Difference between revisions of "Conflux/Zan's Exploration Guide"

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Revision as of 19:46, 22 December 2021

<A NAME="table1">

Tabelle 2: My Walkthrough

</A>

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Who






What
G4 Leif Iai-do Zed Gan-do M4 M4-1 M1

















Special Notes Regarding the Champions








G4








Keep in mind, that a group of 4 champions doesn't level up as fast as a single champion... (and it needs more food...)








Iaido








Be careful using the Shuriken. You really don't want it to vanish in a pit or behind a locked grate door in case you miss the enemy.








M*








Suicide and resurrection is not an option!


























Prelude for the Maleficients – Some Considerations
(maybe interesting for other groups also)








Summary
We consider four important points here for the Maleficients:
1. Combat
2. Water
3. Branches
4. Mana
5. Light

These points might be of interest for other groups also...








Combat








Combat is hard for the Maleficients. Rats are easy, because they are silly enough to walk under doors immediately to follow you (and you can attack them from behind). But the Chewer Trees don't do this that quickly. This makes the fight rather long, which in turn often results in food shortage.

Avoid fighting Chewer Trees with the Maleficients too early!








Water








There are three Waterskins available (and 4 options to get them) in the early game:

1. One in the Chewers room in the Storage Cellar – although it is not a good one (you need to click half a day for drinking...).
2. One behind the Iron Key door to the right of the entrance to the Storage Cellar. You can bash this door (but Maleficients are to weak for this) or use an Iron Key.
3. One in the Cellar in the "Supplies for the Strong". For this one you need to be strong – which is no problem. Furthermore, you need a Branch – which is a problem that will be considered in the section "Branches" below.
4. You can get the last Waterskin also without a Branch and with low Health. It just needs a little more running around...

We want a good Waterskin – so only options 2-4 remain.








Option 1

In case it takes you too long to get the Waterskin (or if you have doubts about this) you can take the one in the Chewers room in between to survive. The Chewers there can be circumvented without fighting them (see option 2)!








Option 2

Maleficients use an Iron Key (or some SAR Wines...) while other Champions just bash the door.

To avoid being trapped by the Chewers, I recommend the following strategy for the Maleficients (other Champions of course can just kill them): if the Chewers are in their room you have enough time to take the Waterskin. If they are near the stairs, go up and down the stairs until they are on the right side (!). Now lure them into their room, where you can circumvent them. Then run to take the bag with the Waterskin and return up the stairs.

Thus you can gain the Waterskin – but you also activate a Chewer generator that generates another 4 Chewers in the Chewers room. This might make it difficult to get the Corbum behind the northern door later.








Option 3

The problem with Waterskin 3 is to get the necessary health to take the Supplies for the Strong (and you might be disturbed by Rats or Gigglers...). You can fight doors (which is quite boring) or Cave Rats in the Rat Lair (which is dangerous and time consuming). I have tested it both with doors and rats for most groups (especially also for M1) and always got the Supplies for the Strong and the Waterskin in time with a reserve of about 50% water left.








Option 4

You can re-open the door to the "Supplies for the Strong" if you take the Monk Staff of the "More Supplies for the Strong". My approach makes use of this fact. More on this later.








RESULT

I will use option 4 in this guide and take the Supplies of the Strong without worrying about a Branch! Yes, this is possible...

If you want to try out option 2, go to the Storage Cellar immediately after receiving the FUL spell! Then you can continue with the southern part of the Cellar and the Rat Lair.

If you prefer option 3, go down to the Sewers immediately after Aim 1 and get one as described in section "Branches". Then after receiving the FUL spell, go to the Rat Lair until you are strong enough for the Supplies for the Strong. Then you can continue with the southern part of the Cellar

















Branches








You can find five Branches in the early game:
1. Kill the Chewer Trees in the Storage Cellar.
2. Down the foul smelling stairs to the Sewers in the eastern corner is one just lying around.
3. Or kill the Chewer Tree there.
4. Behind the Solid Key door in the north-eastern part of the Cellar.
5. One lies in the Supplies fo the Strong – great...








