RTC/Monster Images
Monster images
Here are some monster images not currently in the editor. Icons (size: 32x32) have not been included (yet), just resize one of the images if needed. Instructions:
- Save into the/a 'bitmaps' folder (images may/will need to be renamed slightly)
- Copy info and place under the heading 'New - Bitmaps'
(Sorry if names or offsets of monster are not 100%, easier enough to change the name, the offset may just need to be tweaked). Some of the image background may appear weird in the editor(due to the alpha-channel/blank background), but they end up being fine in the game) (still to come: basic info for clone)
SMALL ICEY
LARGE ICEY
Beast
Beetle
Horned Demon
Mounted Demon
Winged Demon
Malboro
(no 'add bitmap' info)
GREEN DRAGON
Ghost
Goblin
Doom Helm
Kenku
Kuotoa
2 Headed Ogre
Pirahna
Rockey
Swarm
Bugbear
Chimaera
Cube
Flayer
Ghoul
Stone Dragon
Bad guy from EOB3
Bone-faced Snake
Bug
Minotaur with axe
Small Rat
Minotaur with hammer
Wraith
Zombie
Spitting Tree
Carnivorous Tree
Bronto
(no 'add bitmap' info)
Dwarf
(no 'add bitmap' info)
Hairy Bug-man? (EOB)
(no 'add bitmap' info)
Add Bitmap Information
ADD BITMAP_MONSTER_ICEY_SMALL_FRONT FILE=(bitmaps\ICEY_SMALL_ATTACK1.png) SIZE=(82,78) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_BACK FILE=(bitmaps\ICEY_SMALL_BACK.png) SIZE=(66,68) POSITION=(0,65) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_ATTACK FILE=(bitmaps\ICEY_SMALL_FRONT.png) SIZE=(58,74) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_SIDE1 FILE=(bitmaps\ICEY_SMALL_SIDE1.png) SIZE=(60,75) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_ATTACK2 FILE=(bitmaps\ICEY_SMALL_ATTACK2.png) SIZE=(86,74) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_SMALL_SIDE2 FILE=(bitmaps\ICEY_SIDE2.png) SIZE=(78,71) POSITION=(0,70) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_ATTACK1 FILE=(bitmaps\MONSTERS\ICEY_LARGE_ATTACK1.png) SIZE=(172,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_BACK FILE=(bitmaps\ICEY_LARGE_BACK.png) SIZE=(132,136) POSITION=(0,100) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_FRONT FILE=(bitmaps\ICEY_LARGE_FRONT.png) SIZE=(116,148) POSITION=(0,120) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_SIDE1 FILE=(bitmaps\ICEY_LARGE_SIDE1.png) SIZE=(156,150) POSITION=(0,120) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_ATTACK2 FILE=(bitmaps\ICEY_LARGE_ATTACK2.png) SIZE=(172,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ICEY_LARGE_SIDE2 FILE=(bitmaps\ICEY_LARGE_SIDE2.png) SIZE=(156,150) POSITION=(0,120) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEAST_ATTACK FILE=(bitmaps\beast_attack.png) SIZE=(101,175) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEAST_BACK FILE=(bitmaps\beast_away.png) SIZE=(64,137) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEAST_FRONT FILE=(bitmaps\beast_toward.png) SIZE=(67,136) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEAST_SIDE FILE=(bitmaps\beast_side.png) SIZE=(192,120) POSITION=(0,100) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_ATTACK FILE=(bitmaps\beetle-attack.png) SIZE=(156,141) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_BACK FILE=(bitmaps\beetle-away.png) SIZE=(156,141) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_FRONT FILE=(bitmaps\beetle-toward.png) SIZE=(156,141) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_SIDE FILE=(bitmaps\beetle-right.png) SIZE=(156,141) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BEETLE_ATTACK2 FILE=(bitmaps\beetle-cast.png) SIZE=(185,133) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_ATTACK FILE=(bitmaps\DEMON_HORNED_ATTACK1.png) SIZE=(96,102) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_BACK FILE=(bitmaps\DEMON_HORNED_BACK.png) SIZE=(87,110) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_FRONT FILE=(bitmaps\DEMON_HORNED_FRONT1.png) SIZE=(96,102) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_SIDE FILE=(bitmaps\DEMON_HORNED_SIDE.png) SIZE=(120,111) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_ATTACK2 FILE=(bitmaps\DEMON_HORNED_ATTACK2.png) SIZE=(101,106) POSITION=(0,90) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_HORNED_FRONT2 FILE=(bitmaps\DEMON_HORNED_FRONT2.png) SIZE=(96,104) POSITION=(0,72) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_ATTACK1 FILE=(bitmaps\DEMON_MOUNTED_ATTACK1.png) SIZE=(152,197) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_BACK1 