Difference between revisions of "Conflux/Levels notes"
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=== Level 07 Notes === | === Level 07 Notes === | ||
− | + | {7,00,21}Kill the Archmaster of Mampang and put the Crown of kings here, 10 COMPETITION POINTS.<br> | |
− | + | {7,4,19}GANDO SAYS THIS IS A MAGICAL LOCK<br> | |
+ | {7,5,15}The White Chambers, sack them, 5 COMPETITION POINTS. GANDO SAYS THIS IS A MAGICAL LOCK<br> | ||
+ | {7,5,21}GANDO SAYS THIS IS A MAGICAL LOCK<br> | ||
+ | {7,10,2}Circus Prize 99 in door side in east facing wall, 1 COMPETITION POINT.<br> | ||
+ | {7,13,19}IAIDO SAYS THERE IS A SECRET PANEL ON THE NORTH WALL... PERHAPS WE CAN SHOVE IT WITH OUR COMBINED STRENGTHS. Walk backwards.<br> | ||
+ | {7,17,4}HAWK... UNCLE... IS IT YOU... BUT WHY...<br> | ||
+ | {7,17,15}LEIF SAYS I COULD BASH THIS DOOR<br> | ||
+ | {7,18,3}Dark Councilor here carries Cerberus, 3 COMPETITION POINTS.<br> | ||
+ | {7,19,1}STAMM SAYS THE POWERGEM IS ORANGE. THIS IS A FAKE.<br> | ||
+ | {7,19,9}GANDO SAYS THIS IS A MAGICAL LOCK<br> | ||
+ | {7,20,2}STAMM SAYS THIS GEM IS DEFINITELY NOT OUR DWARVEN POWERGEM.<br> | ||
+ | {7,20,7}GANDO SAYS THIS IS A MAGICAL LOCK<br> | ||
+ | {7,20,15}Vexirk here carries a Cerberus, 3 COMPETITION POINTS.<br> | ||
+ | {7,23,14}NABI SAYS THE CHAMERLAIN IS THE GUARDIAN OF THE COUNCIL. ONLY MY SHIELD CAN PROTECT US AGAINST HIS TRAPS<br> | ||
+ | {7,25,14}LEIF SAYS WAIT... I COULD BREAK THE SECOND DOOR<br> | ||
+ | {7,27,23}Kill Council here, 10 COMPETITION POINTS.<br> | ||
+ | {7,30,14}Using lockpicks here creates two Coatls.<br> | ||
+ | {7,30,16}GANDO SAYS THIS IS A MAGICAL LOCK<br> | ||
=== Level 08 Notes === | === Level 08 Notes === |
Revision as of 16:38, 31 August 2008
Format
All notes must:
- must start on a newline
- must begin with {l,x,y} where l is the level, and x&y the coordinates. They must be 3 integers, they can be left padded with spaces or 0.
- can end with <br> or <br />
- must end with a new line
Level 00 Notes
{0,0,5}Maleficient Guild.
{0,3,13}Place an axe in the alcove. You may then take it back.
{0,4,4}Dwarven Elevator.
{0,4,9}Fighters Guild.
{0,6,12}Priests Guild.
{0,8,8}Ninjas Guild.
{0,9,3}Place a compass in the alcove. You may then take it back.
{0,9,10}Wizards Guild.
{0,11,13}Place five VEN eggs in the hole.
{0,12,10}Place ten scrolls in the right-hand-side frame at eye level.
{0,11,9}Alchemical oven. Use the oven once before opening each further door, or lose the extra oven uses.
{0,12,7}The fireball spell is unlocked here.
{0,13,18}The is a virtually impossible to see switch on the wall to the south here that opens the door.
{0,13,24}Dungeon entrance.
{0,13,27}To Guilds(0,2).
{0,14,8}The gigglers here carry a flask, 1 COMPETITION POINT.
{0,14,24}Stepping here before going to the pit gives Zed one extra staff.
{0,21,8}LEIF SAYS I COULD BASH THIS DOOR
{0,25,8}GANDO SAYS... I FORSEE A PAINFUL END FOR THIS CORRIDOR...
{0,29,1}There is a shooter to your north which is activated when you go south. But if you go quickly and open the first door on the left, you can safely hide in the doorway.
{0,29,3}NABI SAYS STAND YOUR GROUND. MY SHIELD WILL SAVE US.
{0,29,6}NABI SAYS STAND YOUR GROUND. MY SHIELD WILL SAVE US.
Level 01 Notes
{1,0,19}Zo Liqueur on east wall.