Since we don't want to fight Chewers, 1. and 3. are not an option (and of course 5. isn't also).

To get the 4th Branch means some running to get the Solid Key first – and lots of chances to meet rats, which means additional running... Good chances to run out of food or water...

So, what about the second? You can go down the foul smelling stairs to the Sewers. If you just run into the eastern corner, you might be trapped by the Chewer Tree there. So, lure the tree to the square south of the pit (while you are east of it). Now rush to the East and get the Branch. Rush back and up the stairs. This would be a good solution – but unfortunately, if the Chewer Tree has left his origin square it might block your way making this solution impossible.








This leads us to option 3 again. But wait – what if the Chewer Tree would already be dead? Yes, this is possible! Before champion selection do the path down the foul smelling stairs, where Gando gets his second Corbum. Make sure that you rush over the Chewer Tree (just as you rush over the Flame in front of the Maleficient Guild). After champion selection go down to the Sewers again as fast as possible. If you are fast enough, you can return here, before the tree respawns and easily take the Branch.
You might also find an additional Branch here from the earlier killed Chewer. And also a Chewer Pod if you are lucky.








Mana








The Maleficients start with 0 Mana. This is not a problem if you select all 4 Maleficients, since they can pray with the Bone Doll. But it is a problem if you select only one Maleficient. You need to equip him with mana spending items to gain Priest and Wizard experience. In the early game, you'll find a Monk Staff (+2 Mana) and a Moonstone (+3 Mana). This is sufficient to cast either the YA spell or the FUL spell in two steps.

Note: since praying does not consume Mana, you can additionally use the YA and/or FUL spell, to gain even more experience.








Light








Since the Maleficients can't carry much stuff, it is important to reduce the number of needed torches. So we need the light spell as soon as possible (remember: we don't use spells before detection to make things harder...). The spell can be found after the first door of the Wizard Guild, which can be opened with a Plasma found quite early.








Fireball








Fireball makes life much more easy. So we try to get this spell as early as possible. More on this later.








Summary








So, this is the plan for the beginning:
1. Before champion selection, go down "Gando's way" and step over the Chewer in the Sewers.
2. Resurrect/reincarnate champions.
3. Go down to the Sewers and take a Branch (only for option 3!)
4. Go to the Wine Cellar.
5. Kill the Giant Cave Rat (not mentioned before, but useful...).
6. Get the Monk Staff and the Moonstone.
7. Get the Plasma.
8. Open the first door to the Wizard Guild.
9. Get the light spell.
10. Then we care about water and food.



































Aim 0 – "Before" Start (Ghost)
X X X X X X X X If you are planning to play with Zed or don't have a plan yet: step to the right to pray. This will give Zed an extra Monk Staff later.
Note: I do this always, just in case other effects are triggered – who knows?
X X X X X X X X Step onto the Black Flame in front of the Maleficient Guild to kill it.
X X X X X X X X If you are planning to play with Gando or don't have a plan yet: do "Gando's Way" down the foul smelling stairs through the Sewers: go in front of the "FOUL SMELLS..." stairs and go: 5xFront 3xRight 1xBack 10xFront 2xLeft 6xFront (fast!) Right Front Right 2xFront 3xLeft 1xBack 3xFront and you'll back to the starting point. This will give Gando an extra Corbum later.
Note: I also do this always, just in case other effects are triggered.
X X X X X X X X Important Note: do always "Gando's way"!
Make sure that you rush over the Chewer Tree in the Sewers – but do not kill it in the niche where it spawns. You might later find an additional Branch (and a Chewer Pod if you are lucky) here.

















Finished / TBD








This section lists all open stuff that has been detected, but not yet been explored or done:
- stairs, ladders, teleporters, ... not yet used
- doors not yet opened
- corridors not yet used
- riddles not yet solved
- enemies not yet defeated
And so on.