FILE=(bitmaps\DEMON_MOUNTED_BACK1.png) SIZE=(137,189) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_FRONT1 FILE=(bitmaps\DEMON_MOUNTED_FRONT1.png) SIZE=(152,197) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_SIDE FILE=(bitmaps\DEMON_MOUNTED_SIDE.png) SIZE=(180,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_ATTACK2 FILE=(bitmaps\DEMON_MOUNTED_ATTACK2.png) SIZE=(152,197) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_FRONT2 FILE=(bitmaps\DEMON_MOUNTED_FRONT2.png) SIZE=(152,197) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_MOUNTED_BACK2 FILE=(bitmaps\DEMON_MOUNTED_BACK2.png) SIZE=(137,189) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_WINGS_ATTACK FILE=(bitmaps\Demon_wings_attack.png) SIZE=(185,232) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_WINGS_BACK FILE=(bitmaps\Demon_wings_away.png) SIZE=(232,232) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_WINGS_FRONT FILE=(bitmaps\Demon_wings_toward.png) SIZE=(186,232) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DEMON_WINGS_SIDE FILE=(bitmaps\Demon_wings_side.png) SIZE=(196,232) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_GREEN_ATTACK FILE=(bitmaps\Green_Dragon_attack.png) SIZE=(240,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_GREEN_BACK FILE=(bitmaps\GREEN_Dragon_back.png) SIZE=(230,186) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_GREEN_FRONT FILE=(bitmaps\GREEN_Dragon_front.png) SIZE=(236,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_GREEN_SIDE FILE=(bitmaps\GREEN_Dragon_side.png) SIZE=(288,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_ATTACK FILE=(bitmaps\Ghostn-attack.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_BACK FILE=(bitmaps\Ghostn-away.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_FRONT FILE=(bitmaps\Ghostn-toward.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOSTN_SIDE FILE=(bitmaps\Ghostn-right.png) SIZE=(123,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(TRUE) SHADED=(TRUE) ADD BITMAP_MONSTER_GOBLIN_ATTACK FILE=(bitmaps\Goblin-attack.png) SIZE=(124,194) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GOBLIN_BACK FILE=(bitmaps\Goblin-away.png) SIZE=(88,184) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GOBLIN_FRONT FILE=(bitmaps\Goblin-toward.png) SIZE=(96,184) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GOBLIN_SIDE FILE=(bitmaps\Goblin-right.png) SIZE=(69,184) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_HELM_DOOM_ATTACK FILE=(bitmaps\Helm_doom-attack.png) SIZE=(180,187) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_HELM_DOOM_BACK FILE=(bitmaps\Helm_doom-away.png) SIZE=(157,219) POSITION=(0,180) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_HELM_DOOM_FRONT FILE=(bitmaps\Helm_doom-toward.png) SIZE=(160,219) POSITION=(0,180) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_HELM_DOOM_SIDE FILE=(bitmaps\Helm_doom-right.png) SIZE=(151,219) POSITION=(0,180) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_ATTACK1 FILE=(bitmaps\Kenku_attack1.png) SIZE=(98,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_ATTACK2 FILE=(bitmaps\Kenku_attack2.png) SIZE=(98,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_BACK FILE=(bitmaps\Kenku_back.png) SIZE=(102,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_FRONT FILE=(bitmaps\Kenku_front.png) SIZE=(104,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KENKU_SIDE FILE=(bitmaps\Kenku_side.png) SIZE=(104,182) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KUOTOA_ATTACK FILE=(bitmaps\Kuotoa-attack.png) SIZE=(109,189) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KUOTOA_BACK FILE=(bitmaps\Kuotoa-away.png) SIZE=(71,165) POSITION=(0,145) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KUOTOA_FRONT FILE=(bitmaps\Kuotoa-toward.png) SIZE=(80,180) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_KUOTOA_SIDE FILE=(bitmaps\Kuotoa-right.png) SIZE=(92,175) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_OGRE_2HEAD_ATTACK1 FILE=(bitmaps\OGRE_2HEAD_ATTACK1.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_OGRE_2HEAD_BACK FILE=(bitmaps\OGRE_2HEAD_BACK.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_OGRE_2HEAD_FRONT FILE=(bitmaps\OGRE_2HEAD_FRONT.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_OGRE_2HEAD_SIDE1 FILE=(bitmaps\OGRE_2HEAD_SIDE1.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_OGRE_2HEAD_ATTACK2 FILE=(bitmaps\OGRE_2HEAD_ATTACK2.