Charboxysilicium Dust in the alcove at {41,3,20}, Chalcedony at {41,4,19}.
Chalcedony in the alcove at {41,3,21}, Ruby at {41,4,22}.
Charboxysilicium Dust in the alcove at {41,5,19}.
Empty unique Magic Copper Purse (for SAR Coins) in the alcove at {41,4,27}.
A Fine Robe (legs and body) on the floor.
Chalcedony in the alcove at {41,5,22}.
Emerald in the alcove at {41,6,24}.
Fountain.
Bag with a Steak, a Gorgonzola, a Ruby, a Chalcedony and an Emerald on the floor; a Ruby in the alcove at {41,7,20}.
Sapphire in the alcove at {41,7,24}.
Fountain on the southern wall side.
Fountain on the southern wall side.
Fountain on the northern wall side.
Auric Water Fountain on the southern wall side.
Full Waterskin in the alcove at {41,10,27}.
MON Moon SAR Wine in the alcove at {41,10,9}, MON Fruity SAR Wine at {41,9,8}.
MON Soft SAR Wine in the alcove at {41,11,5}.
Putting a MON SAR Wine of Titans (from the Wine Cellar) in the alcove at {41,10,7} removes the wall at {41,10,8} until you take the wine back.
MON Egg SAR Wine in the alcove at {41,11,9}.
Fountain on the southern wall side.
MON Cupric SAR Wine in the alcove at {41,12,5}.
MON Chromatic SAR Wine in the alcove at {41,12,9}.
Fountain on the southern wall side.
Rope on the floor.
SAR Wine in the alcove at {41,13,5}.
MON Ruby SAR Wine in the alcove at {41,13,9}.
Fountain on the western wall side.
Fountain on the eastern wall side.
Fountain on the eastern wall side.
This corridor is full of monsters. Visit the people near {41,29,24}, and after a short time the invaders will break through the doors at {41,15,1} and {41,17,1} and attack you.
You are teleported here from the Black Crypt. This level is lit. Note that most doors on this level are closed, but can be bashed. You will have to fight a sorcerer here which can teleport; you'll notice that you've actually killed him when he drops a ZO Liqeur. The other monsters here haven't got items, but Minotaurs teleport as well.
Fountain on the southern wall side.
Fountain.
Fountain to the north.
Fountain on the western wall side.
Fountain on the northern wall side.
6 fur rags in the alcove at {41,18,7}.
Dark Boots in the alcove at {41,19,9}, Silk Shirt at {41,18,10}.
Ghi and Ghi Trousers in the alcove at {41,19,13}, robe (legs and body) at {41,18,12}.
Fountain on the southern wall side.
This door can be opened and closed with a button. Do not bash one of the doors at {41,18,11} or {41,20,6} to have a safe place to rest when the monsters attack, but beware, some monsters can also bash doors.
Cape in the alcove at {41,20,13}.
Fountain on the northern wall side.
Fountain on the southern wall side.
Leather boots in the alcove at {41,22,7}.
Bag with a SAR Coin, a Fine Robe (legs and body) and an Elven Huke (trousers) on the floor.
Leather Pants in the alcove at {41,21,9}
Leather Jerkin in the alcove at {41,21,13}
Fountain on the southern wall side.
Fountain on the western wall side.
6 boulders and a rock on the floor.
Fountain.
Fountain.
A mace and a dagger in the alcove at {41,25,20}.
The statue at {41,28,21} says nothing when examined, crumbles to boulders when bashed.
Fountain.
Teleporter back to the crypt to {5,23,31}.
The person from {41,30,24} moves here when you have killed all invaders, the door at {41,30,23} can now be reached and opened.
You will receive a blessing when you come here after rescuing the city, removing any curses from all items in your possession. There is a book shelf with a unique book at {41,31,22}, the Phylacter of Protection; take it! Hold it like a shield to enable a magical fire protection for your party. When the spell expires, it is recast; unfortunately there is a delay, but each casting increases Priest experience.
The door to the teleporter back to the crypt is openable, but blocked by Lord Greys at {41,30,24}, {41,30,25}, {41,29,25}, {41,29,26}, {41,29,27}, {41,30,28}, {41,30,29} crying for help. Look at all of them; after a short time the monsters behind the doors at {41,15,1} and {41,17,1} will succeed breaking through and attack you. As long as you avoid to enter this room, no monster will attack, but this is the only way out. Use the closeable door at {41,20,9} to keep them away while you need to heal your party and rest, so be sure to leave the other door of one of the adjacent rooms intact. Monsters can also bash doors here.
When an invader killed this citizen, he dropped 1 Amber Worm Food and an empty Waterskin. All the Lord Grey's at {41,30,24}, {41,30,25}, {41,29,25}, {41,29,26}, {41,29,27}, {41,30,28}, {41,30,29} drop something when killed.