"X" means: done (or not relevant)
"---" means: to be done.
If all groups have an "X", the entry is removed next time.

Background colours:
Yellow: new
Green: old
Light Grey: finished, will be removed next time
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Wine Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers


























Aim 1 – The Guilds – Champion Selection
X X X X X --- --- --- Reincarnate champion(s).
--- --- --- --- --- X X X Resurrect champion(s).
--- --- --- --- --- --- X --- Kill 3 champions by running against walls.


























Aim 2 – Character Equipment
--- --- --- --- --- X X X M*: don't forget to take the stuff that appears in the alcove oppposite of the Maleficient Guild.

M4, M4-1: Use the Bone Doll for praying from time to time.
X X X X X X X X Gather the rocks and torches where you fell down. One of the torches is burnt out but the other is the best one in the beginning (and there is use for burnt out torches also...). Even the boulders can be useful...
--- --- --- --- --- X X --- Gain experience.
M4, M4-1: Go down the foul smelling stairs and the next one and pray once.
X X X X X X X X Take the start equipment in the Guilds – especially the Challenge Scroll.
--- --- --- --- --- --- --- --- Behind the doorway to the Guilds is an inscription "To the Room of Fate" and a button. Pressing the button teleports you there (save game before doing this). In the Room of Fate you can train to deal with Gigglers. Don't waste too much time with them – you get almost no experience points here (1 XP per spell and hit) but lose food and water. This is only helpful if you are completely new to the game and don't know what Gigglers do... Best reload afterwards.

Furthermore, you can also make your life harder here...

I don't press this button.
--- --- --- --- --- X X X M*: Take only absolutely necessary stuff with you, because of your low stamina. And the stamina decreases when you just walk even if you don't carry any load...

So, I normally take only one torch for light, later also one torch for closing Pit D and the Bone Doll for praying (and the Challenge – just to make sure that I don't forget it...).
X X X X X X X X Create your camp here. Put unimportant stuff onto the ground and important stuff into the Alcove where you found the Challenge. When opening Guild doors, you will get more alcoves to store and sort important stuff.

















Statistics
--- --- --- --- --- 2222 2 --- Champion Levels (total levels per champion)
1122 1000 0100 0020 0002 --- --- --- Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
1 --- 1 --- --- --- --- --- Unimportant Scrolls

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Wine Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers


























Aim 3 – Open Guild Doors
X --- X --- --- --- --- --- Use the Shuriken to open the first door of the Ninja Guild.
X --- X --- --- --- --- --- Take the YA KATH Scroll.
X --- --- X --- --- --- --- Use a Monk Staff to open the first door of the Priest Guild.
X --- --- X --- --- --- --- Take the Bag. Inside is a scroll "Press out Chewer Pods for a curing juice" which is useless after reading and understanding. But even useless things have their use in this game...
X --- --- X --- --- --- --- Keep the other one until you have better weapons.
X --- --- --- X --- --- --- G4, Gando: Do not use the Corbums yet for the Wizard Guild!

















Start Equipment
X X X X X X X X The Challenge
X X X X X X X X Torch
--- --- --- --- --- X X --- Bone Doll
X X --- --- --- --- --- --- Mace
X --- --- X --- --- --- --- Monk Staff

















Statistics
--- --- --- --- --- --- --- --- Champion Levels (total levels per champion)
0110 --- 0100 0010 --- --- --- --- Guild doors opened (Fighter, Ninja, Priest, Wizard)
1012 1000 --- 0010 0002 --- --- --- Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
1 --- --- 1 --- --- --- --- Bags
3 --- 2 1 --- --- --- --- Unimportant Scrolls


























Aim 4 – The Wine Cellar








Summary
Kill the Giant Cave Rat to find a Mace.
Kill the small rats if you encounter them.
Open a passage to the Cellar.
We also go here to find just a useless scroll...

Note: we don't waste time searching for Iron Key or ZO Liqueur (torches don't burn forever – at least most of them...). We'll take them later.

