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_OGRE_2HEAD_SIDE2 FILE=(bitmaps\OGRE_2HEAD_SIDE2.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_PIRAHNA-ATTACK FILE=(bitmaps\Pirahna-attack.png) SIZE=(107,205) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_PIRAHNA-AWAY FILE=(bitmaps\Pirahna-away.png) SIZE=(107,205) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_PIRAHNA-RIGHT FILE=(bitmaps\Pirahna-right.png) SIZE=(107,205) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_PIRAHNA-TOWARD FILE=(bitmaps\Pirahna-toward.png) SIZE=(107,205) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ROCKEY_ATTACK1 FILE=(bitmaps\ROCKEY_ATTACK1.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ROCKEY_BACK FILE=(bitmaps\ROCKEY_BACK.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ROCKEY_FRONT FILE=(bitmaps\ROCKEY_FRONT.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ROCKEY_SIDE FILE=(bitmaps\ROCKEY_SIDE.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ROCKEY_ATTACK2 FILE=(bitmaps\ROCKEY_ATTACK2.png) SIZE=(160,176) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SWARM_ATTACK FILE=(bitmaps\Swarm-attack.png) SIZE=(264,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SWARM_BACK FILE=(bitmaps\Swarm-away.png) SIZE=(250,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SWARM_FRONT FILE=(bitmaps\Swarm-toward.png) SIZE=(260,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_SWARM_SIDE FILE=(bitmaps\Swarm-right.png) SIZE=(240,250) POSITION=(0,200) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUGBEAR_ATTACK FILE=(bitmaps\BUGBEAR_ATTACK.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUGBEAR_BACK FILE=(bitmaps\BUGBEAR_BACK.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUGBEAR_FRONT FILE=(bitmaps\BUGBEAR_FRONT.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUGBEAR_SIDE FILE=(bitmaps\BUGBEAR_SIDE.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_CHIMAERA_ATTACK FILE=(bitmaps\CHIMAERA_ATTACK.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_CHIMAERA_BACK FILE=(bitmaps\CHIMAERA_BACK.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_CHIMAERA_FRONT FILE=(bitmaps\CHIMAERA_FRONT.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_CHIMAERA_SIDE FILE=(bitmaps\CHIMAERA_SIDE.png) SIZE=(160,176) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_CUBE_ATTACK FILE=(bitmaps\CUBE_ATTACK.png) SIZE=(176,190) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_CUBE_FRONT FILE=(bitmaps\CUBE_FRONT.png) SIZE=(164,190) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_FLAYER_ATTACK FILE=(bitmaps\FLAYER_ATTACK.png) SIZE=(112,190) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_FLAYER_BACK FILE=(bitmaps\FLAYER_BACK.png) SIZE=(112,190) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_FLAYER_FRONT FILE=(bitmapsS\FLAYER_FRONT.png) SIZE=(112,192) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_FLAYER_SIDE FILE=(bitmaps\FLAYER_SIDE.png) SIZE=(120,192) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOUL_ATTACK FILE=(bitmaps\GHOUL_ATTACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOUL_BACK FILE=(bitmaps\GHOUL_BACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOUL_FRONT FILE=(bitmaps\GHOUL_FRONT.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_GHOUL_SIDE FILE=(bitmaps\GHOUL_SIDE.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_STONE_ATTACK FILE=(bitmaps\STONE_DRAGON_ATTACK.png) SIZE=(188,200) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_STONE_BACK FILE=(bitmaps\STONE_DRAGON_BACK.png) SIZE=(194,216) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_STONE_FRONT FILE=(bitmaps\STONE_DRAGON_FRONT.png) SIZE=(186,214) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_DRAGON_STONE_SIDE FILE=(bitmaps\STONE_DRAGON_SIDE.png) SIZE=(288,216) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BADGUY_FRONT FILE=(bitmaps\BADGUY.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BADGUY_ATTACK2 FILE=(bitmaps\BADGUY_ATTACK2.png) SIZE=(160,176) POSITION=(0,0) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BADGUY_ATTACK1 FILE=(bitmaps\BADGUY_ATTACK1.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BADGUY_BACK FILE=(bitmaps\BADGUY_BACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BADGUY_SIDE1 FILE=(bitmaps\BADGUY_SIDE1.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BADGUY_SIDE2 FILE=(bitmaps\BADGUY_SIDE2.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BONE_NAGA_ATTACK1 FILE=(bitmaps\BONE_NAGA_ATTACK1.