gt;
[[Category:Conflux/Places|Guilds]]&lt;/div&gt;</summary>
		<author><name>Antman</name></author>
	</entry>
	<entry>
		<id>https://dmwiki.atomas.com/w/index.php?title=Conflux/Weapons_Guide&amp;diff=578</id>
		<title>Conflux/Weapons Guide</title>
		<link rel="alternate" type="text/html" href="https://dmwiki.atomas.com/w/index.php?title=Conflux/Weapons_Guide&amp;diff=578"/>
		<updated>2008-10-14T11:33:19Z</updated>

		<summary type="html">&lt;p&gt;Antman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Antman wrote on the [http://www.dungeon-master.com/forum/viewtopic.php?p=90871#90871 forum] :&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I am interested in documenting battle strategies, almost solely for the crypt level. I still don&#039;t know how you&#039;re supposed to kill the black/grey mummy like guys on that level without mace &#039;&#039;&#039;Windu&#039;&#039;&#039; or the &#039;&#039;&#039;Caliburn&#039;&#039;&#039; and &#039;&#039;&#039;Leviathan&#039;&#039;&#039; (which are unique items from the fighter&#039;s and priest&#039;s guilds), the only thing I found which does damage, aside from magic, is &#039;&#039;cleave&#039;&#039; on the &#039;&#039;&#039;Vorpal Blade&#039;&#039;&#039;. I know for all the other monsters, aside from immaterial monsters, the &#039;&#039;&#039;spiked mace&#039;&#039;&#039; is totally dominant compared to anything else, aside from &#039;&#039;&#039;Windu&#039;&#039;&#039;, &#039;&#039;&#039;Caliburn&#039;&#039;&#039; and &#039;&#039;&#039;Leviathan&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Essentially you need three weapons to combat all monsters, so going from best to worst.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Caliburn&#039;&#039;&#039; - &#039;&#039;&#039;Vorpal Blade&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Mace Windu&#039;&#039;&#039; - &#039;&#039;&#039;Caliburn&#039;&#039;&#039; - &#039;&#039;&#039;Spiked Mace&#039;&#039;&#039; - &#039;&#039;&#039;Mace of Order (unique)&#039;&#039;&#039; - &#039;&#039;&#039;Mace of Order&#039;&#039;&#039; - &#039;&#039;&#039;Mace&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Caliburn&#039;&#039;&#039; - &#039;&#039;&#039;Druafang&#039;s weapon (uncursed)&#039;&#039;&#039; - &#039;&#039;&#039;Rapier&#039;&#039;&#039; (the &#039;&#039;&#039;rapier (funeral)&#039;&#039;&#039; and &#039;&#039;&#039;axe (funeral)&#039;&#039;&#039; would be there but they seem to sap your strength now.) The &#039;&#039;&#039;Leviathan&#039;&#039;&#039; is probably in there somewhere as well, but I think it&#039;s too slow. Best to use the &#039;&#039;&#039;Caliburn&#039;&#039;&#039; with it&#039;s &#039;&#039;second attack&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There is some cross over between lists 2 and 3 as both the &#039;&#039;&#039;Spiked Mace&#039;&#039;&#039; and &#039;&#039;&#039;Druafang&#039;s weapon&#039;&#039;&#039; can be effective on one monster. Also, for golems I always use &#039;&#039;punch&#039;&#039;, unless I&#039;ve got the &#039;&#039;&#039;Caliburn&#039;&#039;&#039;, that weapon seems to dominate almost anything. Other than that there&#039;s not much more I&#039;d say about weapon choices. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.dungeon-master.com/forum/viewtopic.php?p=90871#90871 Joramun] adds:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
As for the weapon set, I&#039;d add : &#039;&#039;&#039;Gauntlet of Swiftness&#039;&#039;&#039; to hack golems to pieces. It&#039;s like punching, but on steroids/shrooms/snapdragons: cooldown is instant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Windu&#039;&#039;&#039; is easily found, plus it grants quest points.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Conflux|Weapons Guide]]&lt;/div&gt;</summary>
		<author><name>Antman</name></author>
	</entry>
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