Aim 4 A – The Cave Rat
X X X X X X --- --- Take a burnt out torch with you.
M4-1, M1: we have to return to the Guilds in between to reduce load... We'll take it with us later.
X X X X X X X X Go down the stairs to the Wine Cellar.
--- --- --- --- --- X X --- M4, M4-1: pray once.
--- --- --- --- --- --- --- --- Note: in case you encounter rats, lure them to the entrance door and let it help you – even the small rats can kill you with one hit.
X X X X X X X X Go and find the Cave Rat. Kill it (the entrance door is your friend...). You'll find a Mace.
M*: "damned – the Mace is heavy..."


























Aim 4 B – Find the Passage to the Cellar
X X X X X X X X Take the two torches next to the entrance door if you want them.
X X X X X X X X Take the bag with the inventory scroll in the left corner. You will need zillions of bags... Look into it later at a safe place and you'll find a Scroll.

Note: this Scroll is not counted for the unimportant scrolls in the statistics since we will sacrifice it soon.
X X --- --- --- --- X X Return to the Guilds to clean the inventory.
--- --- --- --- --- --- X X Take a burned out torch with you.
X X --- --- --- --- --- --- Use a Mace to open the first door of the Fighter Guild.
X X --- --- --- --- --- --- Bash the second one. Strength 49 can be sufficient.
Note: your bashing is better if your stamina is high!
X X --- --- --- --- --- --- Use a Mace to open the third door of the Fighter Guild.
X X --- --- --- --- --- --- Take the Sword and the Leather Armour.
X X --- --- --- --- X X Return to the Wine Cellar.
X X X X X X X X Take the SAR Wine and Silver Coin to open the passage to the cellar.
X X X X X X X X Go to the passage and take the Monk Staff.

















Statistics
--- --- --- --- --- 1111 1 --- Champion Levels (total levels per champion)
3110 3000 0100 0010 --- --- --- --- Guild doors opened (Fighter, Ninja, Priest, Wizard)
0022 0010 1010 1020 1012 1010 1010 1010 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
2 1 1 2 1 1 1 1 Bags
3 --- 2 1 --- --- --- --- Unimportant Scrolls
--- 1 1 1 --- 1 1 --- Fur Rags

















Finished / TBD
X X X X X X X X 0 – Guilds: explore the stairs to the Wine Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the Wine Cellar further
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the Cellar


























Aim 5 – The Cellar 1 – The Northern Part








Summary
We do only the absolutely necessary for now: getting the Plasma and the Moonstone (for Mana). On our way we also explore the Northern part of the Cellar.and collect some food there.

Be prepared to meet Gigglers, Leprechauns and/or Rats.
X X X X X X X X Enter the Cellar.
--- --- --- --- --- --- --- --- Note: a good way to get rid of rats is Pit D (but keep in mind they also provide steaks!)... But be careful about Gigglers. You really don't want a Giggler, that has stolen items from you, to fall into this pit...
X X X X X X X X Go two times right. You'll see the Supplies for the Strong. Step into the doorway and step back immediately. The door closes.
--- --- --- --- --- --- --- --- Note:
The door to the Supplies for the Strong can be opened again when you take the Monk Staff of the "More Supplies for the Strong" later. You can even get the Supplies for the Strong quite easily without a Branch and with low health if you do the following:
1. Step into the door and step back immediately. The door closes.
2. Do the path to the Long Lost Wand to gain access to "More Supplies for the Strong" and take them. Put the Monk Staff back into the alcove.
3. Return to the Supplies for the Strong. The door is now open. Take items. After taking the Scimitar, step back.
4. Go east two more steps and from there follow the Long Lost Wand path to "More Supplies for the Strong".
5. Take the Monk Staff. This opens the door again.
6. Return to the Supplies for the Strong. Take the Shuriken. The door stays open now.

