Difference between revisions of "RTC/Mechanisms"
(added simple mechanisms (from 1st two levels DM)) |
(most of DM mechanisms) |
||
Line 19: | Line 19: | ||
'''Door to open/close on when something comes near''' | '''Door to open/close on when something comes near''' | ||
− | =pressure plate | + | |
− | =object (eg door/pit) | + | = ''pressure plate'' + ''trigger'', operated by party/object/monster/etc, targets the door |
+ | |||
+ | = ''object'' (eg door/pit) | ||
'''Levers/buttons to open/close objects/remove/add moveable walls''' | '''Levers/buttons to open/close objects/remove/add moveable walls''' | ||
− | =lever/button | + | |
− | =object (eg door/pit or moveable wall-visible) | + | = ''lever/button'', Toggle/deactivate, operated by mouse, targets the object (constant weight option) |
+ | |||
+ | = ''object'' (eg door/pit or moveable wall-visible) | ||
'''Key to open doors''' | '''Key to open doors''' | ||
− | |||
− | |||
+ | = ''key hole'', toggle, operated key (type), destroy item, disable self, targets door | ||
+ | |||
+ | = ''door'' + ''doorframe'' | ||
'''Invisible object visible''' | '''Invisible object visible''' | ||
− | = trigger | + | |
− | = object (eg writing/pit/alcove) | + | = ''trigger'', activate, targets object, (constant weight/release options) |
+ | |||
+ | = ''object'' (eg writing/pit/alcove) | ||
'''Monster boundary''' | '''Monster boundary''' | ||
− | |||
− | '''Multiple switches | + | = ''teleporter'', active, operated by monster, targeting floor tile before teleporter |
− | = switch | + | |
− | = counter | + | '''Multiple switches need to open door''' |
− | = door + doorframe | + | |
+ | = ''switch'', toggle, targeting counter (times the number of switches needed) | ||
+ | |||
+ | = ''counter'', deactivate, count set to number of switches, targets door | ||
+ | |||
+ | = ''door'' + ''doorframe'' | ||
+ | |||
+ | '''Object used to open door''' eg coin for fountain | ||
+ | |||
+ | = ''fountain'', operated by coin, activate, disable self, delay 1/6, targets relay and action + ''relay'', number 1, operation equal to, deactivate, targets door + ''Action'', swap mouse, object 1 coin | ||
+ | |||
+ | '''Coin slot activates object''' | ||
+ | |||
+ | = ''coin slot'', trigger, operated by coin type, toggle, destroy item, targets object | ||
+ | For multiple coins needed, use relay similar to ‘multiple switches’. | ||
+ | |||
+ | = ''object'' (eg door or alcove) | ||
+ | |||
+ | '''Hit and run type object''' (move 5 spaces to get through a moveable wall) | ||
+ | |||
+ | = ''wall switch'', operated by mouse, activate, delay 12 (=2sec), targets moveable wall + ''wall switch'', operated by mouse, deactivate, targets moveable wall | ||
+ | |||
+ | = ''moveable wall'', visible | ||
+ | |||
+ | = ''switch'' on the other side of wall deactivating it if you intend to go back that way | ||
+ | (Delay used for moving one space 6 (1sec)) | ||
+ | |||
+ | '''Click and throw''' (teleporter 2 paces away) | ||
+ | |||
+ | = ''wall switch'', operated by mouse, deactivate, delay 10, targets teleporter + ''wall switch'', operated by mouse, activate, targets teleporter | ||
+ | |||
+ | = ''teleporter'', inactive, targeting pressure pad | ||
+ | |||
+ | = ''pressure pad'', operated by all, deactivate, targeting pit | ||
+ | |||
+ | = ''pit'', open | ||
+ | |||
+ | '''Monster generation due to pressure pad''' | ||
+ | |||
+ | = ''pressure pad'', operated by party, activate, targeting generator | ||
+ | |||
+ | = ''generator'', monster of choice, total 0, health of choice, recharge in ??? | ||
+ | |||
+ | '''Torch sconce''' | ||
− | '' | + | = ''Torch sconce'', operated by mouse, alternate state + ''weapon_torch'' item |
− | |||
− |
Revision as of 07:39, 9 June 2009
Mechanisms
These help add special effect to the dungeon, such as having doors or pits opening and closing by themselves; or even a shop where you can spend your hard earned money; and much much more.
Mechanisms may be placed anywhere in the dungeon and they come in a range of abilities.
Here are some of the basics:
Toggle = trigger the object eg open, then on the next trigger close
Activate/active = open pit, closed door, useable teleporters etc
Deactivate/inactive = closed pit, open door etc
= means objects on a new tile
+ means another object on same tile
Door to open/close on when something comes near
= pressure plate + trigger, operated by party/object/monster/etc, targets the door
= object (eg door/pit)
Levers/buttons to open/close objects/remove/add moveable walls
= lever/button, Toggle/deactivate, operated by mouse, targets the object (constant weight option)
= object (eg door/pit or moveable wall-visible)
Key to open doors
= key hole, toggle, operated key (type), destroy item, disable self, targets door
= door + doorframe
Invisible object visible
= trigger, activate, targets object, (constant weight/release options)
= object (eg writing/pit/alcove)
Monster boundary
= teleporter, active, operated by monster, targeting floor tile before teleporter
Multiple switches need to open door
= switch, toggle, targeting counter (times the number of switches needed)
= counter, deactivate, count set to number of switches, targets door
= door + doorframe
Object used to open door eg coin for fountain
= fountain, operated by coin, activate, disable self, delay 1/6, targets relay and action + relay, number 1, operation equal to, deactivate, targets door + Action, swap mouse, object 1 coin
Coin slot activates object
= coin slot, trigger, operated by coin type, toggle, destroy item, targets object For multiple coins needed, use relay similar to ‘multiple switches’.
= object (eg door or alcove)
Hit and run type object (move 5 spaces to get through a moveable wall)
= wall switch, operated by mouse, activate, delay 12 (=2sec), targets moveable wall + wall switch, operated by mouse, deactivate, targets moveable wall
= moveable wall, visible
= switch on the other side of wall deactivating it if you intend to go back that way (Delay used for moving one space 6 (1sec))
Click and throw (teleporter 2 paces away)
= wall switch, operated by mouse, deactivate, delay 10, targets teleporter + wall switch, operated by mouse, activate, targets teleporter
= teleporter, inactive, targeting pressure pad
= pressure pad, operated by all, deactivate, targeting pit
= pit, open
Monster generation due to pressure pad
= pressure pad, operated by party, activate, targeting generator
= generator, monster of choice, total 0, health of choice, recharge in ???
Torch sconce
= Torch sconce, operated by mouse, alternate state + weapon_torch item