{1,0,25}Using rope on south wall causes death!
{1,3,9}One of the rats in this area carries a Mace.
{1,3,20}Iron key on east facing wall.
{1,4,7}A Zap ring is here, taking it will create a monster behind you at 5,7.
{1,5,2}The waterskin here is cursed, it gives you minimum water.
{1,5,3}Using or clicking on the water fountain will create chewer trees behind you at 5,1.
{1,5,7}Door opened at 7,8.
{1,5,18}Take Sarwine and Silver coin on east facing wall to open wall at 9,13.
{1,7,5}Iron key door, Door is breakable by physical attack saving you an Iron key.
{1,7,7}Door needs lockpicks, need to click 20 times with them before the door opens. Winged key will not work as the door is jammed.
{1,7,8}Secret switch in the doorway here, opens door at 5,7, needs 5 clicks before doors opens.
{1,8,8}To the Sewers.
{1,9,0}Gold key door, Door is breakable by magic saving you a Gold key.
{1,9,2}Iron key door.
{1,9,9}Fountain of Wisdom. Click on this fountain for a map scroll, map starts from 21,09, follow dotted line from there to open wall at 27,19, jump down pit to get to lost wand area.
{1,9,12}Monks staff on south facing wall.
{1,9,13}This wall will go away when you find a particular wine bottle in the Wine Cellar, 5,18 on east facing wall, take wine and silver coin to open wall.
{1,9,15}Supplies for the strong, Shuriken, Gold Coin, Gaefusilvr, Silver Coin, taking Scimitar restarts closing door if jammed.
{1,9,20}To the Temple and the Sewers.
{1,9,25}Iron key door, lock on western side, switch to open on eastern side saving an Iron key.
{1,10,0}Gold key here.
{1,10,7}Stepping here closes a pit behind you at 10,6. It also takes the rope away unless you grab it really quickly. I once got the rope by enticing a Giggler onto the square. Evidently, he picked it up and when he died the rope was where I could reach it.
{1,10,15}Supplies for the strong, door will close on party, place branch in door socket once door has begun closing to jam it. Sometimes doesn’t work, random chance? Save and load and keep trying.
{1,10,22}Door opened at 14,25.
{1,11,2}Iron key here.
{1,11,4}Iron key door.
{1,11,5}Clicking on fountain on the south facing wall removes wall at 12,6.
{1,13,17}Door opened at 13,18.
{1,13,18}Switch on east facing wall opens door at 13,17.
{1,13,27}Teleport to {00,00,02}.
{1,14,3}Copper coin in east facing wall.
{1,14,6} A Rat just west of this pit keeps this pit closed.
{1,14,25}Switch on east facing wall opens door 10,22.
{1,15,3}Door of Answers, opened at 23,0.
{1,16,0}Switch on west facing wall closes PitD at 19,3.
{1,18,4}Placing/taking items from the alcove on the east facing wall opens/shuts PitD at 19,03.
{1,18,28}Teleport to {04,31,11}.
{1,20,4}Placing/taking items from the alcove on the west facing wall opens/shuts PitD at 19,03.
{1,20,18}Throw item across pit to close pit. Jumping down this pit is an easy way to reach the Aquantana place in the Sewers.
{1,21,28}A Rat Generator (Steaks and furs!!) Good for collecting furs for the fur trader. Seems to work forever. The trigger is around the wall to the south.
{1,22,0}Door opened by placing item on square at 20,1.
{1,22,18}Cross key on east facing wall.
{1,23,0}Place scroll in fountain in west facing wall to open door at 15,3. Do not use the Challenge Scroll!
{1,23,1}Secret switch here opens door at 23,2.
{1,23,2}Square key door. Can be open by a switch at the eastern side at 23,1 saving a square key.
{1,23,31}Mace here.
{1,24,16}Winged key door, other side can be reached, saving winged key.
{1,24,18}Door opened at 26,18.
{1,24,19}Square key on east facing wall.
{1,25,13}Placing Zo Liqueur, a Ven Egg and a Kath Vinegar on west facing wall create a flask at 24,12 on north facing wall. 1 COMPETITION POINT.
{1,25,18}Place torch in torch holder to open door at 25,19.
{1,25,19}Door opened at 25,18.
{1,26,18}Place torch in torch holder here to open door at 24,18.
{1,27,19}To open wall see 9,9.
{1,28,19}Monk staff in west facing wall.
{1,28,27}Cross key door, opened from western side, eastern can be reached saving a Cross key.
