RTC/Items

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Table of Items

Items there is a lot. The first table contains wearable items and provides some details that may assist in identifying the best items and gives you an idea of where to place them in your dungeon.

The second list contains weapons, and provides other details.

Clothes Other
Experience Stats Attributes Hidden Other Weight Amour Other

Body

fighter, ninja, priest, wizard health, stamina, mana str, dex, wiz, vit, anti-mag, anti-fire anti-hunger, anti-thirst, anti-poison, luck, recovery-awake, recovery-asleep food, water, poison, attack%
Black top 0.4 2
Bodice 0.2 2
Breastplate 4.5 4
Brigandine 0.3 2
Cape 0.3 2
Cloak of the night Dex+8 0.4 2
Cloak of the night DM2 Dex+10 0.4 2
Darc 14.1 7
Doublet 0.3 2
Dragon-plate 14.1 7
Elven doublet 0.3 2
Fine robe –top 0.3 2
Fire-plate F+1 10.8 6
Fire-plate F+1 4.7 6
Flamebain a-f+12 5.7 4
Ghi 0.5 2
Halter 0.2 1
Kirtle 0.4 2
Leather jerkin 0.6 3
Leather jerkin DM2 1.1 3
Lyte 10.8 7
Mail-Aketon 6.5 4
Mithral-Aketon 5.2 4
Mithral-mail 5.2 4
Plate 12 6
Plate cursed Luck-50 12 4
Ra 10.8 7
Ra-Sar M+20 7.5 7
Robe-top 0.4 2
Rust 0.4 1
Scale-hauberk 5.4 3
Silk shirt 0.2 2
Tattered shirt 0.4 1
Tech-plate a-m+30 14.1 4
Tunic 0.5 2

Boots

Black boots 1.6 3
Boots of speed 0.3 2
Darc-boots 3.1 7
Dragon-boots 3.1 7
Elven 0.4 2
Fire a-f+4 2.5 5
Greaves 1.6 4
Leather 1.6 3
Leather DM2 1.8 3
Lyte 2.4 7
Mail hosen 1.6 4
Mithral hosen 1 4
Plate 2.8 6
Plate cursed Luck-50 2.8 4
Ra 2.4 7
Ra-Sar 2.2 7
Rust 0.4 1
Sandals 0.6 1
Suede boots 1.4 2
Tech 3.1 5

Head

Armet 1.9 6
Armet-cursed Luck-50 1.9 4
Bandana 0.1 2
Bascinet 1.5 3
Basinet 1.5 3
Berserker helm 1.1 2
Calista 0.4 1
Casque-n-coif 1.6 3
Crown of nerra Wis+10 0.6 1
Darc 3.5 7
Dex helm Dex+10 1.4 3
Dragon 3.5 7
Fire a-f+10 2.1 6
Great helm 2 4
Helmet 1.4 4
Helmet DM2 1.2 4
Horned helm 0.9 4
Lyte 1.7 7
Mail helmet 1.5 4
Ra 1.7 7
Ra sar Dex+15 1.7 5
Rust 0.4 1
Tech Wis+15 3.5 5

Legs

Barbarian hide 0.3 1
Black skirt 0.4 2
Black pants 0.6 2
Blue pants 0.7 2
Darc 9 7
Dragon 9 7
Elven huke 0.3 2
Fine robe –bottom 0.3 2
Fire Str+15 8.1 5
Ghi-trousers 0.5 2
Gunna 0.5 2
Huke 0.3 2
Leather pants 0.8 2
Leather pants DM2 3.5 3
Lyte 7.2 7
Mail-leg 5.3 4
Mithral-huke 4.1 4
Mithral mail 4.1 4
Plate 8 6
Plate cursed Luck-50 8 4
Power towers Str+10 8.1 6
Ra 7.2 7
Ra-Sar 6.2 6
Robe-bottom 0.4 2
Rust 0.4 1
Scale-mail 4.1 4
Tabard 0.4 2
Tattered pants 0.3 1
Tech 9 5
Thigh plates 3.3 4

Neck

Choker 0.1 1
Clan chief gem 0.2 1
Ekkhard cross Ra,a+50 0.3 1
Gem of ages 0.2 1
Illumulet 0.2 1 light+25
Jewel symal 0.2 1
Mezmar Dex+5 0.2 1
Moonstone M+3 0.2 1
Pendant feral W+1 0.2 1
Rune charm 0.2 1
Suzerain M+10 0.3 1
The hellion 0.2 1

Shield

Buckler 1.1 2
Crystal 1 7
Crystal DM2 2.9 7
Darc 4 7
Dragon 4 7
Fire a-f+10 4 5
Hide 1 3
Large 3.4 6
Lyte 3 7
Neta 1.1 7
Ra 3 7
Ra sar 3.2 7
Rust 0.4 1
Sar 3.4 6
Small 2.1 3
Tech a-m+10 4 7
Wood 1.4 4


Non rust-able Items

When you come across a monster that causes rust you may need to know what you can wear. Those items include all items that look like cloth and:

  1. Scale Hauberk
  2. Scale Mail
  3. Calista (crown)
  4. Crown of Nerra
  5. No neck items are rust-able
  6. Crystal Shield
  7. Wooden Shield (of course)

Swords are the only weapon that are rust-able, all swords.

These are only the 'default' rust-able items. Custom dungeons and items may vary.

Weapon Attack Methods

Action Strength Experience Exp min Time Energy
Bash Force 2 f 10 4
Berserk Sharp 25 f 8 30 7
Block Blunt 1 f 1 20 2
Bludgeon force 6 f 10 4
Chop sharp 10 f 3 12 4
Cleave sharp 15 f 3 20 5
Dark dark 25 w 20 1
Flip flip 0 n 1 1
Hack sharp 7 f 3 10 3
Hit blunt 5 f 1 8 2
Jab skill 1 n 6 1
Kick force 1 n 8 1
Lunge blunt 20 f 5 10 4
Melee sharp 20 f 5 20 5
Parry blunt 1 f 1 20 2
Pierce skill 4 n 6 1
Powerswing blunt 10 f 10 2
Pummel skill 3 n 10 4
Punch skill 1 n 3 1
Sever Sharp 20 f 5 20 5
Slash skill 2 f 6 2
Slice skill 2 n 6 2
Stab skill 1 n 3 1
Stun blunt 1 f 3 10 3
Swing blunt 4 f 10 2
Throw throw 150 n 10 1
Thrust blunt 15 f 5 10 4
Vorpal cleave magic 10 w 3 20 5
Vorpal disrupt ghost 25 w 5 20 3
Vorpal jab magic 1 w 6 1
Zo cleave magic 10 w 3 20 5
Zo cut magic 1 w 6 1

Attack Method Meanings

Blunt damage is determined by fighter level, strength and the weight of the weapon.

Sharp is the same as blunt but with a higher emphasis on the characters strength and lower on weight. It also can be used to destroy doors (if the damage is larger than the strength of the door).

Force is the same as blunt but can destroy doors as sharp

Skill is determined by ninja level and dexterity (weight isn't used at all) (slash attack in RTC editor may be incorrect)

Magic is determined by wizard level and wisdom (weight again).

Ghost is identical to magic, but can hit ghosts

Smite would use priest levels + vitality? Weight of object