Thus you can take everything here without a Branch and with Health 1!
X X X X X X X X Go to the North to the Fountain of Wisdom and take the map to the Long Lost Wand. Check for rats, before entering the dead end here, so that they don't trap you.
X X X X X X X X Go to the north-eastern corner of the Cellar. From where you found the the Monk Staff there are two ways: either just 12 squares east and then 13 squares north, or along the ladder to the Temple. I prefer the second one, because there seem to be less monsters there (and because of Gorgonzolas – see below).
X X X X X X X X I go down the ladder. Nothing special here. But a good place for resting, taking the Scroll out of the bag, putting other stuff into it, praying and savegame.
M4, M4-1: pray once.
X X X one only X X X X On your way don't forget the Gorgonzolas in the north-western part. Hopefully the rats have not yet detected them... Be careful when going there – it's a quite long dead end.
Note: "---" means: the Rats (or Gigglers) were faster...
--- --- --- --- --- --- --- --- A Boulder is also lying around – seems to have no further meaning. You cannot even kill the Rat with it – at least not now.
X X X X X X X X On your way you also can find a Stone Mushroom and two Spitter Berries.
--- X --- --- --- --- --- --- Encountered a Giggler which dropped a Gold Key.
--- X --- --- --- --- --- --- Encountered a Giggler which dropped a Silver Coin.
--- --- --- X --- --- --- --- Encountered a Giggler which dropped a Silver Coin and a Gorgonzola.
X X X X X X X X Open the door to the Fountain of Ignorance. Feed it with a scroll (I use the one found in the Cellar) to open the Door of Answers.
X X X X X X X X Go to the West and close Pit D.
X X X X X X X X Go to the Door of Answers and take the Plasma, the Shining and the SAR coin.
X X X X X X X X Near Pit D take the Moonstone and the Blast Spore. Leave something (burnt out torch, rock, ...) to close Pit D again. The Moonstone provides 3 Mana, which is important for Leif and very important for M1.
X X X X X X X X Go east then south. You pass a pressure plate and an inscription to the wall. On the pressure plate, you here a grate door moving. This is the starting point for the path to the Long Lost Wand. Remember it.
X X X X X X X X When you reach the pit, turn right and return to the Guilds.


























Aim 6 – The Guilds – The FUL Spell








Summary
Open Guild door(s).
Gain the FUL spell.
X X X X X X X X Use the Plasma to open the first door of the Wizard Guild. The Plasma does not work for later Wizard doors.
X X X X X X X X In the bookshelf there you find your first Wizard spell (FUL).
X X X X X X X X Congratulations: you are now able to cast a spell for light and no longer need torches. Cast this spell from time to time to gain Wizard exerience.
--- --- --- --- --- X X --- M4, M4-1: Go down the foul smelling stairs and the next one and pray once.
X X --- --- --- --- --- X Leif: since Leif has not enough mana for this spell, you should equip him with the Moonstone at least until he gets his first Wizard level.
M1: equipping Monk Staff and Moonstone to him lets him cast the FUL spell in two steps.
X --- --- --- X --- --- --- Use a Corbum to open the second door of the Wizard Guild.
X --- --- --- X --- --- --- Use a Corbum to open the third door of the Wizard Guild.
((X)) X X ((X)) X X X --- Use a Monk Staff to open the first door of the Priest Guild.
((X)) X X ((X)) X X X --- Take the Bag.
X --- --- X --- --- --- --- Use a Monk Staff to open the second door of the Priest Guild.
X --- --- X --- --- --- --- Take the YA Scroll from the bookshelf.
X --- --- X --- --- --- --- Use a Monk Staff to open the third door of the Priest Guild.
--- --- --- --- --- --- --- X M1: keep the Monk Staff!!! Equip it for mana (at least when you are not fighting).
((X)) ((X)) --- --- --- --- --- X M1: use a Mace to open the first door of the Fighter Guild.

















