Difference between revisions of "Conflux/Places/Guilds"
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+ | Note: Expect this page to be completely re-written. | ||
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=== Description === | === Description === | ||
− | * | + | *"The Guild" is your starting point in the world of Conflux. |
− | *Contrary to Chaos Strikes Back, this arrival is safe (at least at the beginning, more on this later), and it can be reached easily from | + | *This is a safe place where you choose your Champions. |
− | *[http://dmwiki.atomas.com/maps/view/conflux/00 Map of level 0] | + | *Contrary to Chaos Strikes Back, this arrival is safe (at least at the beginning, more on this later), and it can be reached easily from other places. |
+ | *It makes a perfect spot for storing items, saving, and making a backup of your game before exploring a new area. | ||
+ | *<spoiler>[http://dmwiki.atomas.com/maps/view/conflux/00 Map of level 0]</spoiler> | ||
+ | |||
=== Interests === | === Interests === | ||
− | * | + | *Champion selection. (See [[Conflux/Advanced Guide for Champion Selection|Advanced Guide for Champion Selection]]) |
− | + | ||
− | ** | + | *The Guilds' doors and special Guild items: |
− | ** | + | **Initially your Champions are restricted to lower experience levels. |
− | ** | + | **Opening more doors with special Guild items makes higher levels for that Guild available. |
− | *** | + | **Each Guild has their own Guild item. |
− | *** | + | ***A Mace for the Fighter Guild. |
− | *** | + | ***A Throwing Star for the Ninja Guild. |
− | *** | + | ***A Monk Staff for the Priest Guild. |
− | ** | + | ***A Corbum for the Wizard Guild. |
− | + | **After the first three doors of each Guild are opened, you are required to answer an additional Guild Riddle before you will be allowed to open more doors. | |
− | + | **At the end of each Guild room is a special wall ornament containing the Guild's Leader. | |
− | + | ***"Opening" this removes all further level restrictions for that Guild and that Guild Leader's face or torso will replace the ornament. | |
− | + | ***Click on Guild Leader's face or torso to add them to your party. | |
− | + | **In the beginning of the game it is important to collect as many Guild items as possible to open these doors, or you'll waste your gained experience and won't become stronger. | |
− | + | **For two of those locks you can avoid spending an item: | |
− | + | ***The first door of the Wizards' Guild | |
− | + | ***The second door of the Fighters' Guild. | |
− | **At the end of each | + | |
− | **In the beginning of the game it is important to collect as many | + | *A button north-west of the fountain in the central Guild area allows sole access to the [[Conflux/Places/Room of Fate|Room of Fate]], a small level at the bottom of the dungeon where certain game adjustments can be made. |
− | + | ||
− | **For two of those locks you can avoid spending an item: | + | *There is a ladder in the room accessible after answering the Priest Guild riddle. |
− | * | + | **The ladder leads to a small cemetery containing the graves of Conflux heroes. |
− | * | + | **A Skeleton key can unlock the door to a passageway containing a gold lock and an iron barred door. |
+ | ***A button in the [[Conflux/Places/Chamber of Oblivion|Lands of Death]] can open a wall allowing access to this area. | ||
+ | ***<spoiler>The iron barred door, opened with a gold key, reveals an alcove with a Skeleton Key.</spoiler> | ||
+ | |||
+ | *Once certain condtions are met, it is possbile for random encounters with giggler and vexirks here! | ||
+ | |||
+ | *It is possible to lose access to the central fountain if a certain door is opened in one of the Guild Leaders' Quest. | ||
+ | |||
=== Connections === | === Connections === | ||
*Teleporter to and from [[Conflux/Places/Room of Fate|the Room of Fate]] (via a teleportation button) | *Teleporter to and from [[Conflux/Places/Room of Fate|the Room of Fate]] (via a teleportation button) |
Latest revision as of 07:00, 5 November 2012
Note: Expect this page to be completely re-written.
Description
- "The Guild" is your starting point in the world of Conflux.
- This is a safe place where you choose your Champions.
- Contrary to Chaos Strikes Back, this arrival is safe (at least at the beginning, more on this later), and it can be reached easily from other places.
- It makes a perfect spot for storing items, saving, and making a backup of your game before exploring a new area.
- Show text
Interests
- Champion selection. (See Advanced Guide for Champion Selection)
- The Guilds' doors and special Guild items:
- Initially your Champions are restricted to lower experience levels.
- Opening more doors with special Guild items makes higher levels for that Guild available.
- Each Guild has their own Guild item.
- A Mace for the Fighter Guild.
- A Throwing Star for the Ninja Guild.
- A Monk Staff for the Priest Guild.
- A Corbum for the Wizard Guild.
- After the first three doors of each Guild are opened, you are required to answer an additional Guild Riddle before you will be allowed to open more doors.
- At the end of each Guild room is a special wall ornament containing the Guild's Leader.
- "Opening" this removes all further level restrictions for that Guild and that Guild Leader's face or torso will replace the ornament.
- Click on Guild Leader's face or torso to add them to your party.
- In the beginning of the game it is important to collect as many Guild items as possible to open these doors, or you'll waste your gained experience and won't become stronger.
- For two of those locks you can avoid spending an item:
- The first door of the Wizards' Guild
- The second door of the Fighters' Guild.
- A button north-west of the fountain in the central Guild area allows sole access to the Room of Fate, a small level at the bottom of the dungeon where certain game adjustments can be made.
- There is a ladder in the room accessible after answering the Priest Guild riddle.
- The ladder leads to a small cemetery containing the graves of Conflux heroes.
- A Skeleton key can unlock the door to a passageway containing a gold lock and an iron barred door.
- A button in the Lands of Death can open a wall allowing access to this area.
- Show text
- Once certain condtions are met, it is possbile for random encounters with giggler and vexirks here!
- It is possible to lose access to the central fountain if a certain door is opened in one of the Guild Leaders' Quest.
Connections
- Teleporter to and from the Room of Fate (via a teleportation button)
- "FOUL SMELLS" stairs to and from the Sewers
- Stairs to and from the Storage Cellar
- Stairs to and from the Wine Cellar
- Elevator at {0,4,4} initially only from, then also back to the Dwarven Maze
- Ladder at {0,14,16} down to {38,2,27}, a cemetary deep below the Priests' Guild.
- The entrance to the Deathtrap Dungeon used to be here in older Conflux versions.