Difference between revisions of "RTC/Mechanisms"
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− | ''' | + | '''Mechanisms''' |
− | These help add | + | These help add special effect to the dungeon, such as having ''doors'' or ''pits'' opening and closing by themselves; or even a ''shop'' where you can spend your hard earned money; and much much more. |
− | + | Mechanisms may be placed anywhere in the dungeon and they come in a range of abilities. | |
− | + | Here are some of the basics: | |
− | + | '''Toggle''' = trigger the object eg open, then on the next trigger close | |
− | ''' | + | '''Activate/active''' = open pit, closed door, useable teleporters etc |
− | + | '''Deactivate/inactive''' = closed pit, open door etc | |
+ | |||
+ | '''=''' means objects on a new tile | ||
+ | |||
+ | '''+''' means another object on same tile | ||
+ | |||
+ | |||
+ | '''Door to open/close on when something comes near''' | ||
+ | =pressure plate (if visible)+ trigger – operated by party/object/monster/etc – targets the door | ||
+ | =object (eg door/pit) | ||
+ | |||
+ | '''Levers/buttons to open/close objects/remove/add moveable walls''' | ||
+ | =lever/button (Toggle/deactivate) – operated by mouse – targets the object (constant weight option) | ||
+ | =object (eg door/pit or moveable wall-visible) | ||
+ | |||
+ | '''Key to open doors''' | ||
+ | =key hole (toggle) – operated key (type) – Destroy item – disable self – targets door | ||
+ | =door + doorframe | ||
+ | |||
+ | |||
+ | '''Invisible object visible''' | ||
+ | = trigger – activate – object –(constant weight/release options) | ||
+ | = object (eg writing/pit/alcove) | ||
+ | |||
+ | '''Monster boundary''' | ||
+ | = teleporter – active – operated by monster – targeting floor tile before teleporteer | ||
+ | |||
+ | '''Multiple switches needed to open door''' | ||
+ | = switch – toggle – targeting counter (x the number of switches needed) | ||
+ | = counter – deactivate - count set to number of switches – targets door | ||
+ | = door + doorframe | ||
+ | |||
+ | '''Object used to open door eg coin for fountain''' | ||
+ | =fountain – operated by coin – activate – disable self – delay 1/6 – targets relay and action + relay – number 1 – operation equal to – deactivate – targets door + Action – swap mouse – object 1 coin | ||
+ | = door + doorframe |
Revision as of 08:51, 8 June 2009
Mechanisms
These help add special effect to the dungeon, such as having doors or pits opening and closing by themselves; or even a shop where you can spend your hard earned money; and much much more.
Mechanisms may be placed anywhere in the dungeon and they come in a range of abilities.
Here are some of the basics:
Toggle = trigger the object eg open, then on the next trigger close
Activate/active = open pit, closed door, useable teleporters etc
Deactivate/inactive = closed pit, open door etc
= means objects on a new tile
+ means another object on same tile
Door to open/close on when something comes near
=pressure plate (if visible)+ trigger – operated by party/object/monster/etc – targets the door
=object (eg door/pit)
Levers/buttons to open/close objects/remove/add moveable walls =lever/button (Toggle/deactivate) – operated by mouse – targets the object (constant weight option) =object (eg door/pit or moveable wall-visible)
Key to open doors =key hole (toggle) – operated key (type) – Destroy item – disable self – targets door =door + doorframe
Invisible object visible
= trigger – activate – object –(constant weight/release options)
= object (eg writing/pit/alcove)
Monster boundary = teleporter – active – operated by monster – targeting floor tile before teleporteer
Multiple switches needed to open door = switch – toggle – targeting counter (x the number of switches needed) = counter – deactivate - count set to number of switches – targets door = door + doorframe
Object used to open door eg coin for fountain =fountain – operated by coin – activate – disable self – delay 1/6 – targets relay and action + relay – number 1 – operation equal to – deactivate – targets door + Action – swap mouse – object 1 coin = door + doorframe