Statistics
--- 5 1 4 1 2222 2 --- Champion Levels (total levels per champion)
3133 3011 0111 0031 0013 0011 0011 1001 Guild doors opened (Fighter, Ninja, Priest, Wizard)
--- --- 1000 1000 1000 1000 1000 0010 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
X X X X X X X X Spell found: FUL
X --- --- X --- --- --- --- Spell found: YA
2 2 2 2 2 2 2 1 Bags
6 3 5 4 3 3 3 2 Unimportant Scrolls
--- 1 1 1 --- 1 1 --- Fur Rags

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the Wine Cellar further
X X X X X X X X 1 – Wine Cellar: explore the Cellar
--- --- --- --- --- --- --- --- 1 – Cellar: explore the southern part
--- --- --- --- --- --- --- --- 1 – Cellar: explore the locked door in the Northeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up near Pit D
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- X --- --- --- --- --- --- Giggler – Gold Key

















A note to the drop list above

There are some Gigglers running around on different levels which can drop some items. So we keep track of these items in the list.


























Aim 7 – The Cellar 2 – More Supplies for the Strong
X X X X X X X X Return to the Cellar. Go south until you are east of the Supplies for the Strong. Go east and follow the rest of the path to the Long Lost Wand.
X X X X X X X X At the first pit go south.
X X X X X X X X When passing another pit take a look to the left. You see bones – keep them in mind. After the pit go east again.
--- --- --- --- --- --- --- --- Note:
If you need a rest you can go the stairs down.
X X X X X X X X North of the stairs you should see an alcove with "More Supplies for the Strong" which among others contains a Monk Staff and a Blast Spore. Take them. When you take the Monk Staff yu can hear a grate door moving.
X X X X X X X X Put the Monk Staff back into the alcove!!!
--- --- --- --- --- --- --- --- Do not yet climb down the pit.

Note:
In fact, I would only climb down into unknown pits, if no other option is left. As long as there are stairs or ladders, where I can (hopefully...) easily go back, I prefer these.
--- --- --- --- --- --- --- --- Important Note:
Do not use this Blast Spore. We have a special use for it later...
X X X X X X X X Go back to the Supplies for the Strong. Take everything including the Scimitar. Furthermore, you find a Full Waterskin, some food, a Shining Necklace and other stuff. After taking the Scimitar step back immediately.

M1: was successful with health 5.
X X X X X X X X Return to the Guilds. Drink, sleep and unload.
((X)) ((X)) X X X X X ((X)) Use a Mace to open the first door of the Fighter Guild.

















Statistics
--- 6 2 5 1 2222 2 1 Champion Levels (total levels per champion)
3133 3011 1111 1031 1013 1011 1011 1001 Guild doors opened (Fighter, Ninja, Priest, Wizard)
--- --- --- --- --- --- --- 0010 Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
X X X X X X X X Spell found: FUL
X --- --- X --- --- --- --- Spell found: YA
2 2 2 2 2 2 2 1 Bags
7 4 6 5 4 4 4 3 Unimportant Scrolls
--- 2 1 3 1 1 1 --- Fur Rags

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the Wine Cellar further
--- --- --- --- --- --- --- --- 1 – Cellar: explore the southern part
--- --- --- --- --- --- --- --- 1 – Cellar: explore the locked door in the Northeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up near Pit D
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- X --- --- --- --- --- --- Giggler – Gold Key


























