Difference between revisions of "Conflux/Advanced Guide for Champion Selection"
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Revision as of 20:30, 5 November 2012
Advanced Guide for Champion Selection
Character choice
- It is recommend that you read the Introduction and Tips.
- At the start of the game you can choose between five Champions as your first Party member: the four Guild Guides and the first Champion of the Maleficient Guild.
- Statistics on each Champion can be found in The Guild Champions.
- You can have between one and four active Champions in your party. See also Inactive Champion below.
- Choose carefully, Champions cannot be dropped once "Resurrected" or "Reincarnated".
- Reincarnation allows for better statistics (and you can choose a new name), which is better in the long run.
- Once you have chosen four Champions, your party is fixed and cannot be permanently changed. See also Inactive Champion below.
- Some Champions are hidden:
Things to consider before choosing a Champion
- You can perform two special actions right after the start of the game to gain an additional Guild item for two of the Guild Guides.
- For more details see the spoiler ("Show text") links on The Guild Champions.
- It is recommend that you perform these actions, as long as you aren't sure that you won't add those Champions to your party.
- For more details see the spoiler ("Show text") links on The Guild Champions.
- Beginners should choose the four Guild Guides for their first game.
- The Guide for each Guild is:
- Leif, the Fighters' Guild.
- Iaido, the Ninjas' Guild.
- Zed, the Priests' Guild.
- Gando, the Wizards' Guild.
- These four guides will give the starting player an advantage in learning secrets and avoiding traps over all others. (See Champion Special Abilities below.)
- The Guide for each Guild is:
- Some people recommend having two party members: turning left or right quickly enough, you can avoid spells and weapons thrown at you.
- To solve the Maleficient Guild's ending, you must pick all four Maleficient Champions.
- Always choose "Reincarnate" and not "Resurrect" for the Maleficients, because this gives better statistics and they start always without experience.
- They are extremely weak!
- See also Parallax' adventure journal with the Maleficient Guild.
- There are six additional Champion mirrors and an altar on the Crypt level.
- The mirrors must be unlocked before use.
- You can only add these Champions if you haven't already chosen four active Party members. (See also Inactive Champion below.)
- These Champions have no known special abilities.
Guild Leader Champions
- Each Guild Leader has a special Quest and game ending when you add that Champion to your Party. If you want to solve all of the Guild Leaders' Quests in one game, you may only pick one Champion and leave the other places free for the Guild Leaders.
- See also Inactive Champion below.
- In order to complete all four Guild Leader Quests it is necessary to completely "unlock" the Guilds level with an initial single Champion.
- The possible choices are:
- Gando
- Iaido
- Leif
- Zed
- It is technically possible to start with a single member of The Maleficient Guild, but this requires an extreme level of mastery of Conflux and is therefore recommened only for experts.
- The possible choices are:
Champions' Special Abilities
The following table lists Champions with known special abilities.
- While some Champions may give information at certain areas of Conflux, this table is for abilities unique to a given Champion.
Champion | Special Abilities |
---|---|
Alex |
|
Gando |
|
Gothmog |
|
Halk |
|
Iaido |
|
Leyla |
|
Leif |
|
Mophus |
|
Nabi |
|
Sonja |
|
Zed |
|
Stamm |
|
Chani |
Advanced Topics
The following sections contain hints for advanced players.
Inactive Champion
For information on swaping a Champion late in the game, see: Show text
Deathtrap Dungeon
If you are using an old enough Conflux version, or a WIP004 pre-release inofficially made available on the Dungeonmaster Forum by Zyx, you can begin the game in the "Deathtrap Dungeon" rather than the Guilds.
This section of Conflux is locked in normal versions.
If you decide to go through the Deathtrap Dungeon:
- Your first party member will be "Hero", since no other Champion mirror is reachable.
- Your second party member must be "Throm", or you will get stuck if you don't take him with you.
After surviving the Deathtrap Dungeon, you will be teleported back to the Guilds, where you can then continue your game at the normal starting point.
- Upon leaving the Deathtrap Dungeon, one Champion will be dead. (You even won't have his bones for resurrection at a VI Altar.)