{1,31,11}Teleport to 00,29,11.
Level 02 Notes
{2,12,10}GANDO SAYS I SENSE THIS PIT LEADS TO THE SEWERS
{2,18,16}ZED READS THE RUNES ON THE STAINED GLASS WINDOW.... A ROSE ON MANURE. A GEM INSIDE THE MUD A MIRACLE AMONG EVIL. DELICACY FROM STONE. Place a Snapdragon in the alcove for an Onyx key to open the door.
{2,21,13}GANDO SAYS I SENSE THIS PIT LEADS TO THE SEWERS
{2,23,9}This door is lockpickable.
{2,23,16}CURSED.
{2,25,0}Teleport to 02,31,19.
{2,25,12}GANDO SAYS I SENSE THIS PIT LEADS TO THE SEWERS
{2,25,13}Teleport to 07,06,25.
{2,28,21}The Long lost want appears in the east wall, 5 COMPETITION POINTS.
{2,30,19}Teleport to 02,19,00.
{2,31,18}Spell unlocked, Thunder, OH GOR
Level 03 Notes
{3,0,0} A stairway from an upper level.
{3,0,26}Spell unlocked, Treasure Detection, OH IR ROS.
{3,2,13} Knight spawns here who carries a Divine Mask.
{3,4,23}GANDO SAYS I SENSE AN AMBUSH
{3,9,0} A stairway to a lower level.
{3,17,00}ZED SAYS THESE RUNES MEAN DEEP END
{3,19,2} The tree here carries the Funeral thron. 1 COMPETITION POINT.
{3,19,3} PitD.
{3,20,24}THE BONE DOLL SINGS...IT S JUST A SPRING CLEAN FOR THE MAY QUEEN
{3,27,2}GANDO SAYS I SENSE THIS PIT LEADS TO THE DWARVEN FORTRESS
{3,27,5}GANDO SAYS I SENSE THIS PIT LEADS TO THE DWARVEN FORGES
{3,27,8}GANDO SAYS I SENSE THIS PIT LEADS TO THE DWARVEN FORTRESS
{3,27,30} Knight spawns here who carries Holy Greaves.
Level 04 Notes
{4,2,7}ZED SAYS MORE PRECISELY... LEFT DANGER.
{4,2,15}ZED SAYS MORE PRECISELY... LEFT DANGER
{4,2,24}The dwarven treasure is beyond, to remove this wall walk on squares 24,29 21,17 19,30 and 19,17 in that order.
{4,6,12}ZED SAYS MORE PRECISELY... RIGHT DANGER.
{4,6,21}ZED SAYS MORE PRECISELY... LEFT DANGER
{4,8,7}ZED SAYS MORE PRECISELY... RIGHT DANGER
{4,9,26}Dwarven Treasure here, 1 COMPETITION POINT.
{4,11,1}IAIDO SAYS THIS WALL IS ABOUT TO CRUMBLE
{4,11,3}IAIDO SAYS THIS WALL IS ABOUT TO CRUMBLE
{4,14,9}Entrance to Fur Trader here, 1 COMPETITION POINT.
{4,16,11}GANDO SAYS I SENSE THIS PIT LEADS TO THE CRYPT
{4,18,15}ZED SAYS... THOSE RUNES TRANSLATE ROUGHLY AS THE REPOSITORY. You need an Iron Key to enter and for each future entry so it's best to do all the riddles down here in one go. The answers are Thorn, Ven Egg, Skullseeds, Leather Boots, Mirror of Dawn, Rope, Dragon Heart and Torch.
{4,19,17}Four
{4,19,30}Three
Level 05 Notes
{5,4,7}If you have Iaido in your party you can activate a special here, attempt to lockpick the door, then walk in front of the thief for a message, then release him and let him move to 02,06 then place lockpicks plus a gold coin beneath him on the ground and wait, may take a while.
{5,6,21}Meet Lich Vecna here, 1 COMPETITION POINT. Spell unlocked Vampiric Stavation, ZO VEN SAR
{5,6,22}Funeral mace is here, 1 COMPETITION POINT.
{5,7,16}ZED SAYS WE SHOULD NOT STAY HERE... NO MORTAL CAN FIGHT A LICH...
{5,20,3}GANDO SAYS THIS PIT LOOKS DEADLY
{5,25,2}STAMM SAYS THIS PIT IS THE ONLY REMAINING WAY TO THE MORIA. ONLY THE STRONG ONES CAN SURVIVE THERE.