Aim 8 – The Cellar 3 – The Southern Part








Summary
Explore the southern part of the Cellar to find food, armour and weapons.
Find two keys.
Find the Leather Armour.
X X X X X X X X Take with you 2 Torches.
X X X X X X X X Take with you 2 trash items (you can use the torches also as trash items if you want).
X X X X X X X X Go back to the Wine Cellar.
X X X X X X X X Find and take the ZO Liqueur.
X X X X X X X X Find and take SAR Wine and Iron Key.
X X X X X X X X Go to the passage from the Wine Cellar to the Cellar.
X X X X X X X X Go east until a grate door in the North. Open it and take 2 Gorgonzolas.
X X X X X X X X From here follow the path to the Long Lost Wand again.
X X X X X X X X Take the Monk Staff from "More Supplies for the Strong". This opens the door to the "Supplies for the Strong" again.
X X X X X X X X Use two torches to get the Solid Key. You have two torches with you, haven't you...
X X X X X X X X Go to the pit, where you saw the Bones.
X X X X X X X X Take the Cross Key there (that's where you need the trash items). Strength 1 is sufficient, but you might need lots of tries...
--- --- --- --- --- --- X X Return to the Guilds in case of overload.
((X)) ((X)) ((X)) ((X)) ((X)) ((X)) ((X)) X Use a Monk Staff to open the first door of the Priest Guild.
((X)) ((X)) ((X)) ((X)) ((X)) ((X)) ((X)) X Take the Bag.
--- --- --- --- --- --- X X Return to the where you found the Cross Key.
X X X X X X X X Go down South, collect a Spitter Berry and a Stone Mushroom, then to the West.
X X X X X X X X Press the button to open the door to the Leather Boots.
X X X X X X X X Press the button to open the door to the Wine Cellar.
X X X X X X X X Take the Leather Boots.
X X X X X X X X Press the button to open the door to the Leather Armour.
X X X X X X X X Find another Stone Mushroom.
X X X X X X X X Find the Leather Armour (Jerkin and Pants) and take it.
X X X X X X X X Take the Shuriken of the "Supplies for the Strong".
X X X X X X X X Return to the Guilds.
((X)) X ((X)) X X X X X Use a Shuriken to open the first door of the Ninja Guild.
((X)) X ((X)) X X X X X Take the YA KATH Scroll.
X --- X --- --- --- --- --- Use a Shuriken to open the second door of the Ninja Guild.
--- --- --- --- --- --- --- X M1: Cast light spells untl you are a Neophyte Wizard – so you don't need to carry that heavy Monk Staff around any longer for Mana!
((X)) X X ((X)) X X X X Use a Monk Staff to open the second door of the Priest Guild.
((X)) X X ((X)) X X X X Take the YA Scroll from the bookshelf.

















Statistics
1000 7 3 5 1 3222 3 3 Champion Levels (total levels per champion)
3233 3121 1221 1131 1123 1121 1121 1121 Guild doors opened (Fighter, Ninja, Priest, Wizard)
0010 --- --- 0010 --- --- --- --- Available Items for Guild doors (Fighter, Ninja, Priest, Wizard)
X X X X X X X X Spell found: FUL
X X X X X X X X Spell found: YA
2 2 2 2 2 2 2 2 Bags
7 6 7 6 6 6 6 6 Unimportant Scrolls
1 2 1 3 1 1 1 --- Fur Rags

















Finished / TBD
--- --- --- --- --- --- --- --- 0 – Guilds: explore the stairs to the Storage Cellar
--- --- --- --- --- --- --- --- 0 – Guilds: explore the foul smelling stairs to the Sewers
X X X X X X X X 1 – Wine Cellar: explore the Wine Cellar further
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the stairs to the Temple
--- --- --- --- --- --- --- --- 1 – Wine Cellar: explore the square in the southwestern corner
X X X X X X X X 1 – Cellar: explore the southern part
--- --- --- --- --- --- --- --- 1 – Cellar: explore the locked door in the Northeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up near Pit D
--- --- --- --- --- --- --- --- 1 – Cellar: get the Flask in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Winged Key door in the East
--- --- --- --- --- --- --- --- 1 – Cellar: explore the pit near More Supplies for the Strong
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs down in the Southeast
--- --- --- --- --- --- --- --- 1 – Cellar: explore the Rat Lair
--- --- --- --- --- --- --- --- 1 – Cellar: explore the stairs up in the Southwest
--- --- --- --- --- --- --- --- Drops
--- X --- X --- --- --- --- Giggler – Silver Coin
--- X --- --- --- --- --- --- Giggler – Gold Key
--- --- --- --- --- --- --- --- Dreams
--- --- --- --- --- --- X --- You make a strange dream... You pass through paradise and a flower is presented to you as a pledge your soul is really there.

Snapdragon received.