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BONE_NAGA_ATTACK2 FILE=(bitmaps\BONE_NAGA_ATTACK2.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BONE_NAGA_BACK FILE=(bitmaps\BONE_NAGA_BACK.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BONE_NAGA_FRONT FILE=(bitmaps\BONE_NAGA_FRONT.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BONE_NAGA_SIDE1 FILE=(bitmaps\BONE_NAGA_SIDE1.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BONE_NAGA_SIDE2 FILE=(bitmaps\BONE_NAGA_SIDE2.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUG-ATTACK FILE=(bitmaps\bug-attack.png) SIZE=(84,100) POSITION=(0,80) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUG-AWAY FILE=(bitmaps\bug-away.png) SIZE=(93,41) POSITION=(0,38) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUG-RIGHT FILE=(bitmaps\bug-right.png) SIZE=(91,41) POSITION=(0,38) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_BUG-TOWARD FILE=(bitmaps\bug-toward.png) SIZE=(91,40) POSITION=(0,38) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINOTAUR_ATTACK1 FILE=(bitmaps\Minotaur_Attack1.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINOTAUR_ATTACK2 FILE=(bitmaps\Minotaur_Attack2.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINOTAUR_BACK FILE=(bitmaps\Minotaur_Back.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINOTAUR_FRONT FILE=(bitmaps\Minotaur_Front.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINOTAUR_SIDE1 FILE=(bitmaps\Minotaur_Side1.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINOTAUR_SIDE2 FILE=(bitmaps\Minotaur_Side2.png) SIZE=(160,176) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_RAT_SMALL_ATTACK FILE=(bitmaps\Rat_attack.png) SIZE=(64,64) POSITION=(0,48) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_RAT_SMALL_BACK FILE=(bitmaps\Rat_back.png) SIZE=(63,64) POSITION=(0,48) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_RAT_SMALL_FRONT FILE=(bitmaps\Rat_front.png) SIZE=(59,63) POSITION=(0,48) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_RAT_SMALL_SIDE FILE=(bitmaps\Rat_side.png) SIZE=(112,63) POSITION=(0,50) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINO_ATTACK FILE=(bitmaps\MINO_ATTACK.png) SIZE=(142,174) POSITION=(0,160) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINO_BACK FILE=(bitmaps\MINO_BACK.png) SIZE=(156,180) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINO_FRONT FILE=(bitmaps\MINO_FRONT.png) SIZE=(174,208) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_MINO_SIDE FILE=(bitmaps\MINO_SIDE.png) SIZE=(178,224) POSITION=(0,180) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_WRAITH_ATTACK FILE=(bitmaps\WRAITH_ATTACK.png) SIZE=(128,188) POSITION=(0,110) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_WRAITH_BACK FILE=(bitmaps\WRAITH_BACK.png) SIZE=(128,188) POSITION=(0,148) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_WRAITH_FRONT FILE=(bitmaps\WRAITH_FRONT.png) SIZE=(128,188) POSITION=(0,148) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_WRAITH_SIDE FILE=(bitmaps\WRAITH_SIDE.png) SIZE=(128,188) POSITION=(0,150) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ZOMBIE_ATTACK FILE=(bitmaps\ZOMBIE_ATTACK.png) SIZE=(128,166) POSITION=(0,138) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ZOMBIE_BACK FILE=(bitmaps\ZOMBIE_BACK.png) SIZE=(128,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ZOMBIE_FRONT FILE=(bitmaps\ZOMBIE_FRONT.png) SIZE=(128,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_ZOMBIE_SIDE FILE=(bitmaps\ZOMBIE_SIDE.png) SIZE=(128,164) POSITION=(0,140) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_TREE1_ATTACK FILE=(bitmaps\TREE1_ATTACK.png) SIZE=(192,196) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_TREE1_FRONT FILE=(bitmaps\TREE1_FRONT.png) SIZE=(192,196) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_TREE2_ATTACK FILE=(bitmaps\TREE2_ATTACK.png) SIZE=(224,196) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE) ADD BITMAP_MONSTER_TREE2_FRONT FILE=(bitmaps\TREE2_FRONT.png) SIZE=(224,196) POSITION=(0,170) SCALINGS=(6) TRANSPARENT=(FALSE) SHADED=(TRUE)
Credits
Just in case, if you use any of these graphics in your project could you give credit to:
Solito; Cowsmanaut; The Dungeon-Master Forum; Interplay; ID Software; Kelly; Ralf Hinrichsen, rh.hinne@t-online.de; Alan Berfield; Jorg Nieberg; Adam Garlandand; George Gilbert ...
These images are to used for not for profit projects etc, etc.