{5,25,23}Spell unlocked, Holds Back Vecna Minions, ZO EW NETA.
Level 06 Notes
{6,0,14}LEYLA SAYS BEAUTIFUL GEM... I THINK I COULD RETRIEVE IT WITH A DAGGER...
{6,0,28}Riddle: Iron Key.
{6,0,31}Riddle: Gauntlets.
{6,2,1}Riddle: Scroll.
{6,2,21}Riddle: Sarwine.
{6,2,30}Riddle: Rope.
{6,6,4}Riddle: Bones.
{6,7,18}Riddle: Bow.
{6,8,12}ALEX SAYS STRANGE... I WAS SURE THERE WERE THREE PAIRS... SOME THIEVES MUST HAVE DISCOVERED THIS STASH.
{6,8,13}ALEX MUMBLES SOMETHING ABOUT HIDEOUTS AND OPENS A SECRET DOOR
{6,8,18}Riddle: Club.
{6,9,18}Riddle: I think it was boots...? Can't remember though.
{6,9,23}Riddle: Gaefusilfr.
{6,12,14}Riddle: Arrow.
{6,12,24}Scorching whip here, 1 COMPETITION POINT.
{6,13,3}Riddle: Cape.
{6,16,12}Riddle: The Shinning.
{6,19,21}Riddle: Wooden Shield.
{6,20,20}Dragon helm on east facing wall, 3 COMPETITION POINTS.
{6,21,20}Spell unlocked, Ultimate Sacrifice, ZO BRO NETA.
{6,21,23}GANDO SAYS I THINK THIS PIT LEADS TO A PRISON
{6,23,3}Riddle: Boulder.
{6,23,21}Door lockpickable.
{6,23,23}Furx, the weapon of Druafang here, 3 COMPETITION POINTS.
{6,24,3}STAMM SAYS THIS PIT IS THE ONLY REMAINING WAY TO THE MORIA. ONLY THE STRONG ONES CAN SURVIVE THERE.
{6,26,20}THE BONE DOLL SINGS... AND IT MAKES ME WONDER
{6,27,6}CHANI SAYS THOSE BABY WORMS... IF WE COULD DROWN ONE WE COULD OBTAIN THE WATER OF DEATH
{6,27,8}Kill the Mothers of the Egg Chamber here, 1 COMPETITION POINT.
{6,27,27}Riddle: Scroll.
{6,29,14}Riddle: Torch.
{6,29,30}Throw corbums at these doors to Free the Leader of the Council, 10 COMPETITION POINTS.
Level 07 Notes
{7,00,21}Kill the Archmaster of Mampang and put the Crown of kings here, 10 COMPETITION POINTS.
{7,4,19}GANDO SAYS THIS IS A MAGICAL LOCK
{7,5,15}The White Chambers, sack them, 5 COMPETITION POINTS. GANDO SAYS THIS IS A MAGICAL LOCK
{7,5,21}GANDO SAYS THIS IS A MAGICAL LOCK
{7,10,2}Circus Prize 99 in door side in east facing wall, 1 COMPETITION POINT.
{7,13,19}IAIDO SAYS THERE IS A SECRET PANEL ON THE NORTH WALL... PERHAPS WE CAN SHOVE IT WITH OUR COMBINED STRENGTHS. Walk backwards.
{7,17,4}HAWK... UNCLE... IS IT YOU... BUT WHY...
{7,17,15}LEIF SAYS I COULD BASH THIS DOOR
{7,18,3}Dark Councilor here carries Cerberus, 3 COMPETITION POINTS.
{7,19,1}STAMM SAYS THE POWERGEM IS ORANGE. THIS IS A FAKE.
{7,19,9}GANDO SAYS THIS IS A MAGICAL LOCK
{7,20,2}STAMM SAYS THIS GEM IS DEFINITELY NOT OUR DWARVEN POWERGEM.
{7,20,7}GANDO SAYS THIS IS A MAGICAL LOCK
{7,20,15}Vexirk here carries a Cerberus, 3 COMPETITION POINTS.
{7,23,14}NABI SAYS THE CHAMERLAIN IS THE GUARDIAN OF THE COUNCIL. ONLY MY SHIELD CAN PROTECT US AGAINST HIS TRAPS
{7,25,14}LEIF SAYS WAIT... I COULD BREAK THE SECOND DOOR
{7,27,23}Kill Council here, 10 COMPETITION POINTS.
{7,30,14}Using lockpicks here creates two Coatls.
{7,30,16}GANDO SAYS THIS IS A MAGICAL LOCK